Favorite Xbox 360 JRPGs?

SpectreOverflow

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The Xbox 360 doesn't have very many JRPGs, but I'm very curious to know what you guys think about them. Personally, while I haven't played any of them, Blue Dragon and Lost Odyssey are two games that are on the top of my to-play list for Xbox 360 games in general. I've also heard pretty good things about Eternal Sonata.
 
4749823-lost-odyssey-xbox-360-front-cover.jpg
 
I can enthusiastically recommend Enchanted Arms. It is by no measure the best 360 JRPG, but what it does have is Crazy Pizza.
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I always thought Enchanted Arms was so underappreciated. I love the look of the city and the festival at the beginning.
 
For me it's gotta be Star Ocean: The Last Hope. While it eventually got a PS3 version and now has a Definitive Edition on PS4 and PC, the 360 was the first chance anyone had to embark on Star Ocean's first 7th generation outing! It's a game that is often praised for its combat and lambasted for its characters and story. In a way I totally see why. The protagonist lacks confidence for most of the game and many of the supporting cast can feel pretty darn generic. Some later game story twists also rub even me the wrong way and it's always tough to forgive something that ends on a bit of a sour note.

star ocean 360.jpg
Regardless though, man oh man do I fucking love Star Ocean 4! Tri-Ace used to be a studio that went hard on production values, and SO4 certainly continued that trend of pushing a smaller team and budget way further then they had any real right to. While it wouldn't hold a candle to a game like Final Fantasy XIII later that year, the tradeoff of that game's linear, contained vistas for more expansive open zones is totally worth it. The game's action combat is also some of the best I've played in a JRPG to this day. Sure it's no character action game, but for any fan of Star Ocean or Tales' style of throwing fairly meaty action game combat onto a more traditional JRPG framework, you'll find a lot to love here. The game oozes that "easy to learn, hard to master" charm and you'll constantly find yourself discovering new techniques and strategies with the various characters throughout your adventure!

As for the story, it certainly does deserve some of the flak its detractors give. While I appreciate that Edge is a character that clearly doesn't have everything together, if you dislike seeing the protagonist sulk and doubt himself a lot, you'll definitely learn to hate him rather quickly. The entire game oozes this over-the-top soap opera vibe with its script and voice acting that will either charm the hell out of you like it does me or will be a total turn off. One thing I think is impressive though is throughout your galaxy-spanning journey you'll find yourself wrapped up in several mini-storylines that require your attention, and each of them manage to remain well paced and engaging despite only taking up a fraction of the 40ish hour run time. The format makes the game feel more like an entire season of an anime rather than a single movie like so many others tend to. This is neither a negative or a positive, though I certainly appreciated that most of these arcs could have been the basis for their very own complete JRPG story and yet feel satisfying and well-rounded in their shorter runtimes. I won't get into any specifics here, but it happens to have one of my all-time least favorite end twists in any piece of media ever. Despite the final hours of this game's story bugging the hell out of me, I enjoyed the journey to get there with its cast of familar-yet-colorful characters enough to still love the game's story and universe regardless.

The game is also just so full of content that few JRPGs can even pretend to hold a candle. In-depth crafting systems, multiple endgame dungeons, a coliseum, side modes like bunny racing, multiple NG+ difficulties and more will keep anyone who loves to push beyond the end credits plenty of meat to chew on.

When it comes to games that are as-of-now still only playable on Xbox 360, games like Blue Dragon and the undeniably stellar Lost Odyssey rightfully get most of the love when this topic comes up. While LO is probably the best JRPG on the system pound for pound, I'll always appreciate what tri-Ace did on the 360 with games like this and Infinite Undiscovery.

NGL, this is the first I'm hearing that the 360 had anything remotely JRPG-esque, lol.

My mind is blown ?
Microsoft being the first release of that console generation by quite some time alongside finally courting the likes of Square Enix resulted in the first few years of the system being pretty damn solid for JRPGs. Of course, that entire console generation saw a huge decline in both release and average quality of JRPGs, but for a while the 360 was the best place to play those games. Of course, over time the exclusivity of titles dried up and the smaller studios like Compile Heart and NIS opted to just publish primarily on PS3, but Microsoft really did have something going for a while.

I think a big part in that comes from the 7th generation being an era where Japanese games saw a dip in relevance as western studios finally seemed to be running the industry from a quality perspective. I reckon Microsoft saw the shift as well as how thoroughly they were trounced in that region once the PS3 got over its launch hiccups and decided that the demographic wasn't worth chasing in any reasonable measure.
 
that entire console generation saw a huge decline in both release and average quality of JRPGs
I was too young to be aware of 99% of JRPGs at the time, but it's only recently dawned on me that this was the case. Part of me wants to think that the Wii was partially responsible for re-envigorating the JRPG scene with those big three titles in the end of its life cycle (Xenoblade Chronicles, The Last Story, and Pandora's Tower)
 
Yeah, I've heard FFXIII is one of the black sheep of the series, alongside XV. I actually have the game on 360 - all three discs of it, lol
yeah the gameplay is very tedious, and worst i used to have a not very legaly playing games XBOX360 : ), so i was stuck with vanilla FF13, so no DLC or updates. : (
 
Yeah, Final Fantasy XIII is a game that will either grip you with its story and characters or you probably won't find much to enjoy. If you value exploration or a sense of adventure it won't supply it, if you value more freedom with character progression you will be left wanting. The combat is decent and fun to watch but doesn't really start to shine until the backhalf of the game imo.

Always worth giving it a shot since JRPGs are so heavily story-based. If by chapter 3 you aren't intrigued by the universe or how combat feels you can pretty safely disregard it altogether. It's a shame that's the case cause the sequels improve on many aspects of the experience, but alas...
 
Yeah, Final Fantasy XIII is a game that will either grip you with its story and characters or you probably won't find much to enjoy.
no offense, but where?.

1) Lightning is the biggest plank of boring wood i seen in a while.

2) Sazh is a boring cringy goofball.

3)Snow is a edgelord wannabe.

4) everybody else is so pedestrian, that im gonna group them together here.
 
no offense, but where?.

1) Lightning is the biggest plank of boring wood i seen in a while.

2) Sazh is a boring cringy goofball.

3)Snow is a edgelord wannabe.

4) everybody else is so pedestrian, that im gonna group them together here.
The game has tons of fans so clearly it did something right. Design wise they're all appealing and I do feel like the world of Gran Pulse is a very appealing and exciting world to inhabit. The lore is interesting even if a lot of it isn't explored optimally in the first game so I actually had some fun diving into the text logs and what not.

As for characters, while even a lot of fans hate him i did love Hope quite a bit. Hell I'd put the supporting class above most JRPGs in terms of depth even if several of them hit on pre-existing cliches a fair amount. I loved Sazh's brand of goofiness and I do think Lightning's arc in XIII is subtle yet effective, with the sequels taking her character in some super interesting directions imo. Snow's arc in particular is super interesting even if I think most of it happening in the sequels is a big mistake. He's my least fav of the XIII bunch alongside Vanille but I don't entirely hate them or anything (though I didn't really appreciate Vanille until my second playthrough, I spent at of my first disliking her).

That's why I say it'll either hook you or it won't. I wouldn't even put the story or cast in my top 5 favorite mainline FF games but I did enjoy what was there.
 
Yeah, Final Fantasy XIII is a game that will either grip you with its story and characters or you probably won't find much to enjoy. If you value exploration or a sense of adventure it won't supply it, if you value more freedom with character progression you will be left wanting. The combat is decent and fun to watch but doesn't really start to shine until the backhalf of the game imo.

Always worth giving it a shot since JRPGs are so heavily story-based. If by chapter 3 you aren't intrigued by the universe or how combat feels you can pretty safely disregard it altogether. It's a shame that's the case cause the sequels improve on many aspects of the experience, but alas...
To add to this comment by Somnia:

I feel that even though I started 13 many times and got to chapter 8 before abandoning it to play something else since its release, I liked the characters a lot, and the music, but the game is just never that compelling as an RPG as they live and die by their story, regardless of almost anything else.

The 13 sequels are amazing and honestly you could play 13 last if you're that into the world at that stage.

I found myself enjoying lightning returns a lot as its basically a Valkyrie profile game from the devs that did the ps2 and ps1 valkyrie games. The studio was setting Lightning up be a goddess on mission type thing in the 13-2 as the sequel was announced pretty quickly after the last dlc release. This isn't really a spoiler as it gets further removed from 13 with each game anyway, but they're connected by the meta surrounding the characters lore.

As much as I love the trilogy as whole, I found myself enjoying 13-2 and lightning returns much more as they flesh the characters and world out much more. I also just like lightning a lot and feel she wasn't fleshed out much in vanilla 13 with 13-2 just setting up the 3rd game with Lightning as the main character and we only use her, so she gets relegated to OP 1 time use novelty character in 13-2 tutorial and the post dls for one more story featuring her.

Also if you really don't like lightning, lightning returns might win you over as we get to see her thoughts on things a lot and how she deals with people during quests and such, also her inner thoughts also and there's a cool twist in it that I did not see coming.

13 doesn't do much for an rpg, it has an okay story that's kind of rushed along and honestly, yeah, the characters, music and battle mechanics/monster design and even the overall art style and aesthetic are it's saving grace, its story and character plotlines aren't great, neither is the villain. It has saturday morning cartoon energy for 70% of it's run time.

I didn't finish OG 13 till after I got the secret ending in lightning returns as that really made me like lightning a lot more as a character.

If it didn't get its sequels I likely would've just decided it was okay overall though, and I' djust pine for the nostalgia it inspires in me for the time of it's release.
no offense, but where?.

1) Lightning is the biggest plank of boring wood i seen in a while.

2) Sazh is a boring cringy goofball.

3)Snow is a edgelord wannabe.

4) everybody else is so pedestrian, that im gonna group them together here.
Lightning returns fleshes lightning out a lot.

Vanilla 13 just isn't very compelling in general and lightning symbolises that as the main character in the party.

I kept dropping 13, but I found lightning returns made me want to play through 13, and I found myself feeling mixed on it the entire time.

the popularity of the trilogy is likely just that, the sequels fleshed it out and generated a passionate fanbase, however the sales did decline with each game, not massively, but enough that a chunk of the fanbase never touched the sequels and didn't experience the massive jump in overall quality of writing and world building, quests and towns and dungeons and such. These were sorely lacking in 13.

The gran pulse segments really disappointed me when I finally go to them, as the quest system felt so shoddy and tacked on compared to the almost witcher 3 esques quests in Lightning returns, with their mini stories that flesh out the world and characters. The time limit is quite generous too, it just seems restricted at first as a day is thrown away with prologue.
 
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Oh yeah, since I mentioned that I really wanna play Blue Dragon, I feel like I should mention this here:
I have no idea what circumstances caused this to happen, but for some inexplicable reason they got Ian Gillan (of Deep Purple and Jesus Christ Superstar fame) to do a vocal track as the game's boss theme, with Uematsu doing the instrumental. It's cheesy as all heck and I kind of love it - it absolutely slaps too, despite having some pretty goofy lyrics
 
I mean it's lost odyssey obviously, gameplay kinda is antiquated, but the story is probably the most unique jrpg story ever made.
I can enthusiastically recommend Enchanted Arms. It is by no measure the best 360 JRPG, but what it does have is Crazy Pizza.
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I prefer the ps3 version, but i love enchanted arms, not entirely sure why.
Fyi the ps3 version is fully emulatable on rpcs3.
 
Darn :/
I actually read these posts to see if I'd be compelled enough to get any of the games suggested ... but not really :(

I guess I'll just wait for Atelier Yumia to be released on the digital store ... and at some point on sale ... since I don't think I want to spend $90 o_o
 

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