Final Fantasy Tactics - The Lion War ReMixed [PSX]

Patch 1.2.50
- Adjusted White Chocobo stats, decreasing their SP and PA but buffing their HP.

- Replaced the redundant Dispatch Mission "Unlearning" with "Training". Training allows your units to gain up to 3 levels at a time (and 50 JP per level) as long as they don't go over your current highest party level.

- Steal Gil now calculates the amount of gil as "(Caster SP + LV) * Target LV" instead of "Caster SP * Caster LV".

- The Delita battle at the Ruins of Zeltennia Castle's church will now have its rare items available. The common items will no longer be duplicates of the rare items.

- The height of Bervenia Volcano has been raised in order to give depth to the lava. (Almost never matters, unless someone without lava-walking capability is pushed into it...)

- The bug of being able to see the previous status infliction chance in black text on the ability preview when first switching to a non-infliction ability should now be resolved.

- Filled in the status infliction number graphics with a background so they won't be indiscernable at certain times - such as when over the sands of Zeklaus Desert.

- Fixed a rare bug with corpses still blocking ranged attacks until after the unit first prepares a valid attack.

- Fixed a bug with Ashley's recruitment event in NG+ if he's somewhere in the roster or Bench that caused the new Ashley to have a Join prompt that couldn't be seen.

- Allowed the player to deploy five units to the Ashley Riot fight instead of four.

- Removed the redundant save prompt before using the Preparation Menu to go to the Formation screen (as there's a save prompt after leaving that screen).

Patch Link: https://ffhacktics.com/smf/index.php?action=dlattach;attach=20775
 

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