Great games that took a series in an entirely different direction?

Turbo Kid

Final Form
Level 4
69%
Joined
Aug 9, 2025
Messages
846
Level up in
154 posts
Reaction score
1,900
Points
2,477
Dino Crisis 2 ditching the survival horror of its predecessor and of the Resident Evil series for something similar to what Resident Evil 4 would do years later. And of course, Resident Evil 4 itself.

Dino_Crisis_2.jpg
Resi4-gc-cover.jpg


Mortal Kombat: Shaolin Monks going full beat 'em up and being the best one in the series in my opinion and one of the best 3d beat 'em ups of all time

PS2MKSM.JPG


A Final Fantasy beat 'em up? Crazy idea, but it actually works

a-kings-tale-final-fantasy-xv.jpg
 
The ones that come easily to my mind:

TOLUCT1-2.jpg



Tactics Ogre: Let Us Cling Together

Its "prequels", the Ogre Battle series (both have titles paying homage to the legendary band Queen) were basically real time "somewhat-strategy", this game shifted to the Tactics genre and ever since then, the "RTS" was ogre and sequels/remakes became tactics


3269_front.jpg


Dynasty Warriors 2/Shin Sangoku Musou (True Three Kingdoms Peerless/Unrivaled)

Its predecessor Dynasty Warriors/ Sangoku Musou (take note: no "Shin" AKA true) was a Soul Edge/Calibur clone. This game, however took a different approach: a 3rd person chase camera, hack-n'-slash/beat-'em-up game then the rest is history (no, I'm not referring to the 3 Kingdoms records or anything, I'm talking 'bout the game series)
 
Last edited:
Jak II
They went from a game resembling Crash Bandicoot to Grand Theft Auto.
 
The Legend of Zelda: Breath of The Wild
Parasite Eve 2
Star Fox Adventures
Metroid Prime
Senran Kagura: Shinovi Versus
Grand Theft Auto 3
Fallout 3 lmao
 
Last edited:
GTA San Andreas: Before the series had no story, no dimensional character, no coherent missions, it had no brain but it just had sense of humor. GTA SA changed tons of shit about the series. It introduced a deep story, deep and tons of characters, missions with goal that makes sense for the story, tons of stuff to do and sandbox fun.

Red Dead Redemption: The previous game Red Dead Revolver was trivial linear arcade like shooting but this game made the Red Dead series have its current identity in a good way.

Need for Speed Underground 1: The previous games were just ordinary car racing, Underground changed the series into street racing and car customization series.

Far Cry 2: Previous game was more like pew pew action game but 2nd game established the core of the series' current identity but IMO after that it lost its "simulation" in favor of being a mix of also being a pew pew action game series like the first game.

Colin McRae Rally - Dirt 2: Until then it was an ordinary rally game, Dirt 2 made the series turn into "more than rally" stylish racing game with cool cockpit customization with toys and stuff.

Witcher 3: First two games were rather linear games, 3rd game was massive improvement however CDPR didn't care about this style of improvement on why the game is liked therefore they made CyberJunk 2077 more like Witcher 2 with open world that has Witcher 1 side stuff taste lol.

The Sims Bustin' Out (However I mostly mean GBA version): Sims was a series of life simulator without any goal per se, Bustin' Out changed it to life simulator with a "story" that has missions to complete in its own context and the Urbz in the City's GBA version improved a lot on that. This is how I would want new Sims games to be, beyond just playing parent and fake virtual life shit lol.

Prince of Persia: The Sands of Time: The series was nonsense platformer game and Sands of Time made the series actually matter by giving it a soul. Too bad Ubishit shit into the series since 2nd game and so on lol and they didn't release the Prince of Persia Redemption that would be a legendary POP game so me sad lol.
 
Jak and Daxter: Precursor legacy to Jak II was a big change.
 
Star Fox Adventures
Metroid Prime
Not really since Star Fox Assault and Metroid Fusion/Zero Mission still existed.
Post automatically merged:

I can say that Phantasy Star Online was the step into 3D for the franchise as well as going from turn based to real time action RPG with an emphasis on Online Multiplayer instead of a purely solo experience.
1758377118503.jpeg


Same could be said about Sonic Adventure having a different approach to the level progression than the Genesis titles
1758377187093.jpeg
 
Ocarina of Time inspired a lot of 3d action platformers. Without it you probably wouldn't have God of War or even Red Dead, I think.
 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

JRPGs and Random Encounters

So lately I've been playing Persona 2: Innocent Sin and it got me thinking about my weird...
Read more

Great games that took a series in an entirely different direction?

Dino Crisis 2 ditching the survival horror of its predecessor and of the Resident Evil series...
Read more

Modern Games Struggle to Surpass Castlevania: Rondo of Blood

Around two years ago, for the first time I played and beat Castlevania: Rondo of Blood. The game...
Read more

Is ninja gaiden sigma 1 and 2 and razor's edge worth it?

Since i can play them all expect the og Xbox and 360 versions
Do u think theyre Any good?
Read more

Online statistics

Members online
124
Guests online
4,031
Total visitors
4,155

Forum statistics

Threads
13,140
Messages
319,690
Members
874,394
Latest member
Landsel

Advertisers

Back
Top