What can be said about this VERY unique system, some might say that there will be no other system like it (me, I’m saying it), the fact that it had two screens was really innovative for the time, and something that was never replicated since. So, in this article, I’ll tell you why the DS is my favorite console and explain to you why it’s concept transcends time.
The development for the DS started around 2002, following a proof of concept by the at the time president of Nintendo, Hiroshi Yamauchi, wanting to create a dual-screened console, using as inspiration the clam shell design of the Gameboy Advance SP, and wanting to make the console innovative for its time, expressing the desire to put Nintendo back on the map as the forefront of innovation that they have lost to time due to playing it safe in the years prior to it, a philosophy they maintain even nowadays (for the better or the worst). In May 2004, at E3 2004, the console in its prototype form was shown for the whole world to see, and the person to present it to the eyes of the public was no other than Reggie Fils-Aimé, he wasn’t even the president of Nintendo of America at the time, but he was excited to show the world what they have been working for 2 years, later on July 28, 2004, they revealed a sleeker, more refined design than the one shown at E3 that year. It’s worth mentioning that Hiroshi Yamauchi made a statement during the time frame that can be translated from Japanese as: "If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell.” And succeed it did… Way more than Nintendo could have hoped for.
The Nintendo DS launched first on America, something before never seen from a Japanese product, on November 21, 2004, on the other hand the console was launched in Japan on December 2. It was launched with little to none fuzz on Japan due to cold weather, some sources say.
By the end of the year, the console would sell 2.84 million worldwide, and by the end of 2005 it would sell 14.43 million worldwide, and by the end of the console’s life span, in 2013, it sold a whopping 153.98! (If we count all the DS models and revisions through the years).
But how was the DS? Well, see it for yourself!
It’s fucking ugly! I have yet to meet someone that likes the original DS design, you can say it’s nostalgic and even I would probably own one if I could get it for a good price, but all in all it’s ugly as fuck. Even Nintendo knew that was such a shit design, that 2 years later, they released *another* model for the DS, the Nintendo DS Lite
What is up with Nintendo releasing Lite versions of their consoles that are SO MUCH better than the original release? The DS Lite is an incredible update to the original DS, I have never seen such a glow-up from a console before. It looked better, it felt better, had brighter, better screens and a better battery life span, and best of all, it was cheaper! For some reason, the DS Lite was US$129.99 while the OG was US$149.99, 20 bucks less and that made a huge difference back in the 2000s (hell it makes more of a difference nowadays). But a console that was a direct update from its original being cheaper? That was unheard of, and might I say, it revamped the console to the public. Ok but what about the other ones? The DSi and DSi XL? Well personally, I had very few interactions with it, considering that I only had the DS Lite before getting a 3DS, but it is worth mentioning that it was the next logical step for the DS family line, it introduced 3 cameras, one on the front, two in the back, and a proper OS and Live Area for easy access to multiple games, oh and how could I forget, the very first iteration of the eShop (it wasn’t called the eShop back then, but it was a precursor to it), and the very weird decision to remove the bottom pack, which allowed to play GBA games natively. Overall, two great consoles that added a lot, but removed a crucial feature that offered GBA owners and incentive to buy the DS, but I guess they could settle for the DS Lite, I sure did since, personally, I didn’t see too much value into the DSi.
The DS’s design resembles the Game & Watch multi-screen games, like the old Donkey Kong and Zelda. It’s button layout was the basic one we have nowadays for every controller, but back then it was rare to have a full 6 button layout on a handheld (four lettered face buttons and two shoulder ones), it also had stereo speakers, a first for a Nintendo handheld, and a microphone located near the power button that functioned as a method for chatting online with other players, or its more common usage, for gameplay sensitive context. And now, we arrive at the differential of the DS: its two screens.
So far through this article, I have been objective about the DS, things about its release, design, model differences etc. But I feel like we have crossed a point where things get a little more abstract, since I’d like to present the nature of the console it will be hard to not discuss the things that I PERSONALLY like about the console as a whole, having said that allow me to present to you the genius of a console dedicated to having two distinct screens that work in tandem with the games.
The concept of having two screens that work together at the same time on a system was beyond revolutionary, it’s a concept that we can see nowadays with the ever-increasing gaming setups with two monitors, “why does so many people prefer two monitors?” I used to think when looking at these setups, thinking it was a bit overkill to have this much access to visual information… But then it hit me, “visual information”, of course! You can have one display be your active workspace while the other acts as a more passive source of information, instead of tabbing in and out of different pages on your computer, you can divide the attention of information between the two screens, not needing extra button presses to cycle through information. And that, ladies and gentlemen, that is what made the DS for me.
The HUD (Heads Up Display) has become the number one enemy of many gamers in modern times, why is it so intrusive? Do we need this much information at the given time? Why do I have a Piss-o-Meter? Jokes aside, modern gaming has “solved” the problem by giving us all we need right in front of us, so we can’t complain about not understanding game mechanics… Right? Well… I will argue that this was an issue that was solved with the DS, no I’m not kidding, let me explain. Many will say that the purpose of the bottom screen on the DS was purely for touch controls and that was the whole gimmick of the DS, I disagree since in many games we can se that the bottom screen was used for other, less interactable features, but helpful nonetheless, please take a look at the following examples: (examples)
See how the game Castlevania: Portrait of Ruin, is played primally on the bottom screen, leaving the top screen for exclusive usage for the map, and if you press the select button, it changes to the enemy stats that you are fighting against. Many will say “Ok that’s fine, but it could just be an option on the game’s menu” and that’s completely valid, but I would like to exercise a thought process here. Here is what would happen in a game with no dedicated map screen, “Damn, where am I?” > Opens the menu > Cycles to “Map” option > Checks you position > Close the menu (sometimes you have to back out all the way to close it) > Resume gameplay. Now let’s look at the example given previously, “Damn, where am I?” > Look at top screen > Check your position > Look down again > Resume Gameplay. Waaaaaay less steps for the same result.
I would like to call this example the “Static Display” given that it requires minimal to none input from the player for ease of access to the map or other features the game might provide.
Another example would be this:
In Mega Man Battle Network 5: Double Team, we have a more tact approach for the bottom scree, this time the action is on the top screen, while using the bottom screen for easy to access information, and on top of that some extras that are exclusive to this version of the game. You can modify your folders on the bottom screen, dragging and placing them on your active battle hand, and while outside of combat you have a little Mega Man.EXE companion to help you through some of the real-world segments, isn’t it nice?
I would call this “Dynamic Display” since it does require input from the player, but it’s not active in-gameplay input, the game won’t ask you to finger the bottom screen in the middle of gameplay.
And for the last example, I’ll give you a game that I played last year that perfectly utilizes the bottom screen to the fullest:
This game is awesome, it’s janky as hell, but it’s soooooo much fun. Except from the movement that you still use the D-Pad for, all the actions of the mechas are done utilizing the Fisher Price-esque control panel. Pull a lever, you move the arms. Pull a trigger, you shoot its gun. Push a button, and it’ll drop its bombs. This game is just pure kinetic fun, pressing buttons and figuring out what each lever and slider does on the machine, no mecha is like the other so you have to try them all to figure out what they do and specialize at.
This one is pretty obvious, I would call it “Active Display” since you need to interact with both the bottom and top screens to move around and use your mech’s abilities in game, you can’t opt to use one screen over the other.
And that about wraps it up for MY thoughts on it… But we are not done yet, for you see I’m not the only one that owned the console, well I’m pretty sure YOU also did, dear reader! (I’m banking on the fact you did) So that’s why I asked you all on the forums about it, and you all have been heard!
Here is what RGT thinks about the DS:
Exactly what I said during my article, I wrote half of it before having the Ideia of featuring other's comments on it, interesting how some reached the same conclusion.Loved it and still do. When I was a teen it was THE handheld! My favorite model is the Lite. I skipped the DSi back then because the GBA slot was still a big deal.
Very interesting take, I prefer my New 3DS XL over the older DS family line so I would never sell it, but everyone has different needs and yours was simples. Without a doubt, the multi-media aspect of it was really cool, like I mentioned earlier in the article the DSi was the prototype for the future 3DS OS, much more robust than the DSi.The DSi was my first console. I got the blue one for Christmas including a copy of LEGO Harry Potter. After a while my dad bought a R4 card, with which I played Sonic Rush and a bunch of other games. Pretty fitting for someone who is now here on this website, I'd say.
I also really liked the multimedia capabilities of it. Playing music, recording stuff, making pictures or videos. Was still pretty young, so the VERY limited internet browser didn't really click with me at the time, as it was really slow and the only thing you could reliably do was browsing Wikipedia.
The multiplayer games were also pretty fun. I remember playing Mario & Sonic Winter Olympics with friends and having tons of it. They did have the OG DS and back then I found it pretty cool and spacey looking. Both great consoles and it's no wonder why Nintendo held on to the dual screen system for so long.
I still got the thing, even though I had a 3DS XL and later the New 3DS XL (those are both sold).
That's one of my main gripes with the bigger models... I might be tall (6'2 feet, 1,90 meters) and my hands feel more confortable on a bigger console, but due to it having a off-center point of mass, playing it on the bed with my body to the side does strain my hands a little more than usual, since the top screen lever motions the rest of the console down with it.I have a thought on holdability.
The earlier models of DS were more compact, but still had a different balance from the more centered Gameboys before it.
I felt like I never got used to how strange it felt to hold compared to the Advance, a problem that presented itself more as the weight of the units increased as did the overall dimensions.
Also, hell yeah. Was gifted a Galaxy Purple 3DSXL for Christmas a few years back and have done the same.
Such is the magic of the earlier models, the fact that you had a whole new library along side the new releases for the DS, it made it a power house not only for the handheld side of gaming, but in general. I'm glad you felt the joy of using the whole capacity of the DS, not many games use everything it had but Another Code was one of the few games that hit it out of the park.The original Nintendo DS has been my first console ever, I was amazed by the fact you could "touch" the game, making things happening inside, and you could also blow inside the microphone ("Another Code Two Memories" used those features perfectly and naturally, and that was my first DS game, I saw some screenshots on an advertising paper and I immediately decided I wanted it).
I also loved the aesthetics of the console, that metallic grey is quite elegant and technologic.
Also, it allowed me to (re)play both "Riviera" and "Final Fantasy Tactics Advance" on real GBA cartridges, until then I only played them on emulator on pc but owning them physical has been a joy!
Yeah... Very strange decision on their part, I don't know if it's because the newer technology entered into conflict with the older GBA hardware, or they sacrifised the port for newer features or what not, real punch in the gut for the people that still had their GBA games and wanted to wait it out to see what else big N was cooking before commiting to the console.I had a beautiful and stylish red DS Lite. It's given me many, many solid hours of fun and felt like a true evolution of the GBA. It's just a pity they later removed the GBA slot from newer units, as being able to utilize one's Gameboy Advance library on a newer, better portable was a nice treat.
Amen brother. I did mention it was about the DS, but there where no restrictions to talk about the 3DS whatsoever so I'm glad some still touched some of it's features in the thread, and while yes the 3DS wasn't as innovative as the DS, it was the much needed next step into the power department, giving us much better 3D models over the janky DS ones from most 3D games it had. (Not even Mario 64 DS was safe from this)I love the DS family. I think it was a bold move at the time that paid off very nicely. The original DS was an explosion of creative and unusual game ideas, and it brought genres like visual novels to the forefront for the first time. Ironically the 3DS was way less experimental (and the "3D" feature went underused), but it still had a very strong library of RPGs mostly.
A lot of people called the DS a "gimmick" and while yes it had it's moments of terrible controls for the sake of a gimmick, I would say that 90% of it's games had great gimmicks that enchanced the gameplay, hell we have WarioWare Touched, a game that has to be entirely played with touch controls.i may be biased, but i really think is a really solid console that balance perfectly a gimmick with a great catalog. I will defend this to dead, touch controls can be very good for gaming and the dual screen setup is very good for some games. Is just that the DS kinda nailed it and then when Nintendo tried to reinvent the Wheel the 3ds happen with their questionable 3D gimmick (Still love the games though) and then the wii u with its awful clunky setup (but some games can be fun on the wii u, but the DS make some of their gimmicks way better)
Due to the unorthodox nature of the DS, many of it's games where developed with it's uninque features in mind, they play fantastic on original hardware, but any attempt to replicate it on a hardware that doesn't even have a second screen, it completly falls apart. You did mention TWEWY, and even though it has a re-release that fixes those issues, it's not the same, the combat was too watered down or even reformulated to make it work on modern consoles, which honestly it's fine if it means other can have a chance to play it.The DS was one of the first consoles I ever owned. It's a great handheld with a lot of great games, although one thing about it that irritates me is that you basically can't get an ideal experience with any DS game unless you're playing it on original hardware. Emulating any game on the console that actually takes advantage of the dual screens or touch screen (i.e. TWEWY) is always frustrating in some way or another for me.
I also think that the older and smaller models for the DS where great for portability, the fact that you could fold it and it would have the lenght of a modern day phone was amazing for the time, made it perfect to shove it inside your pack and carry it around school or work.I never actually owned a Nintendo DS but I did play on my cousins ds once during a trip and I've emulated on DS. From what I can gather, it's a good console even for it's time and up to today, the introduction of the pen to control certain aspects of the DS including certain games is quite unique, but it can be a bit of a hinderance for some games on the DS. The portability was pretty cool as well, the fact you could just take it out of your pocket and start gaming is cool and I really like that about the console. This is mostly my personal opinion, I think the DS is a solid console, I'd give it a good 7.5/10, a truly memorable and nostalgic console.
And speaking of phones, it is still lighter than most modern day phones! I don't know about you fellas, but I can't play mobile games, not because they are bad, but because I could be playing something else on my DS lol.never owned the original
my sister had a lite but barely played it
dsi, old 3ds, new 3ds, 3ds xl ... yep those i still or had owned at some point
lol ... no pun intended here ... i forgot how light the dsi was compared to current smartphones !
i think what i really liked the most out was just the simplicity of the design and along with other things ... yes !
That's another point, the values for DS in some contries have gone down since they are no longer the hottest item, so if you're interested in getting one after reading this article the best time would be now, before the scalpers find them and re-sell them for 20x their original price.Taughts on it ? One of the best handheld ever with a big library of dang good games and my favorite series started there. But also be able to play GBA games making the library even bigger.
Also today as a retro gamer a NDS is cheap like 30-40 bucks compared to 200-300 bucks for a 3ds and yes that what they go for in my country.
This was a sentiment echoed by many. A lot still felt that the DS family system was canned too soon, since it was soo unique and there was still room for growth, maybe making the screen a little bigger? Maybe making them both OLED? Maybe even making the CPU better, alloweing it to run stronger and better games, who knows, all I got to say is that Big N really dropped the ball by... Dropping the DS too early.The ds was my first console, I loved it so much, although there was a lot of shovelware for it, but it was good fun. I remember my sister letting me have a file on her Barbie dog game, but I only got to have the lame dog which made me a little bitter. Also played a lot of the Littlest pet shop games. (Some great games on there too of course, like “Locks’ Quest”)
I was more attached to my 2ds, yes a 2ds the ones that don’t close because I wanted one of those instead of the 3ds because the 3D hurt my eyes. Looking back I think it was ridiculously simple of me, I even knew I could just turn it off.
I love the design of the Ds/3ds it was so disappointing when the switch was released, it was baffling to me how big it was; How they took away the second screen. I still would have liked something closer to the Ds but there’s no point to dwell on it.
Absolutly. There are older gamers than me in these forums so they grew up on the SNES, N64 and GC era of gaming and can challenge both our statements, but I can say that the ammount of variety the DS had was, and still is, unparalleled than most modern and old-schooled gaming consoles, the DS literally had it all.Simply put, I think the Nintendo did a WHOLE lot more than the Wii in so many compartments. Sure, the Wii had a more family friendly, and larger audience, but the way this console brought up lots of various games and communities of all kind, is truly astonishing. As much as I love the Wii and it's games, I think this console is still one of the best Nintendo has made.
(P.s. The Wii home menu is still a vibe, I loved the little animation each game had before selecting it)
And so, I would like to end this section with these two comments that have been made in the thread, the latter a response to the former so they compliment each other.
I posted this years ago... And I still stand by it:
The Nintendo DS is a console I have never paid much attention to: it was always too pricey for my liking and not too well-suited for my tastes, since I'm basically incapable of looking at portable devises without having to get them uncomfortably close to my face - something that's really not recommended for gaming.
But things have changed and now I have found a (paid) emulator that not only runs beautifully on ALL my devises (from my very first smarthphone from 2014 to my newest tablet) but also allows me to broadcast the screen onto larger displays if I so desired (which I do. Massively).
This opened a whole new world of gaming for me and I was eager to give it a try... it didn't work quite as nicely as I expected, but I'll say something very positive first: I found my all-time favorite RPG on the Nintendo DS: Dragon Quest IX: Sentinels of the Starry Skies, a game so awesome that I have beat it THRICE already, with some more playthroughs waiting to happen in the future.
The problem is that this was one of the only games "mature enough" to embrace the DS's gimmick without falling into it.
And what's the gimmick? Touchscreen gaming.
Before you say it: Yes, I do play touchscreen games on my phone and thoroughly enjoy them, but that's because they don't have twelve or so physical buttons right there, teasing me but rarely coming into play. Most Nintendo DS games that I have tried fully commit to the touchscreen gimmick, completely forgetting that they have controllers to begin with (some of which never even utilize these buttons during gameplay). It is jarring and not too well-suited for the styles of games ported into the system.
Take "Brothers in Arms" and "Call of Duty", for example. Both of these are excellent games, but they both expect you to feel your way around with the touchscreen and end up being very awkward as a result: how do you feel about having to steer with your fingers whilst also having to push the L or R trigger to fire your gun, all while being shot at? Both of them have the buttons for switching weapons and aiming grenades bind to the touch controllers as well. It is AWFUL and I haven't made it very far on either as a result.
Another game that thoroughly disappointed me was "Summon Night: Twin Age". I'm a HUGE fan of the Summon Night franchise and have beaten the first two games on the Gameboy Advance, while eagerly awaiting for the third one to be translated into English. But what I liked the most about those games was completely done away with on this DS installment: these were action RPGs in which most of the challenge came from its rich fighting mechanics, which had you dodging and stabbing your opponents while jumping around the arena on a very engaging way... now it is all a matter of running to the enemies and either tapping them (for melee attacks) or doing some swiping motion (for magic attacks). Do you know how much less involved my gameplay gets when it goes from "carefully jumping around, waiting for the right opportunity to strike" to "drawing a line"? I have made it very far into the game because it still has much of those "Summon Night" feelings that I have come to love, but these are buried under mountains of dirt that make me not look forward to any levels or extended playing sessions.
My all-time favorite driving franchise ("Burnout") also made it to the console and THANKFULLY this one had the sense of using the controllers, but it makes me SICK when the boost is active... someone overdid it and now a CORE GAMEPLAY MECHANIC prevents me from playing the game. That's entirely on me, though, and not something inherently wrong with the game as it was created.
My most recent experiment ("The World Ends With You" - a big enough deal to get an awesome anime adaptation) suffers from the exact same problems as the aforementioned "Summon Night: Twin Age", but I had no previous expectations for it and this one actually feels conceived to work as a touchscreen game, so it ends up working in the end and doesn't fill me with the same sense of dread as any of the others, pushed into the gimmick when it clearly wasn't meant for them (nor were they meant for it).
Ironically, NINTENDO games seem to have escaped from all of that and work perfectly as functional, fun games to play.
All in all, I'm having fun... but something's truly amiss and I would have been pretty pissed if I were an early adapter buying all these games on release without knowing that they'd be so awkward to handle. I guess give many games a try until you find those which work best for you!
all consoles and handhelds face this sort of problem when a new idea is implemented.
games were a novelty when they first came out: they could cost from $20 - $60. and he system even more. that's still the price range for today, steadily climbing to $70 for the high end now. games were made hard to help justifying the price. you'd most likely would only own a couple.
saving wasn't a thing at first; we had passwords that you had to write down. adding the battery powered save option costed money. next system had that built in to the cartridge.
then 3d gaming came around. several games used tank controls for navigation. 360 degree movement is the norm nowadays.
first cartridges, then discs. more storage space.
but these are all things that had immediate and noticeable advantages. all of which are used today.
but after a while, you run out of ideas. then you start experimenting. and then things get bumpy.
motion controls for the wii, touchscreen for the ds. the ps4 had a touchpad on the controller, the kinect.
these aren't necessary for games to work, but does lead to interesting ideas. of course, you have to take those into consideration when making the game engine. some game genres adapt to gimmicks well, some don't. and some of them need extensive testing. summon night is an action rpg. it could use touch controls for gameplay; which it does. but i don't think the developers thought it through. rubbing the screen gets boring after a few minutes. and i don't want to imagine a call of duty game on the ds using touch controls. your hands would cramp up after a few minutes. i like castlevania: dawn of sorrow, but i always dread the boss fights. i don't keep the stylus out when i play most ds games. and its awkward to hold it during the fight.
sorry for seemingly being all over the place. there's a lot to talk about with the various gimmicks that have come out and the all over the place results that arose because of it. i could write many paragraphs about it.
Oof! You guys like to write! More than me even. Guess this is the end of the article, nothing else to be said that haven't been said by me or the others, but I guess there are some that want to give their 2 cents after reading all of this, so type down bellow and give us your take on the DS, and if you want to see more opinions on this console, check out my original thread.
Thank you very much, and take care!
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