PC Favorite Classic Doom mods?

Ghostbusters Doom was my first ever introduction to Both Doom mods and Doom itself when I was only a wee-child
 
If we're talking classics then Scythe 1 and 2. BPRD's The Mucus Flow is very special too.
 
I've kinda slept on classic Doom as a whole, it was one of those games I knew about but never really played as a kid. Still not particularly into it, but my boyfriend did drag me into DoomRPG and we played quite a lot of maps with it. I had a really fun time, would recommend. I think we had another mod or two with it as well, but I can't remember for the life of me.
 
Samsara is cool, especially when playing multiplayer because of all the other classic FPS characters in it.

I like Pirate Doom a lot.
 
If we're allowed to list somewhat newer Wads then Ancient Aliens, Eviternity, Back to Saturn X, and Sunlust.
 
Total Conversions or deep gameplay mods are also my favorites.
Ashes 2063 is an absolute winner (without peer, in my eyes).

As for gameplay mods, Doom Roguelike Arsenal is incredibly fun (make sure to add the class expansion submod) and I personally recommend you play it with a level generator.
 
I remember 12 year old me downloading wads from one of those file sharing programs and getting a virus
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Remind me to come back later with a proper list, between GZDoom engine mods, oldschool custom wads or modern standard wads.

But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
 
No End in Sight is a favourite of mine. The map Wartorn Precinct is an absolute ball-buster, but an excellent challenge for UV Max. In fact, the whole final episode of the map pack rules. I also grabbed D!Zone Gold, and, while yeah alot of them are pretty crappy, it's cool to see burgeoning mapper creativity in some of them. And the text files that accompany them are pretty endearing.
 
Brutal Do- nah just joking, that mod is really something I dislike.


On the other hand last year I did Perdition's Gate and Icarus Alien Vanguard which are possibly much better than the actual Final Doom megawads.

But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
I did this one after Decino started his playthrough and I absolutely love old school japanese cyberpunk.

And I'm rejoiced to see limit removing megawads in a sea of Zscript and Decorate wads working only on modern Sourceports like GZDoom.

You should try Amorphous Euphoria that one of the guy in Auger worked on.

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Remind me to come back later with a proper list, between GZDoom engine mods, oldschool custom wads or modern standard wads.

But if I have to pick just one: Auger;Zenith, the cyberpunk themed megawad. Thatsmy favorite one.
I’m reminding you.
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Brutal Do- nah just joking, that mod is really something I dislike.


On the other hand last year I did Perdition's Gate and Icarus Alien Vanguard which are possibly much better than the actual Final Doom megawads.


I did this one after Decino started his playthrough and I absolutely love old school japanese cyberpunk.

And I'm rejoiced to see limit removing megawads in a sea of Zscript and Decorate wads working only on modern Sourceports like GZDoom.

You should try Amorphous Euphoria that one of the guy in Auger worked on.

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I don’t hate or even dislike Brutal. But it definitely ruined mod discussion for a lot of people.

Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
 
Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
I have mixed feelings about Brutal Doom. I don't like dropping it into mapsets that weren't designed for it's gameplay changes, but I enjoyed my time with Extermination Day, which is made around it.

I gushed about it a bit on my recent article, but you owe it to yourself to download the Eternity Engine sourceport and play Heartland. One of my favorite partial conversions ever.
 
Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.

Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
 
Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.

Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
I wish I could react multiple times. This is super useful and awesome.
 
Okay, I've been reminded! Taking a break from grindin on Warframe to go down my saved wad list for some of the best one I've played before. These will vary wildly from old classics, with vanilla compatibility, to modern wads with full usage of MBF21 specs, and anything in between. And some of these I haven't finished yet. Assume sequels and continuations when not explicitly mentioned too. Personal favorites marked in bold.

Ancient Aliens, Abcission, Ad Mortem, Akeldama, Alien Vendetta, Anomaly Report, Bring Back the 90s, Back to Saturn X, The Darkening, Dreamcatcher Apparatus (DBP 47), Doom 64 in Doom2, Doom the way id Did, Eternity, Eviternity, Freedoom, Into Sandy's Cities, JPCP, Liminal Doom, Lost Civilization, Machete, Memento Mori, Obzen, Requiem, Reverie, Scorn, Speed of Doom, Struggle-Antaresian Legacy, Tetanus, Violence, Antaresian Requiem, Baculus, Chronicles of Ghosttown, Crusader, Deathless, Eldritch Voyage, FlesHarmonic, Haunting Hollow, Hellbound, MindBlood Genesis, Nostalgia, Reverie, RYLAYEH, Scythe (and 2), Sunder, Sunlust, UAC Ultra, Unhallowed, Valiant, Vanguard, Whitemare.
Some of them I played with additional mods! And I have to mention again, Auger;Zenith.

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
There's a lot of good pulls in here.
 
I don’t hate or even dislike Brutal. But it definitely ruined mod discussion for a lot of people.

Leave its community to do their own thing, I say. The rest of us will be over here and probably be much happier as a result.
I'll be honest, I used to really like Brutal Doom around the v17-v18 in the early to mid 2010's and it helped getting me into that old FPS but after a while I started to feel that it was not as great as people claimed it to be.

I just dislike how people (who barely play Doom) pretend that it de facto replaces the original game and repeat that one quote about one of the devs (Romero I think) telling that if BD came out in '93 it would've destroyed the Video Game industry.

I have mixed feelings about Brutal Doom. I don't like dropping it into mapsets that weren't designed for it's gameplay changes, but I enjoyed my time with Extermination Day, which is made around it.
And when there's a new mod or Megawad people are telling how it's not compatible with Brutal Doom which is getting seriously annoying after a while.

I don't like when it messes up the map balance so I think if I wanted gore and blood sprinkled over Doom I'd rather use Ketchup/Bolognese/Nash's Gore Mod to get the aesthetic of BD without the balance change.

Project Brutality tried to be Brutal Doom++ but sometimes I'd say that less is more.

That was my "small" rant about BD.

I will probably try Extermination Day someday...

Also yeah, Brutal Doom is cool and all, but it made way too many edgy impressionable 14 year olds think that this is all that classic Doom modding is about, and think the only way to play it is by loading gigabytes worth of mods into GZDoom and crash your computer in completely unbalanced combinations. While I DO enjoy doing that, there's 30 years of incredible Doom community creations to explore using good old vanilla gameplay sourceports, and I grew to appreciate that a lot more.
Absolutely. While I am all for having teens getting introduced to the classics I feel that it's an "unauthentic" experience to give to them.

My other "small" rant is how GZDoom is basically a Frankenstein creature of a sourceport to the point I almost consider it more like porting Half-Life 1 to the Source engine, same game but a largely different engine that adds a lot more features. And to be honest I'm not fan of the default options like making every sprites blurry or how resolution is dynamic without having any preset left...

GZDoom is good for advanced maps and gameplay mods but objectively is one of the worst for vanilla experience compared to Crispy Doom or DSDA.
 
Absolutely agree, Ikagura. GZDoom is more of it's own moddable game engine, that just happens to use Doom as a base. Mods and new games entirely can be created on it, and you could technically play classic Doom in there, but unless you really know what you're doing with the settings, it won't be anywhere close to the vanilla experience.

I am a huge fan of tinkering with mods in many games, but after a while, I just get the itch to get back to the OG, you know? And besides, a lot of the time you can tell when a wad that was designed and balanced for vanilla Doom doesn't work well with the mods you picked, either becoming too easy or almost impossibly hard. I just want to play the intended experience now.
 

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