Help with persona 4 golden on vita3k

tomfoolery

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I've installed the zip on vita3k and vita3zx, the game will load on 3k but gets stuck when it talks about being signed up to PlayStation network. Like I can't move my controls or hit x with the touch pad or a controller. I tried on the vita3k zx fork but all the text in the game was missing. I have a Moto g stylus I think it's only sd440 android 11. I've added new drivers, not really sure what I'm doing I cant usually figure this stuff out but hoping to find some answers because I want to play golden as opposed to persona 4 on PS2 emulator. Thanks for your help
 

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Whot happen when hit ○, □ or /\ oy START or SELECT ETC.¿
 
I'm having the exact same issue. This is what I get in the command line when after I get passed the the Playstation Network screen. I gather there's an issue with the opening movie file, but I struggle to make sense of this. This started after I updated Vita 3k to 0.2.0.

Are you getting the same?

[17:08:01.559] |T| [open_file]: sceIoOpen: Opening file app0:/data/movie/P4CTOP3.mp4 (ux0:/app/PCSE00120/data/movie/P4CTOP3.mp4), fd: 0x3C
[17:08:01.595] |E| [mutex_lock_impl::<lambda_3>::operator ()]: sceKernelTryLockLwMutex returned SCE_KERNEL_ERROR_LW_MUTEX_FAILED_TO_OWN (0x80028185)
[17:08:02.918] |W| [export_sceVideodecQueryMemSize::<lambda_1>::operator ()]: Stubbed sceVideodecQueryMemSize import called. (fake size)
[17:08:02.921] |W| [export_sceCodecEngineAllocMemoryFromUnmapMemBlock::<lambda_1>::operator ()]: Stubbed sceCodecEngineAllocMemoryFromUnmapMemBlock import called. (fake vaddr)
[17:08:02.928] |W| [export_sceAudiodecGetContextSize::<lambda_1>::operator ()]: Stubbed sceAudiodecGetContextSize import called. (fake size)
[17:08:03.009] |E| [export_sceAudioOutOpenPort::<lambda_2>::operator ()]: sceAudioOutOpenPort returned SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ (0x80260008)
[17:08:03.010] |E| [export_sceAudioOutOutput::<lambda_1>::operator ()]: sceAudioOutOutput returned SCE_AUDIO_OUT_ERROR_INVALID_PORT (0x80260003)
[17:08:05.031] |I| [renderer::vulkan::PipelineCache::save_pipeline_cache]: Saving pipeline cache...
[17:08:05.033] |I| [renderer::vulkan::PipelineCache::save_pipeline_cache]: Pipeline cache saved
Post automatically merged:

I'm having the exact same issue. This is what I get in the command line when after I get passed the the Playstation Network screen. I gather there's an issue with the opening movie file, but I struggle to make sense of this. This started after I updated Vita 3k to 0.2.0.

Are you getting the same?

[17:08:01.559] |T| [open_file]: sceIoOpen: Opening file app0:/data/movie/P4CTOP3.mp4 (ux0:/app/PCSE00120/data/movie/P4CTOP3.mp4), fd: 0x3C
[17:08:01.595] |E| [mutex_lock_impl::<lambda_3>::operator ()]: sceKernelTryLockLwMutex returned SCE_KERNEL_ERROR_LW_MUTEX_FAILED_TO_OWN (0x80028185)
[17:08:02.918] |W| [export_sceVideodecQueryMemSize::<lambda_1>::operator ()]: Stubbed sceVideodecQueryMemSize import called. (fake size)
[17:08:02.921] |W| [export_sceCodecEngineAllocMemoryFromUnmapMemBlock::<lambda_1>::operator ()]: Stubbed sceCodecEngineAllocMemoryFromUnmapMemBlock import called. (fake vaddr)
[17:08:02.928] |W| [export_sceAudiodecGetContextSize::<lambda_1>::operator ()]: Stubbed sceAudiodecGetContextSize import called. (fake size)
[17:08:03.009] |E| [export_sceAudioOutOpenPort::<lambda_2>::operator ()]: sceAudioOutOpenPort returned SCE_AUDIO_OUT_ERROR_INVALID_SAMPLE_FREQ (0x80260008)
[17:08:03.010] |E| [export_sceAudioOutOutput::<lambda_1>::operator ()]: sceAudioOutOutput returned SCE_AUDIO_OUT_ERROR_INVALID_PORT (0x80260003)
[17:08:05.031] |I| [renderer::vulkan::PipelineCache::save_pipeline_cache]: Saving pipeline cache...
[17:08:05.033] |I| [renderer::vulkan::PipelineCache::save_pipeline_cache]: Pipeline cache saved
The emojis were put there automatically after posting, no idea why.
 
I haven't dived into vita emulation. I've modded my son's vita and it has an app to download games on demand directly from the console.
 

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