Final Fantasy IV hack that deeply alters the mechanics to include its own interpretation of a job system.
Author(s): ff4tweak
Version: 1.0
Date: 12th of January, 2025
Status: Playable, in development
Source: https://www.romhacking.net/forum/index.php?topic=39897.0
Overview:
Job System Implementation:
Experience Final Fantasy II with a complete job system, allowing character class changes.
14 Unique Jobs:
Discover 14 distinct job classes (including Jobless), each with unique attributes.
Accessible Job Change:
Change jobs through the in-game menu (Menu - Equip - Job) after unequipping gear.
Story Progression Unlocks Jobs:
New jobs are acquired as you progress through the original Final Fantasy II storyline.
Balanced Equipment:
The lack of rings from the original game has been considered, and remaining equipment is balanced accordingly.
New Equipment and Spells:
Discover new items and magic spells integrated into the game.
Equipment Restrictions:
Each job has its own set of equippable weapons and armor.
Stat Modification:
Changing jobs directly impacts your current stats and how they grow upon leveling up.
Unique Spell Lists:
Different jobs grant access to distinct sets of spells.
Altered Battle Commands:
Your available actions in battle are determined by your current job.
Visual Character Changes:
Your in-battle sprite will change to reflect your chosen job.
Five Playable Characters:
The party is fixed at five core characters, each represented by a color (purple, blue, green, yellow, and red).
Guest Changes:
Guest characters have been repurposed.
Same Story, Minor Text Changes:
The original Final Fantasy II story remains intact, with some text alterations. No retranslation has been done.
Job System Information In-Game:
Find details and explanations about the job system within Baron's Training Room.
Training Room NPCs:
The Training Room now features NPCs with dialogue related to the job system.
Redone Algorithms:
Some underlying game formulas have been modified (details provided in the readme).
New Battle Sprites:
Some sprites have been replaced with new designs.
Changed Field Sprites:
Certain character sprites on the world map have been updated.
Bug Fixes:
Includes a number of fixes for the vanilla game like the Sylph bug, the back row bug, the in-battle weapon/shield duplication bug.
Gameplay Enhancements:
Features like sped-up battle dialogue and reduced encounter rates in most maps.
Rebalanced Monsters:
Some enemy stats and abilities have been adjusted.
Modified Surprise/Back Attacks:
Surprise and back attacks are now less severely punishing.
