Revengeance is a fast paced game that understood everything.I'm sure it's a conveyance thing some UX designer focus-tested the heck out of, but I definitely prefer the way it looks in that Revengeance screenshot.
Feels like it makes me react to where I'm supposed to press like a frame or two faster.
Imagine needing a tutorial for such simple games that have very few buttons. I can imagine a world where there is no country and war easier!!!! lololPersonally, I'm a fan of the way older systems like the NES handled tutorials
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thisits probably one of those subjective things where you ask 100 people and 50 prefer left and 50 prefer right.
Izall game design maangux, not game design

The feeling is really fresh in my mind because when I was playing Shenmue the other day I messed up a bunch of QTEs because the buttons being isolated makes for some weird disconnect for me where I reflexively have to look at the controller so it's probably some sort of conveyance thing. It might be more prevalent in multiplatform games.if I'm asking you to press a button, why would I should you buttons that you should not press?
Now we are diving into muscle memory, different platforms. That's a tough one to crack but showing all buttons and highlight the position solves this, for the most part.Izall game design maang
The feeling is really fresh in my mind because when I was playing Shenmue the other day I messed up a bunch of QTEs because the buttons being isolated makes for some weird disconnect for me where I reflexively have to look at the controller so it's probably some sort of conveyance thing. It might be more prevalent in multiplatform games.
Not sure what causes it but I assumed it was that, I never ever have to look at my controllers otherwise.
When playing Dark Souls on Switch I constantly rolled off cliffs when trying to pick up items, because the game is so much muscle memory, but when the in-game graphics say [B: Pick up item] I press A on the Nintendo controller which is the roll button, but somehow the in-game graphics came before me knowing what controller I was holding, and I kept doing it throughout the ENTIRE playthrough.
Because the second a QTE pops up, I will absolutely forget the position of every button on my gamepad. Please be nice to the memory challengedif I'm asking you to press a button, why would I should you buttons that you should not press?

Because the second a QTE pops up, I will absolutely forget the position of every button on my gamepad. Please be nice to the memory challenged
Thanks to Sony inverting the functions of X and O depending if you're in the west or in Japan didn't help.
Blame me using the X360 pad which makes me double check for X and Y (whereas A and B is easier to handle).It's funny. I can convert PSX shapes to Xbox layout in my head on the fly, but getting me to get ABXY right on a Nintendo system the first time? Forget it
This was insanely confusing, especially since the buttons are the same as Xbox, but not the colors.Thanks to Sony inverting the functions of X and O depending if you're in the west or in Japan didn't help.
Blame me using the X360 pad which makes me double check for X and Y (whereas A and B is easier to handle).
I notice how the Xbox pad layout are taken straight from the Dreamcast's:
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Ah, my favorite console controller, the XboxGameCubeSuperFamicomPlayStation controller.I prefer the left version simply because I no longer know where "X" is any more.

