Have you ever revisited a game you played a long time ago, and you get to THAT part?

Metroid Fusion, I thought defeating Yakuza was so hard until I came back to it again and finding out it's a cakewalk (from a guide of course)
1000022186.png


And then there's Nightmare like…annoying af. I don't even know how many times I died and then quit, only to come back later, then the cycle repeats

It really live up to it's name
1000022187.png
 
The turrent section in Dead Space. I recently replayed it using a controller emulating the Xbox 360 version and I thought I would have the worst time of my life but I surprisingly thought it wasnt that bad. Maybe i'm too experienced in this part. Still, I dread this part every time I replay this game.

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Metroid Fusion, I thought defeating Yakuza was so hard until I came back to it again and finding out it's a cakewalk (from a guide of course)
View attachment 14563

And then there's Nightmare like…annoying af. I don't even know how many times I died and then quit, only to come back later, then the cycle repeats

It really live up to it's name
View attachment 14564
When i experienced stuff like this, initially it would put me off as a child, but i learnt that perseverance was key, and eventually i learnt how to over come the challenge.

This may be a hot take, but i feel this is grate game design, and provides a massive validation boost in terms of the feeling of achievement. This is why games like the souls series is so lorded today, you feel the progression. These ideas can be taken out in to the real work in terms of the grind in general, we may not achieve all we want that minute, that day, but we can build to it and eventually we will defeat that boss that is in front of us, we just have to keep at it!

Now a days "that part" is a pressure put on you by developers to squeeze more money out of you, and is often all over mobile games, becoming a time sync that offers you nothing but the feeling of negativity after being taken advantage of. IMHO.
 
When i experienced stuff like this, initially it would put me off as a child, but i learnt that perseverance was key, and eventually i learnt how to over come the challenge.

This may be a hot take, but i feel this is grate game design, and provides a massive validation boost in terms of the feeling of achievement. This is why games like the souls series is so lorded today, you feel the progression. These ideas can be taken out in to the real work in terms of the grind in general, we may not achieve all we want that minute, that day, but we can build to it and eventually we will defeat that boss that is in front of us, we just have to keep at it!

Now a days "that part" is a pressure put on you by developers to squeeze more money out of you, and is often all over mobile games, becoming a time sync that offers you nothing but the feeling of negativity after being taken advantage of. IMHO.
That's a great way to describe it man! And yeah I still love these kinds of games since it offers a real challenge, it's just incredible how much those developers can do back in the day

And I agree with the last one, transactions are just balls, especially for those games that are, secretly (or not) pay to win. Now they're trying to plague the consoles games
 
The original Saints Row. The final mission against Los Carnales.
It's so bad, I literally repressed it. But when I got to that mission again, suddenly the memories came rushing back.

You have to shoot down a plane, while an idiot drives the car AWAY from the plane.
And when you retry the mission, you have to drive back to the airport. Every... single... time!

Unless you cheese it by getting a couple of direct hits with a rocket launcher right at the beginning (not an feat), it's practically impossible.
 
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Big android screenshot to the rescue 😉

And answering to the question. One moment was when I finished Silent Hill 1 with the good ending and this theme started sounding in the credits
That's when I thought something like wow what a great adventure I just had.
 
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Shadows of the Damned
Act 4-1 "The Big Boner"

It's a Tower Defense level and I. Can't. Stand. Tower Defense.
I don't find tower defense fun, all it does is stress me out.
 
YES, YES I AM! I keep running away from Alien: Isolation, I'm on mission 10, and the worst part is that's not even the worst mission. It gets way worse later on! I keep getting freaked out constantly so I haven't passed it yet. I know it sounds so silly but you try this game with a decent pair of headphones while using a keyboard and mouse, in a dark room before you judge!

 

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