Final Fight LNS Ultimate v4.2 just released!

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One of the best (if not the best) Openbor fan projects has just released a new final version with tons of new content, fixes, polishes and pure love to the 90s beat-em-ups and fighters from Capcom and SNK.
Final Fight LNS Ultimate v4.2 is out! :love:

For those who still didn't know about it, it's an enormous beat-em-up, hard and pretty as hell, with long combos and juggles, lots of alternative paths, unlockables, easter eggs, awesome music tracks and endless fun for both single and multiplayer mode (up to 4 players at once!)... Gamepad support, windowed or full screen mode, video filters and image enhancements, save states, different levels of difficulty, training mode, movelists, ranking... And a very particular and spicy sense of humor from its current developers with which you may agree or not, but will not tarnish the full game experience at all... 🤪
What more can I say... In fact, the gigantic and hard work done in this game leaves me speechless every time I see it running, so better check it out for yourself at its homepage https://final-fight-lns.web.app/home and download it for free in the downloads section. Totally recommended to nostalgic fans, or just to players eager to enjoy an almost perfect beat-em-up (y)

One more time, real fans saving the very best of a past era that should never be forgotten! :->

P.D.: I'm not a member of this project, just a pure fan of their awesome work. If you want deeper info about them, it could be a good start to search for a Spanish YouTube streamer called Nestor and his channel "Con 5 Duros"... 🤔
 
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it could be a good start to search for a Spanish YouTube streamer called Nestor and his channel "Con 5 Duros"... 🤔
By the way, this guy is an absolute arcade gaming monster. He has beaten over a 1000 arcades games with only one credit over the last decade or so. He is one of the reasons i got back into Arcade gaming years ago.
 
By the way, this guy is an absolute arcade gaming monster. He has beaten over a 1000 arcades games with only one credit over the last decade or so. He is one of the reasons i got back into Arcade gaming years ago.
I think that he is actually close to 1600 or more arcade games 1cc completed... And none streamer I know has made such effort to prove that old-school arcade videogames were never "player-friendly"... Most of them were deliberately designed to empty your pockets of coins if you aren't skilled and lucky at the same time even in a very well known game. He plays modern arcades too, which are prettier and easier to complete, but the spirit is not the same.... However it is also fun to watch the videos and get some inspiration.
 
Literally no one ever thought old-school arcade games were player friendly, there's nothing to prove. If anything I find a lot of them aren't as cheap as people think, at least on default setting. With a bit of practice lots of them can be beat with just a few credits even with just moderate skills.
 
Thanks for shedding light on this for us ignorant folks 🙏
 
Literally no one ever thought old-school arcade games were player friendly, there's nothing to prove. If anything I find a lot of them aren't as cheap as people think, at least on default setting. With a bit of practice lots of them can be beat with just a few credits even with just moderate skills.

I mean, for example, that when you see a video-gameplay of a cleared arcade game you don't really know the level of knowledge of the player with the hands on the controller, and seems much more easy than it really is, because it is a selected timelapse recorded where the player commits 0 or the less possible mistakes to get the win... And if you are not an expert you don't even know if the gameplay is a clean play or a tool-assisted one.
And of course the pressure to clear the game is not the same now that you can emulate, pick a save state, practice, die, insert another credit and retry limitless times in your preferred system at home, with dozens of video gameplays to consult (in case that you get stuck) than back then when you came to an arcade room with just a few coins in your pockets to spend the rest of the day (that's my past self in memories of Vietnam 😅).

But I partially agree with you... If we put four factors (skill, luck, practice and knowledge) on the table to talk about old-school arcades, I think that practice and knowledge are generally over the other two, but knowledge will always be over practice. Practice makes you more skilled, but knowledge makes you wise and cunning in a sibylline way, so efficient that could make think a noob that a high skill level is not required to clear a really hard arcade.
I could also tell that "luck" could be over skill or even knowledge in some particular cases...

So yes, any player with moderate skills, some luck and knowledge of the game could beat most of the old-school arcade games with few credits or just 1cc.
 
Yeah, for sure. Videos make everything look easy, and emulation with infinite "coins" doesn't tell the real story. When I emulate arcade games I set a coin limit for myself before I consider a game beat based on the number of stages. If you have unlimited lives it's just not as fun or involving.
 
I have collaborated in this version of the game, since I am a regular player and after a while, after playing a lot, seeing that it was necessary to review graphics of characters, I wanted to collaborate, it is pixel art work, first I redrew “Bulleta”, then “Cyber Blue” and finally “Makoto”. The last one had more than 500 sprites, and it took me about 3 months. Before some characters were rescaled without any fix, and they looked ugly, now they are all better, to a greater or lesser extent, since different people have collaborated with different methods.
 
I have collaborated in this version of the game, since I am a regular player and after a while, after playing a lot, seeing that it was necessary to review graphics of characters, I wanted to collaborate, it is pixel art work, first I redrew “Bulleta”, then “Cyber Blue” and finally “Makoto”. The last one had more than 500 sprites, and it took me about 3 months. Before some characters were rescaled without any fix, and they looked ugly, now they are all better, to a greater or lesser extent, since different people have collaborated with different methods.

Yep, the project is really old and had many issues dragged from a version to another. Seems like there was no consensus between their multiple developers at its begginings...
I found it searching for the web many years ago (can't barely remeber when, but it was for sure more than 15 years ago) and it was called "Super Final Fight Gold". It was a 1.5 version or something like, got some updates later and I also remember that there were some other branchs of the same project with similar names, but the one to go and recommended back then was the "Gold" version... And few years back I saw Nestor working at the project (surprise to me, because I was just searching for a gameplay at his YouTube channel) and rediscovered the game, now renowned as "LNS Ultimate".

Just as you say, in previous versions the characters (stages too) looked significantly worse, with less sharpness, colors and details, some of them oversized, others like the Andores looked ridiculous in reduced size when compared to regular characters, many new special moves have been added, etc.

I can only say thanks for all the hard work and encourage you to continue with this free and beautiful project, which is fully playable and ejoyable since long ago, but gets better and better with each new update. 👍
 

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