Fighting Game Taunts

LaserMoose

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A character's taunt is a great way to showcase the personality of a fighter. Do you have any taunts in fighting games that stick out to you for one reason or another?

Here are two of my favorites:

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Cable can spin his gun repeatedly by continually pressing the taunt button. It wasn't necessary to add by the devs, but it's a really neat touch.

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Additionally, Makoto's 3S taunt! Love the focus shown here.
 
You got tattoo's because you are too lazy to draw on yourself.
 
Josie's taunt in Tekken 7 is to cry. Using it against an opponent who's throwing a tantrum would be the best thing ever.
 
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As an addendum to my previous two, I'll also mention Bryan Fury's taunt. The move is unblockable, and has just enough frame advantage to combo into a frame perfect jet upper (as shown in the gif above!) which is notable for serving as a guard breaking launcher.

Taunt Jet Upper (TJU) is incredibly difficult to perform as a non-Bryan player, and is executionally considered to be one of the hardest techniques to perform in the game.

I love techniques like this! It deals mental damage to the opponent for being able to hit it, while also acting as a means to add depth to a Bryan player's gameplan.
 
So I'm gonna mention Shao Kahn for this one. Specifically, his MK Deception (Unchained on PSP) version.
First, Shao Kahn is the worst character in the game, and I'd say his taunts are one of the reasons why.
Taunts in 3D MK usually restore health, which is fine by itself. But Shao Kahn's taunts take forever to recover, barely heal him and once you use three of them, you can't use them anymore, like the move doesn't come out at all. ::lol

At least Dan's super taunt in SVC Chaos gives both players full meter. Problem is in most games he has it, he takes like 5x the amount of damage he usually does if you hit him during it.
 
Classic Megamans taunt in MVC1 lives in my head rent free, as both a massive megaman fan and it just being generally annoying
 

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