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Yeah exactly, it's all different forms of stimulation that trigger the same final dopamine hit in the end, and it's unique to different people. Some people prefer the more immediate action game hit or some other people want to get the same effect as reading a hopefully good book through a more narrative driven game. They're not mutually exclusive either, I like both Stardew Valley and Ninja Gaiden Black which is why I used them both as examples. Sometimes I want mastery dopamine by clearing Pierre's money out through selling min-maxed potato harvests and iridium tier wine in a much more laid back way compared to Ninja Gaiden, you know?Yeah there's an interesting discussion to be had about the different dopamine incentives connected to playing video games. It is interesting because some of these incentives can be at odds with each other.
One of the examples of incentives would be the training your brain to understand and counteract a pattern from an enemy in a video game. That would require using your hand eye coordination skills and pattern recognition which is relevant to fighting games and action platformers. As you learn more about the enemies in the games and their patterns and train your motor skills to handle these, there is a certain dopamine rush to improving in that case.
Another incentive would be in more strategic games. Like you mentioned Stardew Valley, where you play the game and understand the most efficient way to manage the economy of your farm. Same thing with strategy games where you learn the most optimal strategy or build your character to a certain power level and move your units in a way where the CPU cannot counteract you. This takes learning about the rules of the game and progressing to unlock skills. That also stimulates the brain in its own way.
But there's a third element to the motivators to play the game. Simply progressing through a game and seeing more of a story can be a motivator in of itself and it can be at odds with the other motivators. For some the primary motivator is to see the end of the game and not being challenged or enjoying the journey, so they rather play on easy mode and accomplish that goal. Its perfectly fair, especially since some games are beyond certain players skill level or hand eye coordination skill.