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Hello, we've all played at least one game with Aiming Down the Sight as a core mechanic:
Hold Right Click/Left Trigger to properly do what you are already doing.
Some games make it almost mandatory to use this mechanic to properly hit your target, slowing down to a crawl, blurring your surrounding. Realistic? perhaps, but is it fun to you?
What do you think about this mechanic?
I played FPSs before and after the Cododyfication if you want to call it that and sometimes I end up preferring not using ADS. The pacing is much more enjoyable, it can be faster and more frenetic like arena shooters. It being mandatory in realistic shooters like ARMA, Insurgency, near simulations makes sense but other than that it just makes the game slow, the moment to moment engagement boils down to whoever does the ADS first. Not to mention the outrageous lock-on it does if you play them with controllers.
Hold Right Click/Left Trigger to properly do what you are already doing.
Some games make it almost mandatory to use this mechanic to properly hit your target, slowing down to a crawl, blurring your surrounding. Realistic? perhaps, but is it fun to you?
What do you think about this mechanic?
I played FPSs before and after the Cododyfication if you want to call it that and sometimes I end up preferring not using ADS. The pacing is much more enjoyable, it can be faster and more frenetic like arena shooters. It being mandatory in realistic shooters like ARMA, Insurgency, near simulations makes sense but other than that it just makes the game slow, the moment to moment engagement boils down to whoever does the ADS first. Not to mention the outrageous lock-on it does if you play them with controllers.

