Great gameplay, pass plot

Bakuma1997

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The gameplay is awesome, each button press fills you with small doses of dopamine, the bosses fills you with a challenge, and as soon as the level is done... you have to spend five minutes of your life watching an borrign at best cutscene

Here you can vent those awesome videogames that are wrapped in a really uninteresting plot, maybe it's just nonsensical, maybe it breaks canon, maybe there is swiss chesse with less holes than the plot, whatever it is, just share it with us, also, while the plot can be the boring part, it doesn't need to be mandatorily bad, just passable

Need For Speed Most Wanted, the game is THE non-Mario Kart racer game, it scratches itches not even Burnout 3 can, but i usually mash start anytime the plot starts, by the end of the day is just a conspiracy of racecar deals that is there so the whole "Scale the ranks" can have a reason to be
 
The Borderlands series of games. Cool ideas, cool characters, cool lore bits, phenomenal RPG/shooter combination gameplay. But never once have I told someone, "yeah the story's really cool!"
It's always more like, "yeah, Handsome Jack is pretty cool- couldn't remember to tell ya anything else that was going on. He was funny though!"

It has some damn good moments. It just never follows up on an actual good overarching plot to keep me interested front to back.
 
I guess I am a few people even thrle story isn't that interesting I'm still hook for what happened next

I guess I put Jak III because is least story than two but the gameplay is improve I love all the guns the difficulty is balance and of course the racing in the desert (I know there people don't like thr desert but since I am a Madmax fan I enjoy this part)
 
I guess Sword Art Online Fatal Bullet made me think so.

I started playing the game because I heard you can create your character + companion character but the initial part of the game is a very long visual novel BS so I just deleted the game!!! But few years later I wanted to endure it for how good the feature is so after BS visual novel part that took like 10 hours something (or it felts so lol) when the tutorial missions and BS was gone the game was so fun I even started to care about its story despite how bad the plot is lol. I think the game was dragged on because of boring generic Kirito and its harem BS but the game's own story and characters were interesting to me and they successfully implemented a sense of how an ideal MMO would be like when it's so great you would wanna live in it and therefore the NPC characters "seem like real people". Despite the game is not an MMO, as a fictional MMO it's the only MMO I ever liked lol. But the underlying plot is like doesn't exist but for a BS plot some generic shit happens that used before in Sword Art Online anime series. I just liked the game's theme and gameplay instead.
 
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Maybe most Metal Gear Solid games? I really enjoy them for the most part, but I find the political stuff that motivates most of the story to be pretty dry and un-engaging. I definitely play those more for the gameplay, music and characters.
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I guess Sword Art Online Fatal Bullet made me think so.

I started playing the game because I heard you can create your character + companion character but the initial part of the game is a very long visual novel BS so I just deleted the game!!! But few years later I wanted to endure it for how good the feature is so after BS visual novel part that took like 10 hours something (or it felts so lol) when the tutorial missions and BS was gone the game was so fun I even started to care about its story lol. I think the game was dragged on because of boring generic Kirito and its harem BS but the game's own story and characters were interesting to me and they successfully implemented a sense of how an ideal MMO would be like when it's so great you would wanna live in it and therefore the NPC characters "seem like real people". Despite the game is not an MMO, as a fictional MMO it's the only MMO I ever liked lol.
I played quite a bit of that on PS4, but it didn't take long for me to start skipping dialogue & cutscenes. It was fun enough in terms of gameplay, but it didn't do itself many favours with the story
 
The Under Night In-Birth series.

My God! You spend such a long time sitting through the non-existing motivations of the characters to beat the shit outta each other! It wouldn't be so bad if half the roster wasn't "invitees" from other fighters (so they have no actual reason to be there) or if Linne's story wasn't the only one that actually mattered.
 
Maybe most Metal Gear Solid games? I really enjoy them for the most part, but I find the political stuff that motivates most of the story to be pretty dry and un-engaging. I definitely play those more for the gameplay, music and characters.
I especially dislike it when Kojima's games turn into a brainwashing program of his naive and ignorant mentality lol.
 
The Borderlands series of games. Cool ideas, cool characters, cool lore bits, phenomenal RPG/shooter combination gameplay. But never once have I told someone, "yeah the story's really cool!"
It's always more like, "yeah, Handsome Jack is pretty cool- couldn't remember to tell ya anything else that was going on. He was funny though!"

It has some damn good moments. It just never follows up on an actual good overarching plot to keep me interested front to back.
I like Borderlands fine enough, but I see what you mean. I also wouldn't say the stories are great, but I think they at least do a good enough job of making care about some of the characters.
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The Under Night In-Birth series.

My God! You spend such a long time sitting through the non-existing motivations of the characters to beat the shit outta each other! It wouldn't be so bad if half the roster wasn't "invitees" from other fighters (so they have no actual reason to be there) or if Linne's story wasn't the only one that actually mattered.
I tried one of those games. I still have no idea what was going on...
 
Most Classicvanias barring Rondo of Blood, almost every non-RPG Mario game, Final Fantasy 1 and its remakes, most Pokemon mainline games, Minecraft, Zelda 1 and 2.
 
Literally Kingdom Hearts Re:Coded! which I'm currently replaying and going to do Post-Game
Nonexistence horrible Story that at the end means nothing and horrible minigames/world gimmicks

BEST COMBAT Gameplay and the fastest speed of the portable KH and it's on the freaking DS which is dragging it back from its full potential! ::fire

All keyblades have abilities and upgrade threes that help with your combat and give you strategies
Basic combo and a variety of useful Commands which are being used as extension of your basic combos instead of their own thing!

H.a.n.d didn't have to go so hard with this remake of the obscure Java mobile KH game but they did!
With kh 358/2 Days they did their best to emulate KH2:FM combat on a freaking DS, and with Re:coded they almost perfected it (and then there is Nomura shoving minigames and gimmicks)
You can get some Devil May Cry combos here like going throught a Bloody Palace challenge of rooms!


This game's combat flow, fluidity PISSES on Osaka Team's Birth by Sleep and Dream Drop Distance where both have terrible designs, terrible skill progression, keyblades are just dumb numbers go up sticks with no abilities and Commands don't synergy with basic combos or each other! ::badpc

Re:Coded has better Command fusion too,

Square Enix please get H.A.N.D back to make KH games, they KNOW what they doing
 
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NFS:MW. Story and characters bordering on self-parody
Arcade games like Gradius or Final Fight
Shadow Ops: Red Mercury. An FPS from the OG XBOX
Doom
R: Racing Evolution (why did they bother including a story mode?)
 
Literally Kingdom Hearts Re:Coded! which I'm currently replaying and going to do Post-Game
Nonexistence horrible Story that at the end means nothing and horrible minigames/world gimmicks

BEST COMBAT Gameplay and the fastest speed of the portable KH and it's on the freaking DS which is dragging it back from its full potential! ::fire

All keyblades have abilities and upgrade threes that help with your combat and give you strategies
Basic combo and a variety of useful Commands which are being used as extension of your basic combos instead of their own thing!

H.a.n.d didn't have to go so hard with this remake of the obscure Java mobile KH game but they did!
With kh 358/2 Days they did their best to emulate KH2:FM combat on a freaking DS, and with Re:coded they almost perfected it (and then there is Nomura shoving minigames and gimmicks)
You can get some Devil May Cry combos here like going throught a Bloody Palace challenge of rooms!


This game's combat flow, fluidity PISSES on Osaka Team's Birth by Sleep and Dream Drop Distance where both have terrible designs, terrible skill progression, keyblades are just dumb numbers go up sticks with no abilities and Commands don't synergy with basic combos or each other! ::badpc

Re:Coded has better Command fusion too,

Square Enix please get H.A.N.D back to make KH games, they KNOW what they doing
My first KH game, didnt have a bad time with it
 
NFS:MW. Story and characters bordering on self-parody
Arcade games like Gradius or Final Fight
Shadow Ops: Red Mercury. An FPS from the OG XBOX
Doom
R: Racing Evolution (why did they bother including a story mode?)
At least Doom 2016 was like "Doomguy doesn't give a fuck about the story, and in all honesty, you don't need to either". Apart from a couple instances, the story barely gets in your way. You can go around and scout for files if you're interested and the story isn't the worst, but you don't need to know a thing if you choose not to.
 

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Great gameplay, pass plot

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