One is the definition of perfection in game systems, with even the Switch being an inferior imitation. When a GBA version of a game releases, you know it will be the most polished and best-sounding version. If you're playing a GBA exclusive, it has one of the widest and most varied libraries to choose from. As the good apples here show, 240 * 160 is the ideal resolution for gaming; any interface that can't fit on that has something to improve. Any system that feels worse in your hands does, too.
Not having a light of any kind was sheer stupidity, but that's why we got the SP and why you can easily order the original backlit in 2024.
But...enter the DS. How do you make the GBA better? Can you? Turned out the answer was yes, and the addition of a second screen is still mind-boggingly brilliant. The touch function is a slight downside, but thankfully it uses a stylus and developers stopped obsessing with it after a year or two. The image of its closed silver clamshell is pure divine providence. Put a GBA SP next to it and let the eternal procession of its library absolve you for eternity.
No winner here, not even a tie, just two incredible victories, arguably three.