Ghost In The Shell Stand Alone Complex (PSP)-A Game That Doesn’t Deserved To Be Ghosted

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I’ve seen a lot of hate vented on this game although much can be said to all fps on the PSP. Aside from hardware limitations the lack of a second analog stick made it a bit awkward for fps games because you are forced to use the face buttons to aim.
Despite these flaws some games can deliver a solid gaming experience.

Another noticeable thing about this game is that it shares the same title of the PS2 third person shooter often mistaken this as a port.

Ghost In The Shell Stand Alone Complex for the PlayStation Portable is first person shooter that serves as a sequel to the PS2 game of the same name. This is the third game in the general franchise and the second one based on the anime series produced by Production I.G. .

You play as one of the four operatives of Public Security Section 9 namely Major Motoko, Batou, Togusa and Saito.
Each character has their own stats and abilities for example Batou has most HP among the four while Saito can hold a sniper rifle more steadily.
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You choose which character to use at the start of each mission. The game’s narrative is told through cutscenes and during the in game dialogues.
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The game also features the use of 4 tachikomas just like the playable characters has their own stats and personalities.
They serve as your AI controlled partner which also can be given some tactical orders like stay behind and defend a specific portion of the map as a sentry unit or have it follow you around for support and cover fire.
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You can also customize your tachikomas weapons load out with weapons hidden on a specific item or meeting a certain requirement. Tachikomas load out means for firepower that you can use throughout the mission. Aside from being your AI partner you can also board your tachikoma for added protection and firearms. This feature can be pretty useful especially if you ran out of ammo(which rarely happens for most of the enemies dropped off their weapons when they are killed) or when getting low on HP and there’s no health items in sight.
The game is divided into chapters and each one has four sub missions to complete which sums up to about four hours of gameplay plus multiple characters to choose from and tachikomas to tinker around for additional replay value.

This may not be a perfect game but it doesn’t mean it’s a terrible one either. A game despite its flaws offers a solid gameplay and a deep complex narrative that’s is truly worth playthrough.

Again thank you very for your time.
This is Stingy Perry signing off!​
 
Pros
  • + Lots of unlockable for both playable characters and tachikomas
  • + Somewhat competent AI partner
  • + Deep and compelling main story narrative
Cons
  • - Occasional janky character animation
  • - Tachikomas tends to stray despite giving it orders
7
Gameplay
Though this game suffers the same issues found in all fps on the PSP the complex plot and fast paced action makes it a solid game.
8
Graphics
9
Story
7
Sound
8
Replayability
8
out of 10
Overall
8
Really I didn't know it got of hate I thought solid game the story is strong point than the ps2.

If I were ranking I like the ps1 then the psp and ps2 is the last
That PS1 GITS is really a great game that it holds up until today.
 
I had this one back when it was a new release. Several missions glitched out on me. I distinctly remember running around in circles during some sort of underground subway / train car mission, not knowing where to go and not seeing anything to interact with. After about 45 minutes, I turned it off, and never played it again.

A shame, because I loved the show! Though I did enjoy the PS2 game. I remember that one being pretty frustrating and having some ripoff Splinter Cell / Assassin's Creed moments, but also thought it was very true to the source material. I prefer it to both the PSP and the PS1 game, though it's been 15-ish years since I've played any of them 😅

( Have there even been any GITS games since then...? )
 
I had this one back when it was a new release. Several missions glitched out on me. I distinctly remember running around in circles during some sort of underground subway / train car mission, not knowing where to go and not seeing anything to interact with. After about 45 minutes, I turned it off, and never played it again.

A shame, because I loved the show! Though I did enjoy the PS2 game. I remember that one being pretty frustrating and having some ripoff Splinter Cell / Assassin's Creed moments, but also thought it was very true to the source material. I prefer it to both the PSP and the PS1 game, though it's been 15-ish years since I've played any of them 😅

( Have there even been any GITS games since then...? )
You can try the one in the Repo it’s the one I used for my playthrough and I doesn’t glitched out on you this time
I tried the PS2 SAC game but the controls were too janky for me to play past a few hours. I didn't know the PSP game was a first person shooter, I might just try it out
It’s really worth try it’s one of the better fps on the system.
 
Very Good Your Review friend and I didn't know that there was also another game of the Ghost in the Shell saga but this time for the PSP but I haven't had the chance to play it but it looks good for a game belonging to the Ghost in the Shell saga.
 
Nice! Another home run.

Cool title, too -- that alone was enough for me to click ;D!
Thank you very much!
Although I think you got clicked bait on this one.😜
Very Good Your Review friend and I didn't know that there was also another game of the Ghost in the Shell saga but this time for the PSP but I haven't had the chance to play it but it looks good for a game belonging to the Ghost in the Shell saga.
I’m glad you liked it.
Thank you very much for reading!
haven't had a chance to try this one, I'll give a shot if I have the chance
Try it! Who knows this one might be at your alley so to speak.
 

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Game Info

  • Game: Ghost In The Shell Stand Alone Complex (PSP)
  • Publisher: Sony in Japan and Bandai for NA and EU
  • Developer: G-Artist
  • Genres: First Person Shooter
  • Release: 2005

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