Great First Impressions: The Prologue that sold you the game

The intro to Super Metroid was pretty dope. Not easy to build that kinda atmosphere with 16 bits.

Silent Hill was pretty strong up front too. Getting stabbed to death by toddlers in an alley made of rusty chain link fencing lit only by my Zippo? Sold.

Ooh, the WW2 sequence in Wolfenstein: The New Order as well. BJ being an actual character in an actual story hooked me.
 
My situation is mostly the opposite. If I played 2 million video games, like 1.9 million of their beginning has so shitty start I just say "the game is rubbish" and stop playing it. Only perhaps 2000 of them made me think "hmm despite a shity start I have to endure the rest of the game is good" after I randomly learned about significant fun feature and situation I learned about the game. I mostly say "big no" to any video game that opens with cinematic BS that you have little control over. I get for like 15 years video game starts are mostly cinematic for 2 hours and then actual gameplay start but it never worth to waste that much time for me.

That being said for the sake of answering the thread my prime example is:


Honestly this game changed my expectation for video games because it did something new and different that raised my bar on "how to develop video game 101". Before this game I didn't see such a cool logo of a video game. Logos are important yo, and then it has brief cool cinematic intro to get into the mood. I understand that I dislike cinematic shit in games but for intros they gotta be brief and give you enough about the game just so you can go with it. After such an intro you get hiped up and wanna play the game. And then I was like "OMG" for there was character selection screen. You can select between 4 dudes with all have their difference in gameplay. This was the first time I saw such stuff. And OMG you can actually change your powerup to use different weapons!!! On top of it it has amazing graphics. This game is like my dudes travelled back in time to release this. If I didn't know I could say they released this game in 2025.

But twat toxic fan community hated this game because "it's not like Contra" and "slowdoowwwnnn!" but dude imagine it's like being GTA fan but hating GTA 5 because you can select between 3 characters, the game is TPS, giant ass map, modern graphics instead of simple 3D top down camera and people are made of few pixels lol.
 
The intro to Super Metroid was pretty dope. Not easy to build that kinda atmosphere with 16 bits.

Silent Hill was pretty strong up front too. Getting stabbed to death by toddlers in an alley made of rusty chain link fencing lit only by my Zippo? Sold.

Ooh, the WW2 sequence in Wolfenstein: The New Order as well. BJ being an actual character in an actual story hooked me.
Yeah, totally agreed! Wolfenstein:TNO had such a great, immersive introduction. Fps have it rather easy to construct a bombastic introduction imo although going the opposite can work quite well; just look at Half-Life :D
 
The prologue in Tales of Berseria, made me say "I want to know what happens next"
 
This might be an obvious or cliche choice, but

The Last of Us.

The end of that intro sequence just hit me so hard. I had to keep playing.
 
What?

Wait, what? people is using AI to write things? I may seem old but I don't even use the spell checker in word programs, it makes your brain stop thinking by yourself, worst feature ever. I can't even imagine AI to do the task I am supposed to do. No wonder it is getting attraction by companies and individuals, people might be generally this lazy? lol

Terranigma / Tenchi Souzou prologue is very good, one of my favourite games of super famicom.

But Wild Arms prologues are also great, I like how they are executed. Final Fantasy X is also very entertaining.
Okay guys, this argument is absolutely ridiculous, many users here use AI for many things in this website, 3 that I know of, stop the drama...
 
Oddworld Abe's Oddysee
Rayman
The Last of Us

All have very effective prologues that set a tone and let you know you're in for something special.
 
The narration and aesthetics win you over quick

3upUW2gWJIv9fOGeZCX0YDMj.png
 
The entire Megaman Zero Saga has great Openers:

ZERO 1
The intro cutscene showcases this won't be a lighthearted lemon throwing adventure, an ally gets gunned down in camera, another kills themselves to open the container where our hero lies, and the hero... well, he has seen better days, you play as Zero, but both his memories and Z Saber are gone, you are stuck in a battle that you can't win, but then a familiar voice tells you to keep going and lends you the Saber, letting the proper game to finally begin

ZERO 2
After the events of Zero 1 you are completely alone, stuck in a hot desert trying to find your way "Home", the intro showcases how tired Zero is, but he notices Neo Arcadia's Forces behind him, well, is not like he can be destroyed even more *Cue epic cape removal and best intro music on the entire series* time to get back to dicing enemies

ZERO 3
You explore a harsh cold wasteland, exploring a weird Sword-like ship, you hear familiar voices, an relucant ally tells you to sod off, but you keep exploring, after a nice Tutorial battle the true monster of the saga and easly the evilest villian of the franchise shows up, gentlemen, say hello to Doctor Weil

ZERO 4
We get a twofer, the first stage is a high octane rooftop hopping on trucks in a Caraban of Hope, Weil's troops want to drag rebels back to Neo Arcadia, but you are there to slice them away, after that you get to a beautiful land of nature in a forest and a lake, something unique to this game and a plot point, beign the last point where vegetal life still exists, and is up to you to defend it
 
Okay guys, this argument is absolutely ridiculous, many users here use AI for many things in this website, 3 that I know of, stop the drama...
Drama is using AI to do things instead of doing it by yourself. Welcome to the accepted lazy reality lol.
The narration and aesthetics win you over quick

3upUW2gWJIv9fOGeZCX0YDMj.png
I really really wanted to buy and play this game when I started to see news from it, but somehow they made it digital only and screwed everything up. Now I just want to play it someday but they won't get a cent from me.
 
Drama is using AI to do things instead of doing it by yourself. Welcome to the accepted lazy reality lol.

I really really wanted to buy and play this game when I started to see news from it, but somehow they made it digital only and screwed everything up. Now I just want to play it someday but they won't get a cent from me.
People act like using AI to clean up writing is some moral failure, but it’s just editing with better tools. The idea that using spellcheck or grammar assistance somehow makes you “lazy” is outdated nonsense, especially when the person still wrote the original thought. Nobody complains when someone uses Grammarly, or rewrites a sentence five times to make it flow better. AI just speeds that up. If someone’s using it to polish their phrasing, that’s not cheating, it’s caring about how they communicate.
 
People act like using AI to clean up writing is some moral failure, but it’s just editing with better tools. The idea that using spellcheck or grammar assistance somehow makes you “lazy” is outdated nonsense, especially when the person still wrote the original thought. Nobody complains when someone uses Grammarly, or rewrites a sentence five times to make it flow better. AI just speeds that up. If someone’s using it to polish their phrasing, that’s not cheating, it’s caring about how they communicate.
Grammar assistance is ok, but keep in mind you need to remember what you wrote wrong for learning, not just clicking a button and magically have everything done without effort. Same with your way of writing. These tools are useful if they are for learning what you made wrong, what is lazy is to let them do what you are supposed to learn, and after learning it, be part of your knowledge.

I have a friend who was doing part of his programming homework with chatGPT and the code was simply pathetic. The result? he didn't learn how to code things correctly but got his homework done. Things like that make me working even harder by myself, because I feel so ashamed I would pee on my pants.
 
Grammar assistance is ok, but keep in mind you need to remember what you wrote wrong for learning, not just clicking a button and magically have everything done without effort. Same with your way of writing. These tools are useful if they are for learning what you made wrong, what is lazy is to let them do what you are supposed to learn, and after learning it, be part of your knowledge.

I have a friend who was doing part of his programming homework with chatGPT and the code was simply pathetic. The result? he didn't learn how to code things correctly but got his homework done. Things like that make me working even harder by myself, because I feel so ashamed I would pee on my pants.
That kind of take is built on the assumption that using tools equals avoiding effort, which is just wrong. Learning isn’t about suffering through every mistake manually it’s about understanding patterns, improving over time, and knowing when to use resources. If someone uses AI to clean up grammar or help structure their writing, they’re still the one generating the ideas. Editing isn’t cheating. It’s part of the process.

And the programming example? That’s not about AI being bad it’s about someone misusing it. You can write garbage code without AI too. If your friend didn’t learn, that’s on him, not the tool. AI doesn’t block learning; it reflects how you use it. If you treat it like a shortcut, you’ll get shortcut results. If you treat it like a collaborator, you’ll learn faster, write better, and think sharper.

The whole “I work harder because I don’t use tools” mindset is just self-inflicted struggle. Working smart isn’t lazy it’s efficient. You don’t get bonus points for doing everything the hard way. You just waste time lol.
 
Terranigma’s prologue is a masterclass in quiet devastation. You start in Crysta, a town sealed beneath the surface, where the music is just a little too mournful for a first town theme. The game lures you in with a mythic tale of Good vs. Evil gods, but the real hook is the slow realization that you're rebuilding Earth itself, our world, not a fantasy realm. That shift from cosmic legend to personal responsibility hits hard, especially when the hopeful tone begins to unravel into something soul-wrecking. Mother 3 pulls a similar trick, opening with Earthbound-style whimsy before Chapter 1 slams you into tragedy. The forest fire, the loss, the slow descent into fascist absurdity, it’s a tonal pivot that makes you realize this isn’t just quirky fun, it’s the most emotionally brutal RPG on the GBA. Castlevania: Symphony of the Night, on the other hand, grabs you with pure theatrical flair. You start as Richter Belmont, face off against Dracula in a fight you can’t lose, and then bam, you’re Alucard, Dracula’s son, sprinting into the castle like a gothic superhero. Death steals your gear, the narration hints at a missing hero, and suddenly you’re in a mystery layered with legacy. It’s iconic, even if you never played Rondo of Blood. Crash Bandicoot 1 keeps things simple but effective: no dialogue, just a lab escape and a beach landing that doubles as a subtle tutorial. It sets the tone for a lighthearted quest, but don’t be fooled, the platforming will test your patience. Each of these prologues doesn’t just introduce a game; they sell the emotional contract. Whether it’s sorrow, mystery, or chaos, they make sure you’re in it for the long haul.
Did you literally used my own examples?
 
Did you literally used my own examples?
I didn’t copy your post. I wrote my own thoughts about the same games because they’re iconic.
 
Zone of the Enders
TLOZ Majora´s Mask
Tales of Phantasia (sadly it doesn´t get better later)
Dark Chronicle/Dark Cloud 2
 
That kind of take is built on the assumption that using tools equals avoiding effort, which is just wrong. Learning isn’t about suffering through every mistake manually it’s about understanding patterns, improving over time, and knowing when to use resources. If someone uses AI to clean up grammar or help structure their writing, they’re still the one generating the ideas. Editing isn’t cheating. It’s part of the process.

And the programming example? That’s not about AI being bad it’s about someone misusing it. You can write garbage code without AI too. If your friend didn’t learn, that’s on him, not the tool. AI doesn’t block learning; it reflects how you use it. If you treat it like a shortcut, you’ll get shortcut results. If you treat it like a collaborator, you’ll learn faster, write better, and think sharper.

The whole “I work harder because I don’t use tools” mindset is just self-inflicted struggle. Working smart isn’t lazy it’s efficient. You don’t get bonus points for doing everything the hard way. You just waste time lol.
It depends on the person. If you understand having mistakes as suffering because you show your mistakes to the world, then that's on you. I prefer to have mistakes, show them and have people tell me "that is wrong" because I learn better that way, not a machine that corrects everything for me and then I show how good I am without telling anyone I used a machine to correct that. You can learn from that as you say of course, but those were not your words at that specific moment.

Of course, my friend's example is extreme, but since he did it means tons of people are doing it, so it means it will eventually lower the quality of things generally speaking. If someone can do something with less effort even if it is lower quality and not feeling shame, it will happen, forever.

Why do you think game optimisations are garbage now? because technology provided the right tools but people will prefer to save time and effort if they can have help from a computer. That is indeed optimising time, but that's the only thing you're going to optimise.
 
It depends on the person. If you understand having mistakes as suffering because you show your mistakes to the world, then that's on you. I prefer to have mistakes, show them and have people tell me "that is wrong" because I learn better that way, not a machine that corrects everything for me and then I show how good I am without telling anyone I used a machine to correct that. You can learn from that as you say of course, but those were not your words at that specific moment.

Of course, my friend's example is extreme, but since he did it means tons of people are doing it, so it means it will eventually lower the quality of things generally speaking. If someone can do something with less effort even if it is lower quality and not feeling shame, it will happen, forever.

Why do you think game optimisations are garbage now? because technology provided the right tools but people will prefer to save time and effort if they can have help from a computer. That is indeed optimising time, but that's the only thing you're going to optimise.
I don't agree with the idea that using tools automatically means hiding mistakes or faking skill. If someone uses a machine to clean up their writing or help structure their thoughts, that doesn't erase the fact that the ideas came from them. Not everyone learns best by showing raw errors to the world. Some people learn by refining, iterating, and improving quietly. That’s not shame, it’s just a different process.
Your friend's example is extreme, yeah. But that doesn't mean everyone who uses AI is doing it to avoid effort. Some of us use it to understand what we got wrong and get better faster. It's not about pretending to be perfect, it's about learning efficiently.

And the game optimization point? That’s more about corporate priorities than tech. People aren't lazy because tools exist. People are lazy when they don't care. Tools don't kill quality, misuse does.
 
I don't agree with the idea that using tools automatically means hiding mistakes or faking skill. If someone uses a machine to clean up their writing or help structure their thoughts, that doesn't erase the fact that the ideas came from them. Not everyone learns best by showing raw errors to the world. Some people learn by refining, iterating, and improving quietly. That’s not shame, it’s just a different process.
Your friend's example is extreme, yeah. But that doesn't mean everyone who uses AI is doing it to avoid effort. Some of us use it to understand what we got wrong and get better faster. It's not about pretending to be perfect, it's about learning efficiently.

And the game optimization point? That’s more about corporate priorities than tech. People aren't lazy because tools exist. People are lazy when they don't care. Tools don't kill quality, misuse does.
Well, you have a point. The misuse of technology has always been the fault of people. Using them correctly can lead to what you say, improvement.

About game optimisation, I also believe corporates don't care to optimise since ages ago, but before they were forced to do so, now they can afford not to do it thanks to technology. I believe AI more and more will have something to do with that, but what can be done? :(
 
Well, you have a point. The misuse of technology has always been the fault of people. Using them correctly can lead to what you say, improvement.

About game optimisation, I also believe corporates don't care to optimise since ages ago, but before they were forced to do so, now they can afford not to do it thanks to technology. I believe AI more and more will have something to do with that, but what can be done? :(
1759002113032.png

Post automatically merged:

Well, you have a point. The misuse of technology has always been the fault of people. Using them correctly can lead to what you say, improvement.

About game optimisation, I also believe corporates don't care to optimise since ages ago, but before they were forced to do so, now they can afford not to do it thanks to technology. I believe AI more and more will have something to do with that, but what can be done? :(
I may or may not be Retro-Vetro. I asked Retrodude if I could borrow his account, so take that how you will. ::cirnoshrug
 
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