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- Dec 12, 2024
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The PSP, albeit old, is a fantastic handheld. However, it seems that any & all meaningful development of emulators for the portable device has fallen off of the face of the earth for the past 3+ years..
Primarily I'm concerned about the state of SNES emulation on the device. It seems that the most agreed upon "best" SNES emulator for the PSP is the horribly named "s9xTYLme Mod" and it hasn't been updated since 2018... Seven years ago! Which wouldn't be a problem if it were generally "complete;" but it's not.. It has one, huge, gaping hole in it's execution... That is 'Mode 7.' Everything else seems to run great, but the instant any Mode 7 effects show up, everything grinds to an unplayable mess..
For example: Final Fantasy IV. Everything about the game runs great, but the moment it moves to the overworld, it is effectively unplayable. But pull up the menu, enter a town, or a random battle, and everything returns to running like a dream.
Undoubtably this has something to do with the code under the hood. I would assume there is ZERO reason to say the PSP isn't powerful enough to render Mode 7 effects, but here we are..
Is there anything that can be done about this? I would like to help out directly, however I have absolutely no experience coding and would hardly think this would be a very "beginner-friendly" project..
Primarily I'm concerned about the state of SNES emulation on the device. It seems that the most agreed upon "best" SNES emulator for the PSP is the horribly named "s9xTYLme Mod" and it hasn't been updated since 2018... Seven years ago! Which wouldn't be a problem if it were generally "complete;" but it's not.. It has one, huge, gaping hole in it's execution... That is 'Mode 7.' Everything else seems to run great, but the instant any Mode 7 effects show up, everything grinds to an unplayable mess..
For example: Final Fantasy IV. Everything about the game runs great, but the moment it moves to the overworld, it is effectively unplayable. But pull up the menu, enter a town, or a random battle, and everything returns to running like a dream.
Undoubtably this has something to do with the code under the hood. I would assume there is ZERO reason to say the PSP isn't powerful enough to render Mode 7 effects, but here we are..
Is there anything that can be done about this? I would like to help out directly, however I have absolutely no experience coding and would hardly think this would be a very "beginner-friendly" project..