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For me, I love the Aliens TC. It’s great. It’s one of the first total conversions I’ve ever played and I love it!
Bruh, I was waiting to hear somebody mention Sunlust. I’ve been waiting to play that.If we're allowed to list somewhat newer Wads then Ancient Aliens, Eviternity, Back to Saturn X, and Sunlust.
I used to play this with Freedoom before I had a digital copy of Doom. That "Everybody dance now" midi is burned in my brain.SImpsons Doom
I did this one after Decino started his playthrough and I absolutely love old school japanese cyberpunk.But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
I’m reminding you.Remind me to come back later with a proper list, between GZDoom engine mods, oldschool custom wads or modern standard wads.
But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
I don’t hate or even dislike Brutal. But it definitely ruined mod discussion for a lot of people.Brutal Do- nah just joking, that mod is really something I dislike.
On the other hand last year I did Perdition's Gate and Icarus Alien Vanguard which are possibly much better than the actual Final Doom megawads.
I did this one after Decino started his playthrough and I absolutely love old school japanese cyberpunk.
And I'm rejoiced to see limit removing megawads in a sea of Zscript and Decorate wads working only on modern Sourceports like GZDoom.
You should try Amorphous Euphoria that one of the guy in Auger worked on.
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Amorphous Euphoria
Amorphous Euphoria is an 11 map collaborative episode WAD for Doom II designed for limit removing source ports. The project was led by SuperCupcakeTactics and released on August 13, 2022. It is the first community project made for and by members of the Doom Universe forum.doomwiki.org
I have mixed feelings about Brutal Doom. I don't like dropping it into mapsets that weren't designed for it's gameplay changes, but I enjoyed my time with Extermination Day, which is made around it.Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
I wish I could react multiple times. This is super useful and awesome.Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.
Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.
Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
There's a lot of good pulls in here.Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.
Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.
Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
I'll be honest, I used to really like Brutal Doom around the v17-v18 in the early to mid 2010's and it helped getting me into that old FPS but after a while I started to feel that it was not as great as people claimed it to be.I don’t hate or even dislike Brutal. But it definitely ruined mod discussion for a lot of people.
Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
And when there's a new mod or Megawad people are telling how it's not compatible with Brutal Doom which is getting seriously annoying after a while.I have mixed feelings about Brutal Doom. I don't like dropping it into mapsets that weren't designed for it's gameplay changes, but I enjoyed my time with Extermination Day, which is made around it.
Absolutely. While I am all for having teens getting introduced to the classics I feel that it's an "unauthentic" experience to give to them.Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.