RageBurner
The Struggler
Yes, love, hate! we have to be strongly opinionated, it's all about passion! brrrr!
Anyway, now that that is out of my system, what I'd like to discuss is what the title alludes to. We all have franchises we hold close to our chests due to a variety of reasons, but time and time again something happens to 'em that creates an unpleasant experience somehow or ends up working against the style and feel you enjoy and are used to.
I'll start then:
Moster Hunter World was something of a revelation to most: it was the first time the series reached the global arena and it was met with an explosive amount of success, making it instantly recognizable and strongly associated with Capcom, whereas until that point it was much more of a niche experience that one either loved or knew nothing about (I am on the former camp).
As is usual with this series, after a new game lands, an expanded version comes along, sometimes 2, 3 years later or so that introduces more content and a whole new tier of difficulty level, making for essentially the complete experience.
In Monster Hunter World's case, that took the form of Monster Hunter World: Iceborne, bringing with it new areas, monsters, and mechanics.
Crucially, it's a mechanical change that I want to focus on, here, one that is highly divisive among hunters, the Clutch Claw. It's an accessory (that is mandatory, mind you) that you fire at a monster to grapple onto it and attack its body to temporarily weaken parts of it.
On paper, that makes perfect sense, but it created a myriad of knock on effects, throwing off balance established by the base version of the game completely and all but requiring the use of this mechanic by late game to make any real progress, not to mention it completely breaks the normal flow of the combat.
Not everyone minds the claw. Some are okay with it, some love it, some detest it. I detest it.
So much so that the only reason why I even play MH World, despite how great and important it was and still is, is because there is a mod that rebalances the whole game in a way the gimmick is no longer necessary to make the game viable.
Anyway, that's me, that's my passion, brrr!
Anyway, now that that is out of my system, what I'd like to discuss is what the title alludes to. We all have franchises we hold close to our chests due to a variety of reasons, but time and time again something happens to 'em that creates an unpleasant experience somehow or ends up working against the style and feel you enjoy and are used to.
I'll start then:
Moster Hunter World was something of a revelation to most: it was the first time the series reached the global arena and it was met with an explosive amount of success, making it instantly recognizable and strongly associated with Capcom, whereas until that point it was much more of a niche experience that one either loved or knew nothing about (I am on the former camp).
As is usual with this series, after a new game lands, an expanded version comes along, sometimes 2, 3 years later or so that introduces more content and a whole new tier of difficulty level, making for essentially the complete experience.
In Monster Hunter World's case, that took the form of Monster Hunter World: Iceborne, bringing with it new areas, monsters, and mechanics.
Crucially, it's a mechanical change that I want to focus on, here, one that is highly divisive among hunters, the Clutch Claw. It's an accessory (that is mandatory, mind you) that you fire at a monster to grapple onto it and attack its body to temporarily weaken parts of it.
On paper, that makes perfect sense, but it created a myriad of knock on effects, throwing off balance established by the base version of the game completely and all but requiring the use of this mechanic by late game to make any real progress, not to mention it completely breaks the normal flow of the combat.
Not everyone minds the claw. Some are okay with it, some love it, some detest it. I detest it.
So much so that the only reason why I even play MH World, despite how great and important it was and still is, is because there is a mod that rebalances the whole game in a way the gimmick is no longer necessary to make the game viable.
Anyway, that's me, that's my passion, brrr!
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