Emulation vs. Original Hardware

Greetings.

Just this weekend, I got one with a PSX and a Nintendo 64 after many years of emulating all the retro systems, and I have to say that although the first few hours with those systems were pure fantasy, I think I'd still stick with emulation.

Based on my experience and perception, I think emulation today is just as good as the original system, except for the feel of the CD or cartridge format. But in every other way, it's better. For example, it lets you use any controller you want, add filters, improve the image, or leave it as it was before. It's all faster and more practical.

For me, both are wonderful, but if you don't have the right place and the right tools for the original systems, it's a hassle.
From a practical point of view emulation is the superior choice for most people. I would like to see the appearance of clone hardware reproducing old systems at a board/transistor level. I feel like that's the ultimate best way to preserve games as we go forward.
 
From a practical point of view emulation is the superior choice for most people. I would like to see the appearance of clone hardware reproducing old systems at a board/transistor level. I feel like that's the ultimate best way to preserve games as we go forward.
https://emulation.gametechwiki.com/index.php/Emulation_accuracy#Transistor-level_accuracy

My guess is something akin to an ASIC (https://en.wikipedia.org/wiki/Application-specific_integrated_circuit) on a per-console basis. From what I can tell, it would be something like getting a core from the MiSTer FPGA project once it's been perfected and converting it to it's own specific piece of hardware. It couldn't be altered after that (and I'm not sure if it's plausibly cost-effective as a value proposition to the consumer).

But as a static piece of technology frozen in time, it would effectively act as a culmination of decades of reverse engineering we've learned from emulation development in the form of a locked-in, unchangable piece of extremely accurate interactive hardware.

You know... a game console!
 
I gave up on CRT TVs years ago. Just got a cheap SCART to HDMI upscaler on Aliexpress to play my old consoles. The rest I stick to emulation.
 
Personally I believe that original hardware with flash cards or an ODE is the best way to go. You gst the tactile feel of the original controller and the best way to play any game you wish.

THIS. This is where I've been standing for years now.


For the consoles I have, here are my setup for each of them:


ConsoleSetupTV Connection
Mega Drive / GenesisCheap chinese flashcardSCART to HDMI non-passive upscaler (720p)
Super NintendoCheap chinese flashcardSCART to HDMI non-passive upscaler (720p)
PlayStation 1PS1 Classic Edition with ERIS (CFW) and a 64GB thumb driveHDMI
PlayStation 2OPL installed on Memory Card;
Games loaded from internal HDD (fat model)
Cheap HDMI adapter (component cable available if I'm feeling fancy)
PlayStation 3HEN (kinda of CFW);
Games loaded from internal HDD
HDMI
Sega SaturnSaroo cartridge (ODE) with 64GB SD card;
modchip installed so it can run burned discs to if I want
SCART to HDMI non-passive upscaler (720p)
Sega DreamcastGDEMU (ODE) with 32GB SD cardCheap HDMI adapter
WiiSoftmoded with Modmii;
USBLoader GX to run games on external drive
Cheap HDMI converter
(component cable available if I'm feeling fancy)

Not gonna include 3DS, GBA, and GBC but assume they're all softmoded too.

If someone needs helping on the matter, don't shy away from asking on my DMs.
 
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Nah doe dog. Emulation, 100% of the time. The only time I play my actual consoles is to make sure the stuff I make works on them. Ports and whatnots, especially if porting something new-old like Eyra on Genesis to Dreamcast or some such. Got to test them on hardware. Otherwise, nah.

They're slow and super limited.

It's crazy to me y'all have time to play a game properly. Maybe I'm super old here. If I'm playing a SNES JRPG you best believe I'll be having no walls here and there and no rando battles here and there because this fool hasn't the time to grind for BoF properly anymore.

I'm gonna cheat, I'm gonna let FMVs play but I'll fast forward the boring bits to the climatic bits, I might stretch or mess with aspect ratios, if there's an HD upscaling of some kind you best believe I'm gonna do it, and if I am playing a fighting game or some such and don't feel like putting in ten button combos or whatever I might make me some macros and throw the whole combo on one button. Oh man I missed a chest? No worries, rewind. Got'em.

That way I can beat a game like Final Fantasy pick a number in a month or two with just a few minutes to play each time.

Actually ... shit ... I play emu 100% of the time because the only time I play video games is when the old lady and dotters are in the bathrooms getting ready to go someplace all at once. Because, otherwise, you know those girls keep an old fool busy.


Legit just want to get to wave 27 in joust but I'm leaving to go pick one up two minutes ago!
 
I prefer both, but I've always been more faithful to play on the original hardware than playing through emulation, I'm not saying that emulation is bad, I discovered too many games thanks to it, but having the console and the original physical games is very special for me: seeing the manuals, art covers, the disc art and posters make you appreciate the game more as you play it, but I'm aware that not everyone can get the console and some original games (including me), so I also go to emulation.
What I am against are the so called “savestates” in the emulators, I have never used them and I never liked them at all!. :)
 
Emulation is definitely extremely valuable and useful, especially as original copies and hardware get more and more expensive, but personally when I play through a game start to finish I like playing on original hardware (or at least something close enough like an fpga system) when I can as I find it really relaxing to play through a game on its own thing. I will say though for me, its more about the actual setup I'm playing on than it is about the thing running it as long as it isn't noticeably inaccurate.
 
Emulation is definitely extremely valuable and useful, especially as original copies and hardware get more and more expensive, but personally when I play through a game start to finish I like playing on original hardware (or at least something close enough like an fpga system) when I can as I find it really relaxing to play through a game on its own thing. I will say though for me, its more about the actual setup I'm playing on than it is about the thing running it as long as it isn't noticeably inaccurate.
It's a cool experience, but getting there is increasingly way too much trouble for most people. That's why I want clone hardware.
 
I like the hardware more, enjoy the original, but these days emulation is so good that I prefer it today.
 
original hardware is for purists, speed runners, tournament players

for casual players emulation has caught on dramatically in the last 15 years
 
original hardware is for purists, speed runners, tournament players.
Aren't some tourneys and speedruns tolerating one specific emulator?
 
I'd happily build a collection of retro consoles and video games if I could—vibes that modern consoles like the PS5 can't even give you if you paid a kidney for them. But at the same time, I'd continue to use emulators.

For consoles, I'd go straight for action or sports games, while emulators would focus on RPGs and JRPGs (which take time, and LUCKILY there's a Turbo Mode).
 
For me, it really depends on several factors, especially the type of console. Emulating a Game Boy or Game Boy Color game on a big screen just looks bad, even with the best filters in the world. On the other hand, NES or SNES games look good either way. Let’s be honest, emulation is still the most accessible option. Without a CRT, PS1 and N64 games don’t look great, but N64 emulation in particular is still pretty rough compared to PS1. In that case, it might actually be better to get the real console for N64, although it can be quite expensive nowadays. As for the DS, it’s almost unplayable because of the touchscreen, except on a phone. One of the advantages of PS1 and PS2 emulation is that you can even use texture packs to smooth out the graphics, on top of the modern filters we have today. So for me, I’d say it’s 50/50 , it really depends on the console.But overall, I lean more towards emulation.
 
Emulation and original hardware offer fundamentally different approaches to experiencing retro games, each with its own advantages and limitations. Emulation provides broad accessibility, allowing users to play games across modern devices with enhanced features such as save states, fast-forwarding, and support for fan-made modifications or translations. It plays a key role in digital preservation, especially for rare, region-exclusive, or discontinued titles, and is generally more cost-effective than acquiring vintage consoles and physical media. In contrast, original hardware delivers a more authentic experience, preserving the tactile and visual elements of gameplay as originally designed, such as the physical act of inserting a cartridge or the distinct display characteristics of CRT monitors. However, original systems are subject to wear and degradation over time, and may require maintenance or specialized equipment. Emulation can introduce technical inconsistencies, including input latency or audio discrepancies, depending on the software and hardware used. From a legal standpoint, using original hardware with licensed games is straightforward, while emulation often exists in a legal gray area, particularly regarding the distribution and use of ROMs and BIOS files. Ultimately, the choice between emulation and original hardware depends on whether the priority is convenience, preservation, or fidelity to the original experience.
 

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