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This is one of the most interesting stories I have EVER heard.
The game "Call of Cthulhu: Dark Corners Of The Earth" was never going to come out on PC... the development studio had gone bankrupt after releasing the original Xbox version due to the mounting costs of having to develop their own engine for it (apparently to accommodate for the console's lack of RAM), several delays on making the game, a rather blunt case of spreading themselves too thin among projects, and just some plain bad luck (chiefly in the case of having the publisher that had agreed to work with them being bought out and the new owners voiding that contract).
So, how did this game come out on PC at all? That's due to the work of the development team, which worked around the clock for weeks as the studio was being liquidated around them. And they did it FOR FREE, knowing full-well that the studio had ran out of money, and couldn't compensate them for their efforts. If we are able to play this game on PC, it is because of that extreme act of generosity.
Of course, this meant the game was rushed and couldn't be properly tested upon release, and so for years it had a game-breaking glitch built deep into the code during one of the later stages, but the community has since stepped in and fixed it, as it often does.
It honestly just blows my mind that a group of programmers would go through the hassle of doing this just to see their work being published. And I respect the hell outta them for that.
Thoughts?
The game "Call of Cthulhu: Dark Corners Of The Earth" was never going to come out on PC... the development studio had gone bankrupt after releasing the original Xbox version due to the mounting costs of having to develop their own engine for it (apparently to accommodate for the console's lack of RAM), several delays on making the game, a rather blunt case of spreading themselves too thin among projects, and just some plain bad luck (chiefly in the case of having the publisher that had agreed to work with them being bought out and the new owners voiding that contract).
So, how did this game come out on PC at all? That's due to the work of the development team, which worked around the clock for weeks as the studio was being liquidated around them. And they did it FOR FREE, knowing full-well that the studio had ran out of money, and couldn't compensate them for their efforts. If we are able to play this game on PC, it is because of that extreme act of generosity.
Of course, this meant the game was rushed and couldn't be properly tested upon release, and so for years it had a game-breaking glitch built deep into the code during one of the later stages, but the community has since stepped in and fixed it, as it often does.
It honestly just blows my mind that a group of programmers would go through the hassle of doing this just to see their work being published. And I respect the hell outta them for that.
Thoughts?