Hidden Gem Diamonds in the Rough Episode 1: Crash Bandicoot: The Huge Adventure is a Classic!

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Good evening ladies, gentlemen and everything in between, today we bring you the dawn of a new series of articles, spearheaded by me and in collaboration with the man, the legend, @Jusaiki . A series of articles where we review games we consider to be hidden gems. This first article is the beginning of that. However, next episode will be covered by Jusaiki so please look forward to his game of choice!

So without further ado, new year, new beginnings, let’s not waste time!

What is The Huge Adventure?​

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A surprisingly important segment to have! This is a game some people may have only vaguely heard about, which is fantastic! It just adds to the “hidden gem” factor of it! After Crash went multi-platform, it bounced back and forth between multiple devs. In this instance, The Huge Adventure was handled by Vicarious Vision. Yes, that Vicarious Vision. Humble beginnings sure are interesting, eh?

Like many games around this time, THA follows in the footsteps of Warped, and as such aims to emulate its structure of 5 levels per boss, box gems, hidden gems and time relics. It does not innovate, but it doesn’t have to! As one of our wonderful forum members, Cheela, have said, it was like having 2/3 on a handheld.
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And as the reviewer here, I couldn’t agree more. That’s exactly what you’re getting and I couldn’t be more grateful for it.

So it’s like a handheld version of Warped?​

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In layman terms, essentially yes! Now, let’s level our expectations a bit. While I love Vic with all my heart, they’ve never compared to the big ND. But I do believe that’s to be expected. Vicarious Vision was never a top tier quality studio in and of itself, even the N.Sane trilogy was awkward as hell to play compared to the PSX originals, and arguably inferior in terms of physics, game-feel and overall polish.

But they did an ok job with THA, not only is it a reliable successor to the trilogy but one with its unique wonderful quirks.

Differences?​

At first, not that many. The Huge Adventure plays shockingly similar. You’d be surprised by how much muscle memory could carry over here. All the stuff you expected from Warped, minus the Bazooka and other stuff, are left in tact. It’s very faithful. Although… with some minor quirks that’ll be further elaborated on later during the review.

Wow, sounds awesome! But wait!​

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For all its strengths, THA comes with a number of setbacks. You won’t notice them right away, but there’s something about the double jump… that’s a little funky, putting it tightly. I’ve performed all kinds of tests, and I could not find a consistent reason as to why the game would sometimes eat your double jump input. The game is shockingly precise, so input lag can’t be the problem. Rather, the window is very strange.

To make things weirder, the floating spin jump has an extremely specific trigger that even after beating the game, I still can’t properly nail and it’s not even entirely required in some areas which kinda defeats the point all together.

But for every dud, there’s a stud! Or… something.​

The Huge Adventure is not without faults, that’s for sure. It’s got VV’s usual brand of unpolish, but it compensates with (occasionally) great level design across its 20 levels, fantastic music (more on that later) and generally good vibes. The plot is… wait, why do you care about the plot? Err, moving on.

Wait, 20 levels?​

Yup! Despite not deviating much from the originals, THA opts for having 5 less levels than Warped. Well, debatably anyways. While this is a nice change of pace, it understandably raises a couple of eyebrows. How much actual content is there in Huge Adventure? Let’s break it down.

Actually actually 20 levels?​

This is a very hard no. While the game itself is quite meaty, it features some unfortunate cases of recycling.

See this?
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There’s three of these.
That’s three too many.
And no, none of ‘em deviate. They’re all identical to one another one, with barely a faint change of scenery to justify them being called new levels.

Now this isn’t inherently a crime. But you must understand, this is a review. We’re breaking down a game to its core components. These questions do deserve an answer, irregardless of how it affects the quality. Not to mention, I’ll be clear regardless if this does impact the overall game or not.

But 17 levels compared to 20 doesn’t that bad, right?
Right…?
Oh you sweet summer child, we’re not half done (neither was this game, the more you think about it).
Remember these in Crash?
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There’s 4 of them here. And similar to before, they all blend together. So now what? 7 recycled stages? So only 13 true stages?
Well Yes But Actually No GIF by walter_

There’s also…
Three sewer levels…
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Three ice levels…
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And…

Ok, but does this all really matter?​

Not at all, haha! I’m just taking a crack at it all. It’s all the British sitcoms influencing my brain to make fun of everything, even stuff I like! And I do genuinely like THA! I’m a believer you can poke fun of stuff you love. By the end of the day, this debate isn’t that deep. But I felt some obligation to highlight this merely for curiosity sake, rather than to knock down the game a few pegs. The music is still good too!

No really, the music is REALLY good.​

Hey, wanna hear some tunes?
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Trust me, you OWE it to yourself to listen to the bonus round theme. If not, we’re no longer friends.


This? This is just a casual stroll. How can you not like it? No really, how, tell me!
And this warp room? I’m sorry Warped, you’ve lost your crown.
Do you hate ice levels? Wish they’d end faster? After hearing this, you’ll wish they’d never end!

And now… our swan song, a track so good, it fooled me into thinking the credits don’t loop and that they’re just really, really long!
No, seriously, this author is somewhat embarrassed to admit they spent their last moments staring mindlessly at the screen not realizing the credits until I was like “wait, are they showing the same names again?”, woop!

📝 Final Notes: this was quite… an adventure!​

The Huge Adventure is a game that carries itself with pride. Let’s make that crystal clear. The task of translating the 3D adventures into a 2D handheld must’ve been scary at first, but they pulled it off quite well all things considered, so now we move on to the final tally but first, got any GBA games from your childhood? Why not crash through the comments and leave a huge memory down below!

Lastly, housekeeping 🧹

So it was quite nice grabbing my own footage for once. This might become easier or more challenging based on the game itself. But it was overall quite worth it here all things considered. Lastly, my buddy @Jusaiki is still recovering from covid. Send him your regards. Once he feels better, his episode might drop but for now I’m flying solo so if you’ve got any questions, please fire them away! I’d love to hear your feedback! Thanks to everyone who read this and wish you all the best!
 
Pros
  • + Fantastic transition to 2D!
  • + Nice level design (sometimes)
  • + One decent Boss!
  • + Banging tunes!
Cons
  • - But it was still kinda a rough transition
  • - Three (out of four) terrible bosses
  • - Level recycling is very noticeable
  • - Physics can occasionally feel weird
7
Gameplay
While tight, controls can feel a bit weird sometimes. As if the game eats your input. Combined with weird enemy placements and this can feel unfair at times.
6
Graphics
Visually nice, but still has that occasional GBA jank. Visibility can be a real problem on occasions.
9
Sound
If you don’t like the music, we can’t be friends.
7
Replayability
Not too bad in this front, thanks to relatively light completion requirements.
7
out of 10
Overall
The Huge Adventure succeeds in the most important area; providing a fun handheld adventure. It could’ve done so much worse, so it does deserve admiration for what it accomplished here.
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Caddicarus covered this in his crash bandicoot video. the next 2 games, N-Tranced and crash purple carry the forward momentum and head upwards in quality. you should have an even better time with those when you get ready to review them.
 
As a kid I was like "bleh this is like the lame stripped down version"
But now Im impressed they translated crash onto the gba so well; also it has finally gone full circle because crash was inspired by donkey kong country and this is crash dkc style!
 
As a kid I was like "bleh this is like the lame stripped down version"
But now Im impressed they translated crash onto the gba so well; also it has finally gone full circle because crash was inspired by donkey kong country and this is crash dkc style!
Very well said. It carries those qualities too.
 
As a kid I was like "bleh this is like the lame stripped down version"
But now Im impressed they translated crash onto the gba so well; also it has finally gone full circle because crash was inspired by donkey kong country and this is crash dkc style!
a lot of stuff is more impressive when you're older than when you are the intended audience. i noticed a very hilarious joke in ed, edd and eddy when i was re-watching the show last year. double d has eddy make a promise or something in one episode, eddy says " i'd swear but standards would allow it." i chuckled quite a bit at that.
 
This is the BOMB! The GBA was truly ahead of it's time
Vicarious Visions is great at making portable games looking like Mario VS Donkey Kong game. It still looks good even with those crispy looking bits!

One of the best 2D platformers for the GBA for sure, I give this a Bandicoot out of 10
 
This is the BOMB! The GBA was truly ahead of it's time
Vicarious Visions is great at making portable games looking like Mario VS Donkey Kong game. It still looks good even with those crispy looking bits!

One of the best 2D platformers for the GBA for sure, I give this a Bandicoot out of 10
crispy bits are the best kind of bits.
 
around a year I think? Give or take.
I’ve been using it too for about 6 months on my old iPhone 6s too bad Apple doesn’t allow JIT compiler so no Dreamcast or GameCube emulator unless you jailbreak your device and I’m too lazy for that. That’s why Iuse my Android phone for other emulators.
 
I remember when as a kid I wanted to know more about the old crash games and this one and N-tranced came out as a salvation. It's incredible how Vicarious were so good with the GBA that not only they gave us two great Crash games but also a great adaptation of Nitro Kart. In a better world Vicarious should have kept the IP. Great review! As always.
 
The game is alright, its no Donkey Kong Country. Isn't the final final boss just a mutated Cortex? Edited: Just google it and its just Cortex mutated with Tiny, Dinodile & N. Gin and its just called Mega Mix...yo k.
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I remember when as a kid I wanted to know more about the old crash games and this one and N-tranced came out as a salvation. It's incredible how Vicarious were so good with the GBA that not only they gave us two great Crash games but also a great adaptation of Nitro Kart. In a better world Vicarious should have kept the IP. Great review! As always.
They also gave us Crash Purple & Spyro Orange...
 
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I used to be one of "those" guys back in the day who just kind of abandoned Crash once Naughty Dog let him off their leash to be under new developers, but as these years have passed I've grown a softer side of giving the post-Naughty Dog era games a try. I used to hate seeing Twinsanity but now I think it's a delight in giving a Saturday morning cartoon kind of feel, and Lex Lang does a pretty good job taking over for Clancy Brown, even though I did miss his more intimidating take on the character.

I wasn't sure how to go into Huge Adventure at first. Back in the day I just saw it as a cashgrab with the use of 3D model turned to sprites, reused music tracks from the PS1 games and cutscenes ripping screenshot images from Crash Bandicoot: Warped. But I imagined that it's all the time they had to develop the game for its release so early on in the GBA's life.

Going back into playing it again though I did enjoy the 3D-like on-rails levels that were mentioned here. Very intriguing read!
 
I read this last night at the very early hours of the morning, so I guess it was morning but I wanted to sleep on my thoughts! There'a a kind of painful nostalgia attached to this game because I remember playing it quite a lot, for some reason I only really got it out during car journeys and I never really liked associating my other games with that.

It's really fun, I think it's a pretty faithful translation of what Crash is meant to be in to the 2D style. Obviously it has some flaws and there's going to be things that aren't so great because they're working with the GBA but it's still a good example of how to actually faithfully translate something to that format with out bastardizing it, especially when you have games like Turok (which were fun) that have almost nothing to do with the mainline games. Thanks for doing the write up Yousef, it was a lot of fun to read and it made me feel old too!
 
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I read this last night at the very early hours of the morning, so I guess it was morning but I wanted to sleep on my thoughts! There'a a kind of painful nostalgia attached to this game because I remember playing it quite a lot, for some reason I only really got it out during car journys I never really liked associating my other games with that.

It's a really fun, I think it's a pretty faithful translation of what Crash is meant to be in to the 2D style format. Obviously it has some flaws and there's going to be things that aren't so great because they're walking with the GBA but it's still a good example of how to faithfully translate something I feel, especially when you have games like Turok (which were fun) that have almost nothing to do with the mainline games. Thanks for doing the write up Yousef, it was a lot of fun to read and it made me feel old too!
Nice memory! Glad this helped in some way, thanks for reading!
 
Lmao I don't even know that
It's basically a game that its creator wanted it to be the next big rpg, like Chrono Trigger and Earthbound, but failed miserably because of ego and narcissism.

And yes! I can already see that it's a joke ::peek
Gotta be sure lol, some people have a hard time catching the joke
 
It's basically a game that its creator wanted it to be the next big rpg, like Chrono Trigger and Earthbound, but failed miserably because of ego and narcissism.


Gotta be sure lol, some people have a hard time catching the joke
Ah I see, that's interesting
That's true though, even I can still have a hard time catching a joke sometimes…because I'd parry it ::peek (I'm bad at this lol)
 

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Game Info

  • Game: Crash Bandicoot: The Huge Adventure
  • Publisher: Universal Interactive
  • Developer: Vicarious Vision
  • Genres: 2D Platformer
  • Release: 2002

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