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- Feb 4, 2025
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I've noticed that Silent Hill can be run at a stable 30 FPS via Duckstation emulator's overclocking settings. This experience is better than original hardware, but with one issue. The gameplay was locked by the devs to 30 FPS, but the cut-scenes strangely were locked to 60 FPS even though the hardware probably couldn't reach that. This means that if you do overclock the emulation the gameplay is free from framerate drops, but the cut-scenes run too fast.
This lead me to wonder if the game could be patched to lock the cut-scenes to 30 FPS as well. Has anyone ever thought about this, or attempted it?
This lead me to wonder if the game could be patched to lock the cut-scenes to 30 FPS as well. Has anyone ever thought about this, or attempted it?