It's a bit of everything involved and who are the biggest suckers out there? Gamers. It's not so much the people involved with direct and indirect development, but we are the loudest audience when it comes to seeing more. Prime example would be last weekend when the Lunar Remastered collection came out. Now you want avid fans? Working Designs written the book on it when this came out back in the early 90s and it's one of the most wanted games ever wanting to see make a comeback in a long time.
Now as for whose involved, we get some heartfelt words from the composer himself, Noriyuki Iwadare, wanting for people to enjoy the series and yet we still get people crying bullshit for not getting what they pay for. Messed up online orders, the scalpers and this beef with GungHo for some reason. Now don't get me wrong, the game was well-received by us but the time you start bitching a fit over something off, think long and hard on who to blame. It's not the people who worked hard on the game themselves, nor are the suits who fund the company however they see fit, but it's us.
When a company ask their fanbase their input, do we give it to them? No, we don't. You want something better, you tell THEM. When I used to write letters to various companies, I gave them honest feedback, not some lazy ass reply (ie: this sucks). Feedback makes everything better, they want to hear both sides of the spectrum, like what you like/didn't like, what you want to see more/less etc. They want to do better in what they do for us, but we don't give them what they ask for. It's like this, another example would be SRW. Now how do you think they lasted as long as they did? They went to the people and wanted to know who they wanted to see make a return, albeit in an indirect way and they took that input and did something about it and it WORKS.
Market-wise, many fall for the Day 1 release and that's where most of the problems lie. Whether the order stockpile didn't expect an overflow of customers, or the system going down or even the one issue that most people fall victim to, the game being bugged. I used to be one of them who had to get my copy before the rush and I stopped doing that since then. Now you got DLC that should've been from the start and that's like more money out your pockets just because of being a 'Firsty'. We pay hundreds for a premiere box edition of the same game that originally came out in 1992 and we just only needed the game. There's no honor in preordering either if the stock isn't there so again, it's a waste.
I'd rather get the same game later on down the line with everything included. And hey, I don't mind emulation to get it either. I feel for those who put their heart, soul and guts into these projects because they love the series as much as we do and I'm not about to blame them for giving all the energy they had into bringing it back in hopes the series could finally be concluded.
We as gamers should take a moment to just say thank you first, feedback second and third, support every person whose name ended up on the credit crawl just because they worked hard so we have something to play. The biggest and higher form of gratitude you'll get are these words:
Thank you for playing our game.