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Tactical RPG, mecha, drama, sci-fi
By Square, released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 the third main entry and the fifth entry overall in the series. Part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. I'm typing about mechas. Huge and loaded with all kinds of weapons, badass, the HYPE is real. A mech fanboy's lucid dream full of mech on mech action, combined with Square's great eye for pacing, story, and topped off with a thick icing of sweet madness.
The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical RPG, there is a stronger emphasis on role-playing elements as opposed to strategic elements. Missions are traditional tactical RPG fare, from destroying enemy targets to protecting a certain allies. Differs significantly from its predecessors, mainly through a new combat feature and the ability to attack the pilots themselves. During any attack, the pilot can be damaged or forcefully ejected from their machines. The player can also have a pilot eject from their unit to fight on foot or hijack another machine on the battlefield, also changes how skills are learned. Instead of gaining experience to improve a pilot's proficiencies, they are now learned by equipping wanzer parts and using them in battle. If certain conditions are met, there is a random by luck chance that a pilot may learn a new skill from one of their wanzer parts, which can be programmed into the wanzer's battle computer.
Constantly weighing your options in the hopes of striking some sort of balance between available resources, your mechs strengths and weaknesses and also the enemy's strengths and weaknesses. While it may seem this constant monitoring of what's on hand would be tedious, it's actually quite intuitive, and fits in perfectly with the robot-oriented world. Each of the Wanzers body parts (arms, legs, and torso) has a separate amount of HP, and can be upgraded with more, as well as enhanced with all the usual powerups (defense, strength, speed, etc.).
Set in October 2112, the story of Front Mission 3 takes place in Southeast Asia, revolving around the cold war between the Oceania Cooperative Union (OCU) and the People's Republic of Da Han Zhong (DHZ). Since the People's Republic of Alordesh won their independence from the O.C.U. in 2102, member-states within the union also formed their own separatist movements. Countries such as Indonesia and Singapore began voicing their anti-OCU sentiments, both through peaceful and non-peaceful means. In 2106, pro-nationalist forces in the Philippines wage war on the government and their OCU handlers. Desperate to maintain stability in the region, the O.C.U. Central Parliament allows the United States of the New Continent (USN) to send in peacekeeping forces to resolve these conflicts. Eventually, the supranational union is pushed to the breaking point in 2112 when a mysterious explosion occurs at a Japanese Defense Force (JDF) base in Japan.
The game's musical score, Front Mission 3 Original Soundtrack, was composed and arranged by Koji Hayama, Hayato Matsuo, and SHIGEKI. It was produced by Hayama and Matsuo. The soundtrack was released on September 22, 1999, by DigiCube and has not had a re-release since. It bears the catalog number SSCX-10035. Hayama and Matsuo split the composition of the soundtrack, with the former composing 20 tracks and the latter 26 tracks, respectively. SHIGEKI has a sole contribution, the first track of disc one. Want to write even more about this cool game, you like grinding in an RPG world and also love a cool story with interesting characters this is a must play some extra bonus in it, the mechas.
Relax you liked what you are reading about it, you checked on the web and found it awesome but you are not a PSX aesthetic polygonal graphic fan like me. Don't worry there are remakes you will love and probably make you a die hard fan about this series. As for me I am also ''psychotic'' about the sounds and OST's in every single game i played and this one fulfilled my experiences and high demand standards.
That's all folks, i was about to start a new thread for a comedy i recently watched, maybe next time when i have free time, i changed my mind and decided to spread some of the magic. Thanks for reading until my next thread, see you.
By Square, released in Japan in 1999, and North America by Square Electronic Arts and Europe in 2000. Front Mission 3 the third main entry and the fifth entry overall in the series. Part of a serialized storyline that follows the stories of various characters and their struggles involving mecha known as wanzers. I'm typing about mechas. Huge and loaded with all kinds of weapons, badass, the HYPE is real. A mech fanboy's lucid dream full of mech on mech action, combined with Square's great eye for pacing, story, and topped off with a thick icing of sweet madness.
The mechanics of Front Mission 3 are a radical departure from Front Mission and Front Mission 2. While it is a tactical RPG, there is a stronger emphasis on role-playing elements as opposed to strategic elements. Missions are traditional tactical RPG fare, from destroying enemy targets to protecting a certain allies. Differs significantly from its predecessors, mainly through a new combat feature and the ability to attack the pilots themselves. During any attack, the pilot can be damaged or forcefully ejected from their machines. The player can also have a pilot eject from their unit to fight on foot or hijack another machine on the battlefield, also changes how skills are learned. Instead of gaining experience to improve a pilot's proficiencies, they are now learned by equipping wanzer parts and using them in battle. If certain conditions are met, there is a random by luck chance that a pilot may learn a new skill from one of their wanzer parts, which can be programmed into the wanzer's battle computer.
Constantly weighing your options in the hopes of striking some sort of balance between available resources, your mechs strengths and weaknesses and also the enemy's strengths and weaknesses. While it may seem this constant monitoring of what's on hand would be tedious, it's actually quite intuitive, and fits in perfectly with the robot-oriented world. Each of the Wanzers body parts (arms, legs, and torso) has a separate amount of HP, and can be upgraded with more, as well as enhanced with all the usual powerups (defense, strength, speed, etc.).
The game's musical score, Front Mission 3 Original Soundtrack, was composed and arranged by Koji Hayama, Hayato Matsuo, and SHIGEKI. It was produced by Hayama and Matsuo. The soundtrack was released on September 22, 1999, by DigiCube and has not had a re-release since. It bears the catalog number SSCX-10035. Hayama and Matsuo split the composition of the soundtrack, with the former composing 20 tracks and the latter 26 tracks, respectively. SHIGEKI has a sole contribution, the first track of disc one. Want to write even more about this cool game, you like grinding in an RPG world and also love a cool story with interesting characters this is a must play some extra bonus in it, the mechas.
Relax you liked what you are reading about it, you checked on the web and found it awesome but you are not a PSX aesthetic polygonal graphic fan like me. Don't worry there are remakes you will love and probably make you a die hard fan about this series. As for me I am also ''psychotic'' about the sounds and OST's in every single game i played and this one fulfilled my experiences and high demand standards.
That's all folks, i was about to start a new thread for a comedy i recently watched, maybe next time when i have free time, i changed my mind and decided to spread some of the magic. Thanks for reading until my next thread, see you.