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I remember people being really disappointed that there was no proper Pokemon game on the N64, getting things like Snap and Puzzle League instead (fine games for sure, but not what the majority of gamers had come to expect and wanted to have).
I actually don't think that a full RPG on N64 tridimensional graphics was in the cards at all, but seeing just how well the console could make 2D graphics and sprites look, I think it'd have been a pretty cool (even brilliant) effort.
Maybe they could have gone for a less ambitious (yet deeply satisfying) approach, handling it like that same console's version of Harvest Moon (low-poly models over simple backgrounds) and have it all look and feel quite awesome, while keeping the battles confined to the Gameboy style. I think that would have been well-within the system's capabilities and result in something truly memorable, maybe even "restoring" the parts of G/S/C that were cut due to cartridge space when combining Kanto and Johto.
What do you think? Would this have worked at all or were they wise not to attempt it?
I actually don't think that a full RPG on N64 tridimensional graphics was in the cards at all, but seeing just how well the console could make 2D graphics and sprites look, I think it'd have been a pretty cool (even brilliant) effort.
Maybe they could have gone for a less ambitious (yet deeply satisfying) approach, handling it like that same console's version of Harvest Moon (low-poly models over simple backgrounds) and have it all look and feel quite awesome, while keeping the battles confined to the Gameboy style. I think that would have been well-within the system's capabilities and result in something truly memorable, maybe even "restoring" the parts of G/S/C that were cut due to cartridge space when combining Kanto and Johto.
What do you think? Would this have worked at all or were they wise not to attempt it?