Approved Golden Sun: Dark Dawn - Unrealized Potential

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I think it is no stretch to say that Golden Sun and Golden Sun: The Lost Age are two halves that form what could be considered one of the most unique and memorable RPGs ever. Combining a unique magic system with puzzles, a class system with mechanics not seen in other titles, a fantastic soundtrack composed by Motoi Sakuraba, and much more. Indeed, it's a game that's easy to recommend to anyone interested in RPGs.

...But what of its successor?

Releasing to less than stellar reviews by gaming publications and fans alike, Golden Sun: Dark Dawn is perhaps not the game many were hoping for an entire 8 years after The Lost Age came out. Many criticize it for its plot holes, long-winded conversations, low difficulty, and points of no return making going for completion frustrating. These criticisms are valid, and there's a reason it's not remembered as often as its older brothers, but what did it do right?

There are several things it does right. The music is still composed by Motoi Sakuraba and has his iconic sound, with a mix of peaceful town themes, foreboding dungeon music, and (of course) rousing battle music. Graphically the game looks brilliant, featuring vibrant visuals, well-designed characters, and (new to this game) unique djinn designs that give them all their own personality. Battle scenes now look similar to games like Final Fantasy VII on PS1, with higher quality and less chibi looking characters fighting on a barren-ish field. There's also a motion blur effect which is probably there to make attacks and magic look more flashy but it always felt more surreal and dreamlike to me. I'd comment more on the combat but it hasn't changed much since the first game, with the same djinn class and summoning systems as the older titles, except now weapons gain access to stronger attacks the more a party member uses them.
1779043328800.png
1779043555238.png


The plot really isn't much to write home about, but it's also more or less building a new world on top of an old one, with a lot of new settlements popping up and older civilizations being uncovered over the course of the past 30 (ingame) years. It doesn't make much sense at all, but the new lore is certainly interesting (like a race of animals that mutated to become more like humans due to the Golden Sun, becoming ostracized and setting up their own civilization). The game has quite a few instances of something being built up for a future title with things like the Tuaparang, the masked man, and even...
the game ending on a "To be continued.."

That said, the game does a good job at getting new players up to speed with the story, with an encyclopedia listing out keywords and what they mean as well as the Sun Saga, collectable tomes that detail the plots of the original two Golden Sun games with story book visuals and a twinkly rendition of the Vale theme from the first game.

All in all, the game is an uncut gem. It's more of the same in the best way possible. It's innovating with the world and characters, with a grand story that teases the player with so much and pays off with relatively little. It's a fantastic and well-made sequel that couldn't quite fill the gargantuan shoes of its older siblings and builds up to something that unfortunately never arrived.

9 / 10 for presentation
to be continued / 10 for plot
8 / 10 overall
 
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I did play and enjoy it I guess my gripe about this game some support characters aren't that interesting unlike the first two games like Briggs, Hama Wise Man.
 
I remember I won a physical copy of this one on a contest held by an online shop!
All across from USA to Europe, I've enjoyed it a lot, very beautiful game with great touchscreen mechanic.
Also, I've never played other Golden Sun games and I had not the experience in games I have now, so for me it was something new, an exciting turn-based rpg to explore.
 
This game is pretty good. Noticed after years of playing the 1st two. I came across this one. At 1st i didnt like the "the kids of the heroes being the new crew" but after a while i love the quality of life improvements they did. I didnt like the new villages thing because since it was a sequel you want to see what happened to the world before. After playing for a while i got the urge to play the 1st 2 again and oh boy thats when it hit me. How the hell did I finished those 2 games when i was a teenager. Lol lots of backtracking. Continent is huge with villaged wayyyyy far from each other. You going on foot and high encounter rate. LOL I mean the game is AMAZING , but reality strikes when you understand stuff differently. So Yeah lots of quality of life improvements in Dark Dawn, its is fun to play.
 
I think it is no stretch to say that Golden Sun and Golden Sun: The Lost Age are two halves that form what could be considered one of the most unique and memorable RPGs ever. Combining a unique magic system with puzzles, a class system with mechanics not seen in other titles, a fantastic soundtrack composed by Motoi Sakuraba, and much more. Indeed, it's a game that's easy to recommend to anyone interested in RPGs.

...But what of its successor?

Releasing to less than stellar reviews by gaming publications and fans alike, Golden Sun: Dark Dawn is perhaps not the game many were hoping for an entire 8 years after The Lost Age came out. Many criticize it for its plot holes, long-winded conversations, low difficulty, and points of no return making going for completion frustrating. These criticisms are valid, and there's a reason it's not remembered as often as its older brothers, but what did it do right?

There are several things it does right. The music is still composed by Motoi Sakuraba and has his iconic sound, with a mix of peaceful town themes, foreboding dungeon music, and (of course) rousing battle music. Graphically the game looks brilliant, featuring vibrant visuals, well-designed characters, and (new to this game) unique djinn designs that give them all their own personality. Battle scenes now look similar to games like Final Fantasy VII on PS1, with higher quality and less chibi looking characters fighting on a barren-ish field. There's also a motion blur effect which is probably there to make attacks and magic look more flashy but it always felt more surreal and dreamlike to me. I'd comment more on the combat but it hasn't changed much since the first game, with the same djinn class and summoning systems as the older titles, except now weapons gain access to stronger attacks the more a party member uses them.
View attachment 186290View attachment 186292

The plot really isn't much to write home about, but it's also more or less building a new world on top of an old one, with a lot of new settlements popping up and older civilizations being uncovered over the course of the past 30 (ingame) years. It doesn't make much sense at all, but the new lore is certainly interesting (like a race of animals that mutated to become more like humans due to the Golden Sun, becoming ostracized and setting up their own civilization). The game has quite a few instances of something being built up for a future title with things like the Tuaparang, the masked man, and even...
the game ending on a "To be continued.."

That said, the game does a good job at getting new players up to speed with the story, with an encyclopedia listing out keywords and what they mean as well as the Sun Saga, collectable tomes that detail the plots of the original two Golden Sun games with story book visuals and a twinkly rendition of the Vale theme from the first game.

All in all, the game is an uncut gem. It's more of the same in the best way possible. It's innovating with the world and characters, with a grand story that teases the player with so much and pays off with relatively little. It's a fantastic and well-made sequel that couldn't quite fill the gargantuan shoes of its older siblings and builds up to something that unfortunately never arrived.

9 / 10 for presentation
to be continued / 10 for plot
8 / 10 overall
I loved the OG Golden Sun, I need to get into the series more, it sounds amazing to play.
 
Considering it is Camelot and they did the classic Shining Force plus other games....of course it was good. Sadly it was out-shadowed by Several rpg titles on DS. Golf and Tennis
 
Well somehow I've never even given the GBA titles a fair try, and this article kinda has me sold on diving into the series and giving it an actual go. I missed them because I didn't have a GBA when they came out and I've just very casually started the first one and just started like 20 minutes of it before getting distracted on emulators. Lol. OK I'm giving it a shot this werk. Thanks for the nice write up.
 

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