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Sorry again but no, being different isn't always the right thing to do.My point is look at pokemon it´s been the same shit for decades it could been different on PS2 or and still be a banger and still be family friendly. Reason Palworld became so big because some one dared to make something different with monster catching make something new and refreshing and look even better than the switch pokemon.
Palworld is a great Ark Survival type of game but I simply refuse the franchise to let go the "node-based" level design and the turn bases battles in favour of real time combats in an open world.
Or just make it a spinoff like PMD was.
Pokémon Conquest, Rangers, Snap and Mystery Dungeon were spin-offs, like I said above I'm fine if they're just spin-offs, not replacing the actual gameplay from the mainline entries.That´s why people loved that game it was pokemon esk but diffrent refreshing. Last time Pokemon did something very diffrent was when they combined pokemon with Nobunga's ambition or the Rangers series But when was the last time we saw that 2010 ? well sure we got new Pokemon snap in 2021 but comon it´s was just and upgrade of the N64 games.
You seem to confuse modernity with removing what made the series what it was.People want modern games to be modern if they wanted old pokemon they just emulate it or play on their old GB or GBA or DS or 3ds.
It's the same issue I have with God of War PS4: they've made a different series out of the IP.
Making things more "Modern" for the sake of looking modern is bad. Making something modernised while keeping the core gameplay and principle is better.
You think that sales are the thing that matter? Bayonetta and the Beat'em up genre are niche regardless of exclusivity. Since the PS4+PS5 have a ton of JRPGs on them this would mean that there would be more competition on the platform therefore that would also mean they wouldn't systematically sell well either.I same the same thing for the Xenoblade chronicles and Bayonetta 2-3 if they where not stuck up Nintendos ass they could maybe sold better been better of yet be a bit different. I mean look at poor Xenoblade 3 manage to sell 1.9mill I bet a PS4-5 + PC version that could maybe even sold at least 5+mill.
I don't recall Megaman becoming expensive despite it having one new game per decade since the last one.And we all know what happens with game franchises that don´t sell well they become EXPENSIVE as fuck and maybe never even return what so ever.
You think that Gamefreaks will automatically make better games if they weren't on Nintendo hardware? Are you sure? I think the issue is deeper than that.My point is I believe Pokemon could be equally as big not being locked to Nintendo and maybe we could get the change in the series.
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Any RPG would have worked on N64. The fans from the SNES moved over and waited for a flood of games that never showed up.
Although the N64 still had masterpieces that redefined gaming as a whole (Mario 64 and Ocarina of Time) and that Rareware's games are still memorable to this day while many PSX games were also shovelwares or aged badly because they didn't know how to properly do 3D.The mainstream FF7 TV ad campaign eviscerated Nintendo. People saw those commercials and started jumping ship.
FF VII, SotN, RE, TR, MGS, Tekken 1-3, Crash and Spyro were notable examples but behind them there were a ton of average-to-bad.
FF VII selling itself mainly on the cutscenes is something I don't really like, the base game even without it was good because it was a well made JRPG.I'm not all that well-versed on the system, but I recall there being an uproar when they managed to get Resident Evil 2 ported into the console (cutscenes and everything!), because people were now questioning whether the excuses not to have FFVII in there as well were BS, specially since Nintendo had been teasing that "drive" add-on hard.
What a wild, wild era of gaming.
Today the pre rendered cutscenes aren't that pretty and honestly I prefer in game ones.