PSP Final Fantasy Tactics: The War of the Lions Omega (Bahamut Version) Hack PSP ISO

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A rebalance and difficulty hack of Final Fantasy Tactics: War of the Lions.


Author(s): Cleiton Santos
Type: Difficulty, Gameplay
Version: 2.1 (Bahamut Plus)/1.9 (Dark Boco Minus)
Date: 20th of October, 2025
Status: Fully Playable
Source: https://ffhacktics.com/smf/index.php?topic=13060.0

- Rebalanced job attributes
- Innate bonuses for base jobs improved and redistributed for thematic appropriateness
- Reorganized, renamed, redistributed and leveled items
- Skills reassigned and revised
- Special jobs improved
- Better job equipment balance
- All jobs reformulated
- Rare enemies added
- Improved usable items of all jobs
- New skills of all jobs
- Poach grants better items
- Treasure hunter grants better and new items
- MP consumption of skills revised
- JP of cost of many skills reduced
- Casting time of many spells reduced
- Adjusted prices of all items
- Increased exp and JP gains
- Revised and improved battle rewards
- Simplified access to tavern quests
- Better rewards and experience for tavern quests
- Difficulty increases according to the plot's progress
- Enemy equipment rebalanced
- Re-imagined optional challenges
- Great rewards from optional challenges
- Multi-player content is also available for single player
- Added easter eggs
- More fun random character names
- Added conspiracy theories
- Failed attempt to nerf Orlandeau...
- Added new skills
- Added new monsters
- Added new jobs
- Added new items

RB's Notes: To use the texture pack on PPSSPP, click "Game Settings" on the command bar and then select "More Settings".
Once there, select "Tools" on the left menu, then select "Developer Tools" and finally check the "Replace Textures" box.


Close the emulator, then go to the folder where you placed PPSSPP, navigate to memstick/PSP/TEXTURES and finally drop the folder inside the file (the whole folder needs to be dragged/dropped as is!).

Rendering Mode
Backend - OpenGL
Rendering Resolution - 2x or higher, depending on device.
Software rendering - off
display resolution - 2x or higher, depending on device.
fullscreen - on

Framerate Control
frame skipping - off
frame skipping type - number of frames
auto frameskip - off
alternative speed - whatever you think is best

Speedhacks
skip buffer effects - off
skip GPU Readbacks - off
vertice cache - off
lazy texture caching (speedup) - off
spline/Bezier curves quality - high

Performance
Render Duplicate Frames to 60Hz - On
Buffer Graphics Commands - up to 2
Hardware Transform - On
Software Skinning - On
Hardware Tessellation - On

Texture Scaling
Upscale Type - xBRZ
Upscale Level - 2x or higher
Deposterize - On

Texture Filtering
Anisotropic Filtering - 2x or more (depending on device capacity)
Texture Filtering - Nearest
Enable Carboard VR - Off
Lower resolution for effects - Off

Download from Repo​

 
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I've played countless FFT mods and this is easily the most imbalanced, either in your favor or the enemy's favor depending on the fight. Also, descriptions for abilities are overly wordy in a way that feels as though they were cobbled together by the stereotypical "I'm smarter than people my age" middle school students who watch too much anime. Finally, there's a ridiculous amount of overlap in skills to the point where job identity becomes compromised because so many classes can do similar things, and even the most basic low-level abilities can do entirely too much.

Very difficult to recommend this hack unless you're brand new to the FFT hacking scene and this is your first foray. It could serve as a really good example of what's possible and what not to do to those who are unfamiliar with FFT hacks, but for anyone who's played at least a few, you wouldn't be missing anything by skipping this one.
 
Can you recruit guest characters from random battles, like lucy who looks a lot like lightning
 
it was fun for the few first level bcs everything is new, but overall its really unbalance mod, everything broken, you can oneshot anyone with magic, but reviving is also very easy and cheap on this version, its not really my style of mod though, it need more balances.
 
Do you know of any similar mods for FFFTA and FFTA2? Those could really benefit from some tweaks and I wouldn't mind a complete overhaul at times either lol
I honestly wish I could help you, but I do not play FFTA/A2 romhacks. @LastValsion posted what looks to be a really good romhack for FFTA2.

With that said, you should really check out what FFHacktics has to offer! The people there have all sorts of different flavors of romhacks, and it looks like the FFTA/A2 sub forum is still quite active. If you love those games, you should definitely dig through everything they have to offer!
 
Awesome hack! It really spiced the strategy side up. Of course there are some bugs such as tutorials freezing and I had a guest character with double strike but when i went to check the other abilities it disappeared never to be seen again. I expect things like this from such an in depth mod however so all in all its a great way to enjoy FFTWOTL remixed.
 
Finished this game
After playing abit further...

Character hiring mixes males and females.

During the save Argath fight, near the start... I realized they don't give you a chance to have random encounters to level up, yet enemies are between level 3-7 and also know magic like fira and have ninja double weapon attacks.

Also, if you choose to save Argath, he gets killed immediately and you get a game over.

Soooooo, yeah... I hope the developer/hacker see's this... Cause, he needs to fix ALOT.

It would be nice if my starting characters didn't include bravery 30, characters...

I tend to start all ff-tactics games hiring 70 brave characters. 2 males and 2 females.
Yeah , the early game is really rough and needs adjusting (enemy archers especially in the early game) and some job descriptions don't list off passives or gives non relevant information like the dimensional monsters , it gets better in the mid-game but the end-game is kinda nuts (if you get to that clemence fight you know exactly what I'm talking about) and you can get wiped by a random battle if you don't know what you're doing. I would say though to the creator's credit that there's always multiple ways to get through a difficult fight but that involves getting the right class and/or items to counter the opponent , which means if you didn't grind or have the right tools you have a good chance of getting softlocked especially if you don't have dispel because the endgame becomes a divinewall invincibility spam-fest.
I can't recommend this hack to people who want a casual experience because this hack is more akin to FFT 1.3 hard type but it is a good hack and could be a great hack if all of the bugs and inconsistencies were fixed
 
After playing abit further...

Character hiring mixes males and females.

During the save Argath fight, near the start... I realized they don't give you a chance to have random encounters to level up, yet enemies are between level 3-7 and also know magic like fira and have ninja double weapon attacks.

Also, if you choose to save Argath, he gets killed immediately and you get a game over.

Soooooo, yeah... I hope the developer/hacker see's this... Cause, he needs to fix ALOT.

It would be nice if my starting characters didn't include bravery 30, characters...

I tend to start all ff-tactics games hiring 70 brave characters. 2 males and 2 females.
 
Do you know of any similar mods for FFFTA and FFTA2? Those could really benefit from some tweaks and I wouldn't mind a complete overhaul at times either lol
FFTA2 has the Shrike Patch which will get another update when the author can get it out. It's not as hard as Omega but it definitely does change things quite a bit if you want to check it out for yourself.
 
This is all my opinion, so take it with a MASSIVE grain of salt.

It's COMPLETELY different to the Tweak. Consider this hack a completely different game for all intents and purposes pertaining to how it plays vs the original. It is also pretty hard if you don't know what you're doing. This is NOT a vanilla-style rebalance hack.

My biggest issue with this hack is that: in FFT, Speed is a completely, totally busted stat and breaks the game in twain (this is why Tailwind is such an OP skill; anything that increases speed breaks the game into a million pieces). This game allows you to equip extremely light weapons and armor for maximum dosage of SPEEEEEEEEEEEEEEEEEED, allowing you to be able to run circles around enemies, or vice versa.

IMHO, this makes the classes that can use heavy weapons and armors next to useless if you do not set things up properly. This hack requires incredibly deep game knowledge of the changes made to this hack to get far into the game, and personally, I did not care for a lot of the class changes.

All in all, this is a nice hack if you want something completely different, but as a FFTWotL hack, it's near the bottom of my list of must-play FFT hacks. Still worth your time, though! The changes made might just be worth it to you. I definitely know the sprite changes is well-worth a playthrough alone.

I personally consider this less a "rebalance" hack and more of a hardtype hack. It's not brutally hard, but it sure as shit doesn't hold back, either.

(As a note: been playing romhacks on FF Hacktics for over 8 years so I have ALWAYS kept a very close eye on the Completed Mods section for any updates to just about every mod, especially for the PSX version, so at the very least, I have a fair amount of experience with basically all the mods there in the Completed Mods section.)
Do you know of any similar mods for FFFTA and FFTA2? Those could really benefit from some tweaks and I wouldn't mind a complete overhaul at times either lol
 
How is this compared to Tweak (Hack)?
This is all my opinion, so take it with a MASSIVE grain of salt.

It's COMPLETELY different to the Tweak. Consider this hack a completely different game for all intents and purposes pertaining to how it plays vs the original. It is also pretty hard if you don't know what you're doing. This is NOT a vanilla-style rebalance hack.

My biggest issue with this hack is that: in FFT, Speed is a completely, totally busted stat and breaks the game in twain (this is why Tailwind is such an OP skill; anything that increases speed breaks the game into a million pieces). This game allows you to equip extremely light weapons and armor for maximum dosage of SPEEEEEEEEEEEEEEEEEED, allowing you to be able to run circles around enemies, or vice versa.

IMHO, this makes the classes that can use heavy weapons and armors next to useless if you do not set things up properly. This hack requires incredibly deep game knowledge of the changes made to this hack to get far into the game, and personally, I did not care for a lot of the class changes.

All in all, this is a nice hack if you want something completely different, but as a FFTWotL hack, it's near the bottom of my list of must-play FFT hacks. Still worth your time, though! The changes made might just be worth it to you. I definitely know the sprite changes is well-worth a playthrough alone.

I personally consider this less a "rebalance" hack and more of a hardtype hack. It's not brutally hard, but it sure as shit doesn't hold back, either.

(As a note: been playing romhacks on FF Hacktics for over 8 years so I have ALWAYS kept a very close eye on the Completed Mods section for any updates to just about every mod, especially for the PSX version, so at the very least, I have a fair amount of experience with basically all the mods there in the Completed Mods section.)
 
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You have to relearn what everything does.

Every fight seems to be balanced in a way where you'll barely win.

Cool unique looks for some characters.

Seems to be no way to apply the texture pack if you are using retroarch... Unless it was prepatched...🤔 Is it prepatched?

So far, I like the change in dialog and character looks. But not liking alot of the new or revamped attacks such as, one that does damage equal to the enemies lost health, which seems bad.

Also not liking that they use familiar job avatars from vanilla for jobs that are totally different, such as Knight avatar being used for archer.

But yeah, I like mixing up old game content... Gives me a reason to replay them. So, overall, happy.

Seems to have new Ai/autoplay settings... Though, I hate that there isn't a hyper smart setting that acts appropriately to every situation, such as reviving teammates when appropriate, then attacking the lowest health enemy with the appropriate attacks.

Cleric used shell when no enemies used magic.🤦‍♂️

A ton of attack descriptions don't seem to really explain what the attack does. I'd probably opt for the descriptions to just state the damage formula over flavor text such as, "Uses pure energy to attack", etc.
 

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