SCD Brutal: Paws of Fury (Europe) SEGA CD ISO

I think I'm the only person here who has actually played and finished this game and I think it's pretty good.
it has its charm. The Amiga and SNES versions are my favorite, imo.

The Sega CD version is the original version of that, and a quirk of this version is that every attack can be blocked, unlike the other versions — but that means most of the time the ai will block you attack.
It also expand the character a little more if you care about that stuff
 
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Game reviews from the 80s all the way to the mid 90s don't seem very professional in hindsight. I don't think a lot of us noticed back then, since we couldn't just download games or demos within seconds to check them out. And even if we played the demo for this game from a magazine cover floppy disk, if our parents bought us an Amiga, we mostly didn't have an extra console like the SNES or Mega Drive to compare. The comparison between certain reviews seems either nonsensical, or like one publisher is being favoured, or maybe like games on certain systems were being graded on a curve. So, since the Amiga didn't have as many decent fighting games as the mainstream consoles, this game would be graded as though it wasn't competing with any other games only found on other systems. However, this doesn't explain ratings in magazines like Famitsu.
In computers (like Amiga or PCs) you could at least use piracy between friends to get new games.
In cart-based consoles, piracy was almost non-existing in many countries (it exploded with PSX, using CDs, from 0... to the extreme, in just 3 years).

The game magazines could differ a lot depending of their scope: multiplatform, dedicated to one company, being "official" or not.... But the interesting ones related to scores were the multiplatform ones. They also started to specialize about computers games or about consoles by the mid 90s. Before that, general gaming magazines usually comprehended all kind of systems.

And at least in consoles, in the 90s magazines became something "very serious", they had a real influence in a very young audience (kids, pre-teens and teens).

Also, just because a game seems exceptionally bad now, doesn't mean that it seemed that way with the technology from that time.
Well, that's true. But nevertheless, Famitsu gave many SURPRISING rates along the years.

Remember that a lot of us didn't care that Ocarina of Time ran around 20 fps on the N64. Or that Perfect Dark sometimes crawls to a slide show. Maybe clunky fighting controls weren't considered as bad back then.
If don't remember bad, Famitsu gave a 7/7/7/7 to Perfect Dark.
Which was as surprising by then... than it is now XD.

IGN was also "surprised" for this, in year 2000.
 
Game reviews from the 80s all the way to the mid 90s don't seem very professional in hindsight. I don't think a lot of us noticed back then, since we couldn't just download games or demos within seconds to check them out. And even if we played the demo for this game from a magazine cover floppy disk, if our parents bought us an Amiga, we mostly didn't have an extra console like the SNES or Mega Drive to compare. The comparison between certain reviews seems either nonsensical, or like one publisher is being favoured, or maybe like games on certain systems were being graded on a curve. So, since the Amiga didn't have as many decent fighting games as the mainstream consoles, this game would be graded as though it wasn't competing with any other games only found on other systems. However, this doesn't explain ratings in magazines like Famitsu. Also, just because a game seems exceptionally bad now, doesn't mean that it seemed that way with the technology from that time. Remember that a lot of us didn't care that Ocarina of Time ran around 20 fps on the N64. Or that Perfect Dark sometimes crawls to a slide show. Maybe clunky fighting controls weren't considered as bad back then.
 
Famitsu is known to be in bed with publishers, you're taking a risk when sending them a game for review without a little "gift" to sweeten the deal.
Someone could say this is just a popular "myth".
But no. When you search in their famous "cross review" historic record, you see a lot of "unexplainable"

CRAP

Is not the only case in that sector. In the end, the videogame magazines have always been COMMERCIAL publications, so... expect (in many of them) corruption in their scores.
But as Famitsu got some halo of mysticism 25-30 years ago as a "serious media" scoring games,... and maybe thanks to that, they probably survived until today.... it is always interesting to dig in which scores they gave and nobody pretend to remember never.
Anyways, the old videogame magazines continue to be important as a "photo" of the moment, they are a valuable form of reliable information in many old news, articles or interviews... (websites can't replace them) but it is also very fun to bring to light old forgotten rates made by "experts".
 
(The ratings Famitsu gave to this Brutal version for Super Famicom were 6 5 5 6, meaning an average of 5.5.
The same average rate they gave, in different issues, to "Super Star Wars: The Empire Strikes Back" for SNES, "GG Aleste 2" for Game Gear, "Popful Mail" for Mega-CD, "The Secret of Monkey Island" also for the Mega-CD, or "Mortal Kombat II" for 32X. Yep. They did that).
Famitsu is known to be in bed with publishers, you're taking a risk when sending them a game for review without a little "gift" to sweeten the deal.
 
"kusoge" is just wording for bad coded games or games presenting some issues in regards of implemented mechanics... it's like saying "crappy games", "jogo bosta", etc. not a category nor aesthetically/culturally defined.
so... they can
Thank you for this kusoge, certainly only the intro and the box art are good
so uh what exactly is kusoge?, ive never heard the term before.
 
Can a game be defined as Kusoge if it comes from a western developer trying to imitate japanese style? or only pure breed Nippon games can obtain that honor?
"kusoge" is just wording for bad coded games or games presenting some issues in regards of implemented mechanics... it's like saying "crappy games", "jogo bosta", etc. not a category nor aesthetically/culturally defined.
 
Thank you for this kusoge, certainly only the intro and the box art are good
Can a game be defined as Kusoge if it comes from a western developer trying to imitate japanese style? or only pure breed Nippon games can obtain that honor?

By the way, the game had a lot of versions but, apparently, only the SNES one was ever released in Japan.

1764774408730.png

(The ratings Famitsu gave to this Brutal version for Super Famicom were 6 5 5 6, meaning an average of 5.5.
The same average rate they gave, in different issues, to "Super Star Wars: The Empire Strikes Back" for SNES, "GG Aleste 2" for Game Gear, "Popful Mail" for Mega-CD, "The Secret of Monkey Island" also for the Mega-CD, or "Mortal Kombat II" for 32X. Yep. They did that).
 
Pure Amiga Euro jank. Of course, back then Amiga fans excused a lot of these mid games just because the platform only had a handful of good fighting games. I played this only to see what I missed out on back when I would stare at the screenshots in Amiga magazines.
 
This is an "EXTREEEEEME meh..." game.

At least this Mega-CD version had nice intros and cartoon animations, that kind of useless "amazing shit" that by early mid 90s amazed so much the kids (when almost everyone still had an 8 or 16bit cart based console, and CD and "its marvels" was "THE FUTURE").

32X got a sequel called "Brutal Unleashed: Above the Claw" a year later.
The sequel of Brutal is even more "meh" than this game, and I will even say... a lot unplayable.

So... GOOD.
1764742405121.png
 
Thank you for this kusoge, certainly only the intro and the box art are good
 
I haven't played this game but I don't miss anything despite being a martial arts-themed animal fighting game.
 

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