SNES Final Fantasy II: Job System (Hack)

RageBurner's iconRageBurner

The Struggler
Moderator
Level 7
100%
Joined
Dec 2, 2024
Messages
5,432
Solutions
3
Reaction score
16,864
Points
10,977
Location
Midland
FF2JS-FI.png


Final Fantasy IV hack that deeply alters the mechanics to include its own interpretation of a job system.

Author(s): ff4tweak
Version: 1.0
Date: 12th of January, 2025
Status: Playable, in development
Source: https://www.romhacking.net/forum/index.php?topic=39897.0

Overview:

Job System Implementation:
Experience Final Fantasy II with a complete job system, allowing character class changes.

14 Unique Jobs:
Discover 14 distinct job classes (including Jobless), each with unique attributes.

Accessible Job Change:
Change jobs through the in-game menu (Menu - Equip - Job) after unequipping gear.

Story Progression Unlocks Jobs:
New jobs are acquired as you progress through the original Final Fantasy II storyline.

Balanced Equipment:
The lack of rings from the original game has been considered, and remaining equipment is balanced accordingly.

New Equipment and Spells:
Discover new items and magic spells integrated into the game.

Equipment Restrictions:
Each job has its own set of equippable weapons and armor.

Stat Modification:
Changing jobs directly impacts your current stats and how they grow upon leveling up.

Unique Spell Lists:
Different jobs grant access to distinct sets of spells.

Altered Battle Commands:
Your available actions in battle are determined by your current job.

Visual Character Changes:
Your in-battle sprite will change to reflect your chosen job.

Five Playable Characters:
The party is fixed at five core characters, each represented by a color (purple, blue, green, yellow, and red).

Guest Changes:
Guest characters have been repurposed.

Same Story, Minor Text Changes:
The original Final Fantasy II story remains intact, with some text alterations. No retranslation has been done.

Job System Information In-Game:
Find details and explanations about the job system within Baron's Training Room.

Training Room NPCs:
The Training Room now features NPCs with dialogue related to the job system.

Redone Algorithms:
Some underlying game formulas have been modified (details provided in the readme).

New Battle Sprites:
Some sprites have been replaced with new designs.

Changed Field Sprites:
Certain character sprites on the world map have been updated.

Bug Fixes:
Includes a number of fixes for the vanilla game like the Sylph bug, the back row bug, the in-battle weapon/shield duplication bug.

Gameplay Enhancements:
Features like sped-up battle dialogue and reduced encounter rates in most maps.

Rebalanced Monsters:
Some enemy stats and abilities have been adjusted.

Modified Surprise/Back Attacks:
Surprise and back attacks are now less severely punishing.


Download from Repo​

 
One thing I'd like to know if classes have duplicates. Would be pretty funny to run around with a mono job party.
 
I'm curious to know how it would work out on FF4 since your party members abandon the team pretty often, or if it can get a pain to grind everyone else's classes in the end game
There is only a party of five which is based on your final party in the game. So you don't get guest characters in your party at all. Which means you'll just have Cecil, Kain, Rydia, Rosa and Edge throughout the game. It can lead to funny moments like Cecil, Kain and Rydia fighting against Edward in the spoony bard scripted battle.

You unlock classes through story progress such as Tellah giving you the Sage class or Edward the Bard class. There is apparently a hidden class which I haven't progressed far enough to hunt for.
 
I'm curious to know how it would work out on FF4 since your party members abandon the team pretty often, or if it can get a pain to grind everyone else's classes in the end game
The gist is that the game ignores absences and deaths. Each character comes equipped with their class but it is freely swappable (it's an accessory).

Growths and spells are governed by the equipped class, as are gear restrictions and appearance.
 
A valid question! probably because this kind of experience was never transposed to FF4 before. It's intriguing.
I'm curious to know how it would work out on FF4 since your party members abandon the team pretty often, or if it can get a pain to grind everyone else's classes in the end game
 
I don't want to be "that guy" but why doing a romhack like this if you can play FFV? lol
A valid question! probably because this kind of experience was never transposed to FF4 before. It's intriguing.
 
I don't want to be "that guy" but why doing a romhack like this if you can play FFV? lol
 
Yeah. Bartz's sprite means jobless (can equip anything, average stat growth)
 
Seems version 1.1 got released today
* Unlimited arrows
* The price of arrows has been adjusted
* Chests that previously had Carrot or Whistle have been replaced with a different item
* The content of some chests has been swapped
* New sprites for all jobs
* Palette adjustments for all new sprites
* Minor map changes
* Encounter rate reduced sightly for some dungeons
* Added Exit item, the Item shop of Silvera sells it
* The price of some items has been adjusted
* Stat adjustment of some weapons and armors
* Damcyan now has a crystal chamber
* Fix graphics and palette of some weapons
 
Color coded for your convenience. Seriously, though, each character is assigned a color so you can more easily tell who has each job (sprites are shared and recolored accordingly).

Nice avatar.
 
What a neat concept. Definitely gonna check it out. Thank you for uploading!!!
FF4 Ultima gets all the love when it comes to FF4 hacks, but this one is my favorite.
Edit: actually not this, I meant Unprecedented Crisis, which I was in the process of uploading, haha.
 
Last edited:

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

The Existence of Turn "BASED" Systems, implies that of a Turn "CRINGE" System.

DONTREPLACETHISWITHMECHAGODZILLAYOUCUNTS.jpg


YEAH! I LOVE TURN BASED COMBAT!!! I LOVE CAREFULLY PLOTTING OUT MY MOVE AND...
Read more

English Patch for Emerald Dragon (MSX2)

Just 2 days after the english patch for the PC Engine CD version of Emerald dragon was released...
Read more

Uhh...

Screenshot_20260101-224656.png

I have only finished one game in 2025...
Read more

SEGA SATURN - MechWarrior 2 Arcade Combat Edition (CPBC's Audio Remake)

My little effort at remaking the soundtrack for a console classic. I had intended for this to be...
Read more

Thoughts and Opinions on the term "slop"

the word slop has come into usage as slang for pieces of media that are perceived to be low...
Read more

Online statistics

Members online
115
Guests online
936
Total visitors
1,051

Forum statistics

Threads
15,839
Messages
384,445
Members
897,702
Latest member
Ajahsgsh

Today's birthdays

Advertisers

Back
Top