Do you like RPG formulas on sports games?

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I personally love the idea of leveling up my players and prioritizing different stats to get a very unique experience each and every time I start a new game or draft/trade for someone to add to my squad.

It really does breathe new life into otherwise same-y experiences and prevents games from getting boring fast, which is a huge plus for me.

My only complaint is that it took a rather long time for this to be a thing across many platforms and franchises, to the point where I don't recall a single Genesis game having this feature.

Nowadays, though? I couldn't do without -- it really is that important for my enjoyment!

What about you?
 
I think it depends for me. I would prefer it to be mostly an RPG and minimal on the sports aspect.

My main example being Inazuma Eleven. I know next to nothing about soccer, but collecting new players and levelling them up. Having them learn and power up new Dragon Ball-esque special moves is so much fun. Also, the DS stylus and touch screen is the best way to play those games.

I don't really want a simulation sports game with some light RPG mechanics tacked on. I feel like a few games these days add light RPG mechanics to stretch out their runtime as opposed to making more genuine and enjoyable RPGs.
 
I like it in Konami's mobile baseball game, because you can increase their level and their special techniques, and when you can see a noticeable difference due to putting the time into boosting that stuff, it's really satisfying.
 

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