Ikagura
Dragon Slayer
I hesitated between posting it there or in the general gaming forum but I wanted to broaden my subject beyond just video games using that style for their HUD and UI.
I used to nick-name it the "early 2000's mobile phone's interface" which is both reminiscent of older consoles back when pixels were large and limited (like on the NES and Gameboy) while keeping that then modern flair of the y2k era (before screens became bigger and tactile).
Some quick examples I've found to illustrate what I mean:
I could also discuss about segmented displays and Vacuum Fluorescent Displays but I'll keep focusing on this.
I used to nick-name it the "early 2000's mobile phone's interface" which is both reminiscent of older consoles back when pixels were large and limited (like on the NES and Gameboy) while keeping that then modern flair of the y2k era (before screens became bigger and tactile).
Some quick examples I've found to illustrate what I mean:
I could also discuss about segmented displays and Vacuum Fluorescent Displays but I'll keep focusing on this.