 
	A rebalance and difficulty hack of Final Fantasy Tactics: War of the Lions.
Author(s): Cleiton Santos
Type: Difficulty, Gameplay
Version: 2.1 (Bahamut Plus)/1.9 (Dark Boco Minus)
Date: 20th of October, 2025
Status: Fully Playable
Source: https://ffhacktics.com/smf/index.php?topic=13060.0
- Rebalanced job attributes
- Innate bonuses for base jobs improved and redistributed for thematic appropriateness
- Reorganized, renamed, redistributed and leveled items
- Skills reassigned and revised
- Special jobs improved
- Better job equipment balance
- All jobs reformulated
- Rare enemies added
- Improved usable items of all jobs
- New skills of all jobs
- Poach grants better items
- Treasure hunter grants better and new items
- MP consumption of skills revised
- JP of cost of many skills reduced
- Casting time of many spells reduced
- Adjusted prices of all items
- Increased exp and JP gains
- Revised and improved battle rewards
- Simplified access to tavern quests
- Better rewards and experience for tavern quests
- Difficulty increases according to the plot's progress
- Enemy equipment rebalanced
- Re-imagined optional challenges
- Great rewards from optional challenges
- Multi-player content is also available for single player
- Added easter eggs
- More fun random character names
- Added conspiracy theories
- Failed attempt to nerf Orlandeau...
- Added new skills
- Added new monsters
- Added new jobs
- Added new items
		- Innate bonuses for base jobs improved and redistributed for thematic appropriateness
- Reorganized, renamed, redistributed and leveled items
- Skills reassigned and revised
- Special jobs improved
- Better job equipment balance
- All jobs reformulated
- Rare enemies added
- Improved usable items of all jobs
- New skills of all jobs
- Poach grants better items
- Treasure hunter grants better and new items
- MP consumption of skills revised
- JP of cost of many skills reduced
- Casting time of many spells reduced
- Adjusted prices of all items
- Increased exp and JP gains
- Revised and improved battle rewards
- Simplified access to tavern quests
- Better rewards and experience for tavern quests
- Difficulty increases according to the plot's progress
- Enemy equipment rebalanced
- Re-imagined optional challenges
- Great rewards from optional challenges
- Multi-player content is also available for single player
- Added easter eggs
- More fun random character names
- Added conspiracy theories
- Failed attempt to nerf Orlandeau...
- Added new skills
- Added new monsters
- Added new jobs
- Added new items
RB's Notes: To use the texture pack on PPSSPP, click "Game Settings" on the command bar and then select "More Settings".
Once there, select "Tools" on the left menu, then select "Developer Tools" and finally check the "Replace Textures" box.
Close the emulator, then go to the folder where you placed PPSSPP, navigate to memstick/PSP/TEXTURES and finally drop the folder inside the file (the whole folder needs to be dragged/dropped as is!).
Rendering Mode
Backend - OpenGL
Rendering Resolution - 2x or higher, depending on device.
Software rendering - off
display resolution - 2x or higher, depending on device.
fullscreen - on
Framerate Control
frame skipping - off
frame skipping type - number of frames
auto frameskip - off
alternative speed - whatever you think is best
Speedhacks
skip buffer effects - off
skip GPU Readbacks - off
vertice cache - off
lazy texture caching (speedup) - off
spline/Bezier curves quality - high
Performance
Render Duplicate Frames to 60Hz - On
Buffer Graphics Commands - up to 2
Hardware Transform - On
Software Skinning - On
Hardware Tessellation - On
Texture Scaling
Upscale Type - xBRZ
Upscale Level - 2x or higher
Deposterize - On
Texture Filtering
Anisotropic Filtering - 2x or more (depending on device capacity)
Texture Filtering - Nearest
Enable Carboard VR - Off
Lower resolution for effects - Off
		Backend - OpenGL
Rendering Resolution - 2x or higher, depending on device.
Software rendering - off
display resolution - 2x or higher, depending on device.
fullscreen - on
Framerate Control
frame skipping - off
frame skipping type - number of frames
auto frameskip - off
alternative speed - whatever you think is best
Speedhacks
skip buffer effects - off
skip GPU Readbacks - off
vertice cache - off
lazy texture caching (speedup) - off
spline/Bezier curves quality - high
Performance
Render Duplicate Frames to 60Hz - On
Buffer Graphics Commands - up to 2
Hardware Transform - On
Software Skinning - On
Hardware Tessellation - On
Texture Scaling
Upscale Type - xBRZ
Upscale Level - 2x or higher
Deposterize - On
Texture Filtering
Anisotropic Filtering - 2x or more (depending on device capacity)
Texture Filtering - Nearest
Enable Carboard VR - Off
Lower resolution for effects - Off
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