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In computers (like Amiga or PCs) you could at least use piracy between friends to get new games.Game reviews from the 80s all the way to the mid 90s don't seem very professional in hindsight. I don't think a lot of us noticed back then, since we couldn't just download games or demos within seconds to check them out. And even if we played the demo for this game from a magazine cover floppy disk, if our parents bought us an Amiga, we mostly didn't have an extra console like the SNES or Mega Drive to compare. The comparison between certain reviews seems either nonsensical, or like one publisher is being favoured, or maybe like games on certain systems were being graded on a curve. So, since the Amiga didn't have as many decent fighting games as the mainstream consoles, this game would be graded as though it wasn't competing with any other games only found on other systems. However, this doesn't explain ratings in magazines like Famitsu.
Well, that's true. But nevertheless, Famitsu gave many SURPRISING rates along the years.Also, just because a game seems exceptionally bad now, doesn't mean that it seemed that way with the technology from that time.
If don't remember bad, Famitsu gave a 7/7/7/7 to Perfect Dark.Remember that a lot of us didn't care that Ocarina of Time ran around 20 fps on the N64. Or that Perfect Dark sometimes crawls to a slide show. Maybe clunky fighting controls weren't considered as bad back then.
Someone could say this is just a popular "myth".Famitsu is known to be in bed with publishers, you're taking a risk when sending them a game for review without a little "gift" to sweeten the deal.
Famitsu is known to be in bed with publishers, you're taking a risk when sending them a game for review without a little "gift" to sweeten the deal.(The ratings Famitsu gave to this Brutal version for Super Famicom were 6 5 5 6, meaning an average of 5.5.
The same average rate they gave, in different issues, to "Super Star Wars: The Empire Strikes Back" for SNES, "GG Aleste 2" for Game Gear, "Popful Mail" for Mega-CD, "The Secret of Monkey Island" also for the Mega-CD, or "Mortal Kombat II" for 32X. Yep. They did that).
"kusoge" is just wording for bad coded games or games presenting some issues in regards of implemented mechanics... it's like saying "crappy games", "jogo bosta", etc. not a category nor aesthetically/culturally defined.
so... they can
so uh what exactly is kusoge?, ive never heard the term before.Thank you for this kusoge, certainly only the intro and the box art are good
so... they can"kusoge" is just wording for bad coded games or games presenting some issues in regards of implemented mechanics... it's like saying "crappy games", "jogo bosta", etc. not a category nor aesthetically/culturally defined.
"kusoge" is just wording for bad coded games or games presenting some issues in regards of implemented mechanics... it's like saying "crappy games", "jogo bosta", etc. not a category nor aesthetically/culturally defined.Can a game be defined as Kusoge if it comes from a western developer trying to imitate japanese style? or only pure breed Nippon games can obtain that honor?
Can a game be defined as Kusoge if it comes from a western developer trying to imitate japanese style? or only pure breed Nippon games can obtain that honor?Thank you for this kusoge, certainly only the intro and the box art are good