Flashing Phantom Elements?

guppy

Paladin Knight
Level 1
39%
Joined
Oct 24, 2024
Messages
54
Level up in
46 posts
Reaction score
44
Points
127
Can someone who is in the know tell me why sometimes elements on the NES flash in and out of existence. A solid example is when walking. As the camera pans, part of the screen's elements will flash in/out of existence. I figured this is a memory issue, but wanted to know explicitly if anyone knows why. Gimmie da facts, man!
 
I am not in the know so I'll defer to others who claim they are who chime in, but I do like learning about these kinds of things, so I took this as an opportunity and hopefully can share what I've learned.

The NES’s Picture Processing Unit (PPU), which generates the 2D video signal, has a built-in limitation that restricts it to displaying only eight sprites per scanline. This means that if a game tries to render more than eight sprites on a single horizontal line of pixels, only the first eight will appear, causing some sprites to disappear as the NES tries to cycle through them. This limitation is often referred to as the "8-sprite-per-scanline limit".

There is a technique where the PPU and CPU work together in reordering sprite data to alter the priority of the sprites on each scanline which causes the sprites to flicker instead of having some disappear entirely, this technique is referred to as Sprite Cycling, or OAM Cycling, as the OAM (Object Attribute Memory), which is part of the PPU, is involved.
Left image - no Sprite Cycling
Right image - Sprite Cycling implemented
1729892535824.gif
1729892584105.gif

Source: https://www.nesmakers.com/index.php?threads/4-1-5-sprite-cycling.2455/
Source: https://www.nesdev.org/wiki/PPU_rendering
 
Oooo, thank you Sandogma =)! I was thinking about this mostly on account of the GBC having more power than the GB and I knew this showed in the amount of space that could be rendered er...offscreen I suppose? Which I figured had to play into something with the NES. As it was an earlier system, and probably had a similar limitation. But it wasn't anything I actually knew about. And I didn't think this was tearing where pieces of imagery kinda lean one way or another. But also figured I could be wrong because I know nothing about ANY of it =P!

Thank you for this blurb as a whole. It helps me sort out some bits in the brain. I'd click through those links, but I apparently have a "spooky car ride" waiting for me =P! Big hugs!
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

What Got You Hooked On Comics?

So what tickled the serotonin in the back of your brain when it comes to "four-color funny...
Read more

Now that exclusives are dead, all gamers lose

It is something I have been thinking for a while, now that Sony and Xbox are selling most of...
Read more

So, I lost several Nintendo Switch games...

This is more of a rant than anything. I just need to vent a bit...

So, every morning, I ride a...
Read more

Robo Aleste recolor

I found that Robo Aleste on Sega CD have a few unused images, one of them looked hella sick, but...
Read more

Resident Evil 4 - All stutter and no play makes Jack a dull gamer...

Just a message to vent here. I nearly went insane with the settings of this game. Hell, I...
Read more

Online statistics

Members online
87
Guests online
470
Total visitors
557

Forum statistics

Threads
14,896
Messages
357,535
Members
895,634
Latest member
lzrd

Today's birthdays

Advertisers

Back
Top