Games as a reference source for creativity and inspiration

kotaro

New Challenger
Level 0
84%
Joined
Jan 6, 2025
Messages
21
Level up in
4 posts
Reaction score
65
Points
77
I'm an artist and often find myself extremely influenced by games in my creative process, game music, game design and art direction always make the good observers eye twinkle, when I get across a game that has all these elements on point I feel so alive :v and it helps me to continue my creative motifs (mostly in the concept art and character design field).
I would like to hear from others what they feel when they get inside a CG interactive story that makes them stick attention to it's atmosphere and narrative.
1000036540.jpg
 
I agree with all this as I’m also constantly creatively influenced by games to write and create stuff.
 
I’ve been playing around in game engines and blender for years inspired by the silent hill/twin peaks style. That style of storytelling and aesthetics really inspires something in me
 
I been liking the landscapes in recent open world games like LoZ BotW/TotK. I even took some time to try landscape painting
 
Anything that gives me a pleasant aesthetic experience could be inspirational
One frame is enough to bring me an idea,
Then i try to do somenthing
and i fail miserably
like always...

With the different stories in games is more of the same pattern.
 
A lot of inspiration can drawn from games like the visuals, landscapes, environments and architectures. Let’s face it video games tells better stories than Hollywood nowadays.
 
tumblr_nfpkb7y6AU1qd4q8ao1_500.gif

I've been recently playing Day of the Tentacle by Lucasarts, I'm new to point and click games, but the sheer level of quality in the animation always amazes me. It's so fluid, bouncy, and full of character, really pushing the sprites to their limit. Especially with this game in particular with it's janky, distorted, slightly unhinged, saturday morning cartoon style (similar to Sam and Max which I recently finished). It reminds me of how in Courage the Cowardly Dog they distorted the setting in order to highlight the uncanniness or surreal aspects (akin to the techniques used in German Expressionism with Caligari, Metropolis, etc) I really don't know how Lucasarts did it, it's like black magic!
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

What's the best Operating System you have ever used?

I have extremely find memories of both pure DOS (no actual GUI, just commands for days and...
Read more

Sorry guy I won't be around for awhile

Bloody bushfire gotta evacuate my kids and horses my game collection might be gone. Please pray...
Read more

The crazy challenge thread

I know there are some crazy gamers out there who like to take on ridiculously hard challenges in...
Read more

PS1 JAP exclusive games fully playable without language issues?

I think it would be cool to have all mentioned in a single thread

PS1 JAP games where the...
Read more

Online statistics

Members online
107
Guests online
422
Total visitors
529

Forum statistics

Threads
14,914
Messages
357,890
Members
895,695
Latest member
Clone547

Today's birthdays

Advertisers

Back
Top