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What do you all think about the practice of forcing a EULA (End-User License Agreement) on a game only after you've already purchased it and taken it home? Shouldn't it be illegal to impose a EULA after the fact, rather than before you buy the product?
What happened to the idea of buying a game and truly owning it without being bound by a contract that you only find out about afterward? If companies want to enforce a EULA, they should clearly state it before the purchase, giving consumers the opportunity to accept or decline. Imposing such agreements after the sale feels unfair and deceptive. Especially for Offline Games that you play alone.
Think about it this way: would they do this with a car? Imagine buying a car and then, once you get home, the dealer comes to your house and forces you to sign a contract just to be allowed to drive your "owned" vehicle. That would be absurd.
In my opinion, a EULA should be presented before you buy a game so that you can review it and choose whether to accept it—just like you can decide whether to buy the product in the first place. Forcing it afterward means consumers may have already spent their money and time on the game, only to discover restrictions or obligations they weren’t aware of when they purchased it.
In summary, a fair practice would be to disclose all terms upfront, so consumers can make informed decisions. Imposing a EULA after the purchase undermines consumer rights and should be considered illegal.
What happened to the idea of buying a game and truly owning it without being bound by a contract that you only find out about afterward? If companies want to enforce a EULA, they should clearly state it before the purchase, giving consumers the opportunity to accept or decline. Imposing such agreements after the sale feels unfair and deceptive. Especially for Offline Games that you play alone.
Think about it this way: would they do this with a car? Imagine buying a car and then, once you get home, the dealer comes to your house and forces you to sign a contract just to be allowed to drive your "owned" vehicle. That would be absurd.
In my opinion, a EULA should be presented before you buy a game so that you can review it and choose whether to accept it—just like you can decide whether to buy the product in the first place. Forcing it afterward means consumers may have already spent their money and time on the game, only to discover restrictions or obligations they weren’t aware of when they purchased it.
In summary, a fair practice would be to disclose all terms upfront, so consumers can make informed decisions. Imposing a EULA after the purchase undermines consumer rights and should be considered illegal.