Dot Matrix UIs

Ikagura

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I hesitated between posting it there or in the general gaming forum but I wanted to broaden my subject beyond just video games using that style for their HUD and UI.

I used to nick-name it the "early 2000's mobile phone's interface" which is both reminiscent of older consoles back when pixels were large and limited (like on the NES and Gameboy) while keeping that then modern flair of the y2k era (before screens became bigger and tactile).

Some quick examples I've found to illustrate what I mean:
ab6d6eba533545688a2f7976fe3f8683.jpg
examples-halfsize.png

square_dot_matrix.png


I could also discuss about segmented displays and Vacuum Fluorescent Displays but I'll keep focusing on this.
 
I prefer the term "feature phone" myself.

I need to find more models with that kind of display.
True, "dumb phone" sounds pretty derrogatory, even if the spirit of the term is to contrast with "smart" phones. I actually don't like the term "smart phone" either; nowadays these devices strike me as highly invasive PDAs. Phoning became almost a lesser function.
 
True, "dumb phone" sounds pretty derrogatory, even if the spirit of the term is to contrast with "smart" phones. I actually don't like the term "smart phone" either; nowadays these devices strike me as highly invasive PDAs. Phoning became almost a lesser function.
And the funny thing is how the first iPhone model was technically not a Smartphone yet and how they predated it.



on a side note I don't even care about Stellar Blade but I like the UI design being a dot matrix
i-havent-seen-much-regarding-the-ui-in-stellar-blade-v0-lsnafey96zhc1.png


Which reminded me of the overall aesthetic of No More Heroes' UI:

no-more-heroes-3-28-10-2020-screenshot-4_0000966574.jpg
 
I like how Suda uses something similar in his games for example some menus in No More heroes 1 forward and in some puzzles in the silver case.
 

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