Have you ever accidentally found tech in some obscure games?

UnboundByJunk

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Most of the popular games have already discovered tech and it's all well-documented at this point. Have you ever just found some on your own? Heck, if the tech is not documented, maybe you can even name it yourself.

I've been playing the Artdink Gundam Battle games on PSP and found out you can extend melee combos by using some of your meter to cancel animations into special moves. I've never seen footage of anyone doing combos like this, even on speedruns. The closest thing I could compare it to is Roman Canceling in Guilty Gear (not sure, never played it), so imma just call this "Junk Canceling" to feed my ego.
 
I'm playing Persona 2: Innocent Sin on PSP for the first time, and just yesterday discovered that by pressing Start you enable the animation skipping mode that makes battles x2 faster. If only it didn't take me 20 hrs to find... But could be worse, I guess ::sailor-embarrassed
 
I'm too sleep to make sense this thread. By "tech" you mean "not so popular gameplay mechanics" so you ask this in "obscure" games and then this game is from non-obscure highly popular AF anime? Me can't compute. Brain.exe crashed. Blue screen of death!!!:

glitch.gif


Me flatlined. Please bury Nacho Cheese Doritos in me grave!!! lolol

Me load my save data of real life:

sdsadz.png


Ohhhh, never heard this though lol sorry mate.

Well if Gundam games can be obscure then Sword Art Online is god of obscure lol, so then my prime example is this:


Normally this is a skill usage called "Skill-Freeze Shot" that as the name indicates prevents enemy from using skills, but it cannot prevent anything from using basic attacks. However this game has tons of "hidden" undocumented tons of combinations of how skills effect each other so normally this doesn't make this guy become stupid and stopping attacking altogether for a while but I found a way to confuse his shit AI by attacking with "Skill-Freeze Shot" within a particular enemy state and time-frame. My theory is this guy is programmed to use skill after he recovers but when you prevent that programming before it happens he having brain fart moment and enable you to beat this boss in "easy way" lol.
 
I'm too sleep to make sense this thread. By "tech" you mean "not so popular gameplay mechanics" so you ask this in "obscure" games and then this game is from non-obscure highly popular AF anime? Me can't compute. Brain.exe crashed. Blue screen of death!!!:
Gundam is such a wide franchise that it just has a lot of niches within it. Some who watch the shows, some who read the manga, some who only build the model kits, and some who care about the games. I'd say that even though Gundam is very popular, a Japanese-exclusive budget title for the PSP isn't really that popular compared to the rest of the franchise.
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Oh and regarding SAO, I'd say the games are also in their own niche within the fandom, and I deffo don't hear many people talking about em (as someone who doesn't watch SAO).
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I'm playing Persona 2: Innocent Sin on PSP for the first time, and just yesterday discovered that by pressing Start you enable the animation skipping mode that makes battles x2 faster. If only it didn't take me 20 hrs to find... But could be worse, I guess ::sailor-embarrassed
I always feel guilty playing turn-based games and just skipping animations. I feel like I'm just ignoring the effort that the devs put into the game. But then again, game too slow. Hurry the hell up!
 
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Gundam is such a wide franchise that it just has a lot of niches within it. Some who watch the shows, some who read the manga, some who only build the model kits, and some who care about the games. I'd say that even though Gundam is very popular, a Japanese-exclusive budget title for the PSP isn't really that popular compared to the rest of the franchise.

Oh and regarding SAO, I'd say the games are also in their own niche within the fandom, and I deffo don't hear many people talking about em (as someone who doesn't watch SAO).
Fair enough. I don't even care about SAO but I like this game a lot because I always wanted to play a MMO I liked but never found a decent one, so despite the game is a singleplayer game take places in fictional MMO it "somewhat" satisfy my MMO sense due to how whole story is about that + it's like good old games that you study your enemy and find their weakness to kill them which is how the shit was in the first anime to survive + you can create your character and also your own companion NPC and customize in very detailed ways. If you can endure the initial visual novel aspects gotta say it's like best TPS game I ever played. The shame is except for few online modes they had no vision to make this game a real MMO that it would be when this game would a hot shit, so all we have is stupid P2P connection to play online game modes with our buddies. Otherwise the game is designate for people who have no idea what is SAO and if it even has an anime (I played this game a lot way before I even knew it has an anime lol).

As for anime series, it had a good theme but Kirito's harem BS is to drag point of the series so that why I watched the first anime (season/series) and then left it as it's just because its creator has a fetish for "meeting with sexy girls in online game to build a harem" cringe lol. At least good thing Fatal Bullet has a side story anime without Kirito BS if you wanna watch.
 
As for anime series, it had a good theme but Kirito's harem BS is to drag point of the series so that why I watched the first anime (season/series) and then left it as it's just because its creator has a fetish for "meeting with sexy girls in online game to build a harem" cringe lol. At least good thing Fatal Bullet has a side story anime without Kirito BS if you wanna watch.
Ye, the main thing interesting to me about some of the SAO games whenever I browse em on Steam is the fact that I don't have to go anywhere near Kirito's harem power fantasy.
 
Most of the popular games have already discovered tech and it's all well-documented at this point. Have you ever just found some on your own? Heck, if the tech is not documented, maybe you can even name it yourself.

I've been playing the Artdink Gundam Battle games on PSP and found out you can extend melee combos by using some of your meter to cancel animations into special moves. I've never seen footage of anyone doing combos like this, even on speedruns. The closest thing I could compare it to is Roman Canceling in Guilty Gear (not sure, never played it), so imma just call this "Junk Canceling" to feed my ego.
as much as I love Gundam, I never invested much in gundam fighting games.
this pique my interest
 
as much as I love Gundam, I never invested much in gundam fighting games.
this pique my interest
The funny part is, Gundam Assault Survive is actually just a third person shooter. Most of the missions you play in the campaign are just retellings of the Universal Century shows. This is just a VS side mode so I can show the tech. You should check the game out honestly, it's pretty fun.
 

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