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We always hear about games missing deadlines (sometimes by several years) and of the enormous material and monetary costs that come with that, but what about the other side of that coin? After all, not every studio bites more than they can chew.
I personally only know of one game that was finished ahead of schedule: Mischief Makers on the N64, which beat its own ETA by two weeks and afforded Treasure the possibility of fully testing it and polishing it before it was due to store shelves. I think this shows on the final product.
Do you know of any other examples of this sort of thing?
I personally only know of one game that was finished ahead of schedule: Mischief Makers on the N64, which beat its own ETA by two weeks and afforded Treasure the possibility of fully testing it and polishing it before it was due to store shelves. I think this shows on the final product.
Do you know of any other examples of this sort of thing?