PS2 BLACK

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Black Cover.jpg

It’s been a while since I completed and platinumed Black. Today, I decided to play a bit again, just to relive the nostalgia. I first encountered this game years ago on the PlayStation 2. I even clearly remember that my version of the game was both translated and subtitled. Black is one of those titles that truly deserves recognition. Released in 2006 by Criterion Games, the game stood out not only for its intense gameplay but also for the way it brought an explosion of realism and destruction to the PS2—an era when the hardware was still struggling to run something so demanding. It’s still impressive today, especially with the level of environmental destruction.



Essentially, the game puts you in the shoes of an agent from the "Special Operations Division" (or Black Ops as it's called in the game). But what really grabbed my attention wasn’t the story itself—it’s fairly simple, to be honest—but how it immerses you in a series of frantic shootouts and action-packed scenes, all with that intense war movie vibe.



The level design is incredible for the time it was released, especially because of the destructibility. The environments are vast and open, giving you a level of freedom that was almost unprecedented for a first-person shooter back then. The map isn’t linear, and there are always multiple ways to approach a mission.



The game itself is quite challenging. I remember the first time I played, I couldn't even get past the first stage. One aspect worth mentioning is the precision of the shooting. Black doesn’t give you an aiming assist. Every shot had to be well-calculated. This forced you to think before shooting, and the feeling of satisfaction when you hit a distant target was amazing.



The game has a total of 23 weapons. Each weapon has its own weight and distinctive impact sound. There are also the silver-plated weapons, and the M16A2 (M16 with a grenade launcher), which adds another layer of fun.



It may not be the most visually stunning game of its generation, but the intelligent use of light and shadow, coupled with the gritty, war-torn atmosphere, gives it almost a cinematic feel.



There are around 8 missions, totaling about 6 to 8 hours of gameplay. Platinum-ing the game was a bit of a grind, especially due to the body count missions, which require you to kill a certain number of enemies in each stage. I took a long time, particularly on the second stage, which is set in the forest. Completing the game on Very Hard was tough because you die too easily and have to accomplish a ton of objectives, including finishing within a specific time limit. It was exhausting and stressful, but I managed to platinum it in 10 hours. It was really tiring, but totally worth it.



Anyway, it's definitely worth playing and platinum-ing too.

INTRO:

CUTSCENES:

ANIMATIONS AND SOUNDS:

MAIN THEME:

SOUNDTRACK:

CREDITS:

SCREENSHOTS:
Black Beginning.jpg

Black 1.jpg

Black 2.jpg

Black 3.jpg

Black 4.jpg

Black 5.jpg

Black 6.jpg
 
Without a doubt one of the most iconic first-person shooter games on the PS2 and developed by the Burnout Team (Criterion Games) but honestly I prefer TimeSplitters: Future Perfect more for its content than quite wide and varied.
 
Without a doubt one of the most iconic first-person shooter games on the PS2 and developed by the Burnout Team (Criterion Games) but honestly I prefer TimeSplitters: Future Perfect more for its content than quite wide and varied.
The first time I heard about this game, it looked interesting; I'll get it to play someday. Thanks for the name.
 
View attachment 92758
It’s been a while since I completed and platinumed Black. Today, I decided to play a bit again, just to relive the nostalgia. I first encountered this game years ago on the PlayStation 2. I even clearly remember that my version of the game was both translated and subtitled. Black is one of those titles that truly deserves recognition. Released in 2006 by Criterion Games, the game stood out not only for its intense gameplay but also for the way it brought an explosion of realism and destruction to the PS2—an era when the hardware was still struggling to run something so demanding. It’s still impressive today, especially with the level of environmental destruction.



Essentially, the game puts you in the shoes of an agent from the "Special Operations Division" (or Black Ops as it's called in the game). But what really grabbed my attention wasn’t the story itself—it’s fairly simple, to be honest—but how it immerses you in a series of frantic shootouts and action-packed scenes, all with that intense war movie vibe.



The level design is incredible for the time it was released, especially because of the destructibility. The environments are vast and open, giving you a level of freedom that was almost unprecedented for a first-person shooter back then. The map isn’t linear, and there are always multiple ways to approach a mission.



The game itself is quite challenging. I remember the first time I played, I couldn't even get past the first stage. One aspect worth mentioning is the precision of the shooting. Black doesn’t give you an aiming assist. Every shot had to be well-calculated. This forced you to think before shooting, and the feeling of satisfaction when you hit a distant target was amazing.



The game has a total of 23 weapons. Each weapon has its own weight and distinctive impact sound. There are also the silver-plated weapons, and the M16A2 (M16 with a grenade launcher), which adds another layer of fun.



It may not be the most visually stunning game of its generation, but the intelligent use of light and shadow, coupled with the gritty, war-torn atmosphere, gives it almost a cinematic feel.



There are around 8 missions, totaling about 6 to 8 hours of gameplay. Platinum-ing the game was a bit of a grind, especially due to the body count missions, which require you to kill a certain number of enemies in each stage. I took a long time, particularly on the second stage, which is set in the forest. Completing the game on Very Hard was tough because you die too easily and have to accomplish a ton of objectives, including finishing within a specific time limit. It was exhausting and stressful, but I managed to platinum it in 10 hours. It was really tiring, but totally worth it.



Anyway, it's definitely worth playing and platinum-ing too.

INTRO:

CUTSCENES:

ANIMATIONS AND SOUNDS:

MAIN THEME:

SOUNDTRACK:

CREDITS:

SCREENSHOTS:
View attachment 92749
View attachment 92750
View attachment 92753
View attachment 92754
View attachment 92755
View attachment 92756
View attachment 92757
The best fps on the PS2 next to Half Life.(nuff said)
 
Black has aways been the absolute graphical swan song of the 6th generation of consoles.
It's also a game which would have been immortalised by a PC Port, rather than languishing in relative obscurity. But the mid 2000nds was the era where publishers ignored the PC as computer hardware hadn't reached the uniformity it has now.

This screams like the sort of game that would have received performance tweaks, Resolution fixes, HD Textures & maybe even whole campaign mods.
 
Black has aways been the absolute graphical swan song of the 6th generation of consoles.
It's also a game which would have been immortalised by a PC Port, rather than languishing in relative obscurity. But the mid 2000nds was the era where publishers ignored the PC as computer hardware hadn't reached the uniformity it has now.

This screams like the sort of game that would have received performance tweaks, Resolution fixes, HD Textures & maybe even whole campaign mods.
The fact that this game hasn't been released for PC is a sin. It would have received countless mods — some of which could even offer an entirely new experience. Still, I remain hopeful that one day it'll be possible to run these games on PC without needing an emulator.
 
While Black has better graphics than most FPS games on PS2 and destructible environments in great detail beyond lots of games and even the Mercenaries series on PS2 that allow you to demolish most buildings in its open-world game map, I remember people back then didn't really like Black because of these reasons:

1) Compared to other FPS games Black had no interesting story and it has no storytelling beyond just giving you a goal to follow. For example back then some FPS games were so popular because of reasons beyond FPS action aspect but how story is told and how stroy progresses, and Brothers in Arms was a popular example regarding it. Situation-wise Medal of Honor series was always good about telling the historic era the game take place in and what kind of life and BS soldiers had to deal with back then, and story was just a simple tool to say it. Perhaps Call of Duty series was better at it.

2) Black doesn't have a memorable character compared to other FPSs on PS2. While playing Black you just forget you're supposed to control a character, it feels like you are just arm and the gun lol. Even Cold Winter and Project Snowblind did a better job at giving enough importance to the character you play as.

3) Black doesn't have a jump button when jump button on FPSs are like a basic thing, it made people very bothered.

4) Black doesn't take FPS genre to next level, but it just have detailed destructible environments and that's it. We cannot make cool moves with our guns by spinning it just like Soldiers of Fortune or Robocop, we cannot dual wield guns just like Goldeneye, we cannot use physics to our advantage to cover our body just like Cold Winter.

5) PS2-era FPSs took gore into next level so they had dismemberment feature but Black did not. It was usual in lots of FPS games that you can chop off body and limbs of people. Black felt so "childish".

In the end Black is not a bad game, it's just good in graphics and detailed destructible environments beyond the Mercenaries series and that's it.
 
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Screw those RPG guys at the final gauntlet of enemies in the final mission. WHAT WERE THEY THINKING!
Back then video game industry had a business agreement with hair restoration industry so they intentionally made video games so stressful!!! After especially around 2010s life got enough stressful so hair restoration industry stopped paying for video games to make games so BS, so they made games so easy in todays' FPS games you can even easily dodge bullets by just ordinary walking!!!! True story lol. For example:


lololol
 
Back then video game industry had a business agreement with hair restoration industry so they intentionally made video games so stressful!!! After especially around 2010s life got enough stressful so hair restoration industry stopped paying for video games to make games so BS, so they made games so easy in todays' FPS games you can even easily dodge bullets by just ordinary walking!!!! True story lol. For example:


lololol
that lunged @0:05 jumpscared me.
 
Yea maybe...
still a fail.I have my PSP and ,like every serious gamer,never ever would go for a Vita.Visual Novel Machine.Boring.
Post automatically merged:

Still it does have great games on it that's not visual novel or rubbish 2D games!!! lol
Dont be so cocky dude.I dont care but it´ts ok it´s your opinion.
 
Been recently replaying this - though it's a bit of a slow emulation on my Steam Deck. I am enjoying it - but echo it's hard. It's also full of unskippable cutscenes, so just be prepared!

I'm a PC FPS guy, and what I loved about Black when I played it on the PS2 in my student house TV was the sound design - it's one of my benchmarks now about how sound makes the guns feel powerful along with Soldier of Fortune (which on reflection it seems to take a lot of inspiration from).

I echo this though:
3) Black doesn't have a jump button when jump button on FPSs are like a basic thing, it made people very bothered.
While the same could be said for Goldeneye, this was a world that had now seen the Halo series - there was a clear standard for how a console FPS should play.

What I'd also add is that the stealth mechanism is a bit pants - if you're going to have silencers and sneaking I kind of feel like it needs to be effective and meaningful. This though was a feature of most games at the time. Really very few FPSs outside of Thief did this well.
 
View attachment 92758
It’s been a while since I completed and platinumed Black. Today, I decided to play a bit again, just to relive the nostalgia. I first encountered this game years ago on the PlayStation 2. I even clearly remember that my version of the game was both translated and subtitled. Black is one of those titles that truly deserves recognition. Released in 2006 by Criterion Games, the game stood out not only for its intense gameplay but also for the way it brought an explosion of realism and destruction to the PS2—an era when the hardware was still struggling to run something so demanding. It’s still impressive today, especially with the level of environmental destruction.



Essentially, the game puts you in the shoes of an agent from the "Special Operations Division" (or Black Ops as it's called in the game). But what really grabbed my attention wasn’t the story itself—it’s fairly simple, to be honest—but how it immerses you in a series of frantic shootouts and action-packed scenes, all with that intense war movie vibe.



The level design is incredible for the time it was released, especially because of the destructibility. The environments are vast and open, giving you a level of freedom that was almost unprecedented for a first-person shooter back then. The map isn’t linear, and there are always multiple ways to approach a mission.



The game itself is quite challenging. I remember the first time I played, I couldn't even get past the first stage. One aspect worth mentioning is the precision of the shooting. Black doesn’t give you an aiming assist. Every shot had to be well-calculated. This forced you to think before shooting, and the feeling of satisfaction when you hit a distant target was amazing.



The game has a total of 23 weapons. Each weapon has its own weight and distinctive impact sound. There are also the silver-plated weapons, and the M16A2 (M16 with a grenade launcher), which adds another layer of fun.



It may not be the most visually stunning game of its generation, but the intelligent use of light and shadow, coupled with the gritty, war-torn atmosphere, gives it almost a cinematic feel.



There are around 8 missions, totaling about 6 to 8 hours of gameplay. Platinum-ing the game was a bit of a grind, especially due to the body count missions, which require you to kill a certain number of enemies in each stage. I took a long time, particularly on the second stage, which is set in the forest. Completing the game on Very Hard was tough because you die too easily and have to accomplish a ton of objectives, including finishing within a specific time limit. It was exhausting and stressful, but I managed to platinum it in 10 hours. It was really tiring, but totally worth it.



Anyway, it's definitely worth playing and platinum-ing too.

INTRO:

CUTSCENES:

ANIMATIONS AND SOUNDS:

MAIN THEME:

SOUNDTRACK:

CREDITS:

SCREENSHOTS:
View attachment 92749
View attachment 92750
View attachment 92753
View attachment 92754
View attachment 92755
View attachment 92756
View attachment 92757
This game was peak, especially for the PlayStation 2.
 
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