View attachment 66165
@Moreno909 Not quite the most elegant look, but I was able to alter the code to do so. I changed the health from 256 to 500. I kept the strength as-is, as I was having a hard time finding the location of those parameters within the assembly. This required romhacking, rather than creating a cheat code, to change LDA $7E41E6 (which loads 256 from WRAM address $7E41E6) to LDA #$01F4 (500), which I found to be an easier solution.
I haven't extensively tested, but the game plays normally to stage 2 for certain. I used the rom available here at RGT as a base:
Assault Suits Valken English from Repo
I can't imagine there being many problems as I only altered 4 bytes, but of course I can't say for sure without further testing.
I made patches using both the Fastrom and normal English V1.0 as the bases. Use the .ips patch that corresponds with the version you wish to play. Both are in the zip file I should've included with this message.
Edit: To provide more context as to why a cheat would be more difficult, it is due to the way that Assault Suit Valken handles its health; the game was hanging if I just change the values at address $01E8, which is what contains the health value. Patching allowed me to pick the specific location of when that address will receive the initial 500 health points, which I found to be more preferable, as it fixed the hanging issues.