Big Number vs Do Combo (What is your preferred method of damage?)

Which do you like more?

  • BIG NUMBER

    Votes: 5 50.0%
  • DO COMBO

    Votes: 5 50.0%

  • Total voters
    10

Glimbo

Final Form
Level 4
19%
Joined
Dec 1, 2024
Messages
595
Level up in
405 posts
Solutions
4
Reaction score
2,003
Points
2,477
Which do you like more?

A singular hit for BIG NUMBER?
dogma-opt.gif


Or, DO COMBO for lots of small numbers?
vergil-opt.gif


 
Big number is from one hit is great and can be helpful, I kinda like combo stuff more though. Especially if it's like Akuma's special move, Shun Goku Satsu
Martial Arts Loop GIF by Xbox
 
Depends on the game. With games where paying attention to the numbers matter, big single hit attacks are easier to keep track of. Combos look and feel cooler though.
 
Ah yes, hammer sharpening, a secret art. I always thought sharpness should have been named conditions instead. And maybe whetstone should have been a collective item called repair kit that would imply whatever a weapon needs to be repaired.
 
Why not both? Rapid combo - quick pause for effect - big finisher!

But yeah, I'm a sucker for combo heavy movesets. Gimme a fast, dodgy boxer character over some slow heavy hitter any day.
(Except for Monster Hunter - I love me a Greatsword just as much as a Longsword)
 
Last edited:
Both require implement of reading the opposition and practiced behavior for your weapon. Out of the two, though: reading an opponent to just wham the living daylights out of them feels more suited to my preferences. Dialing down on the pressure and keeping steps ahead is plenty fine on its own, but retorts of emphasis need deserved impact...

ALSO I SEE THAT ARC OF OBLITERATION FROM DRAGON'S DOGMA. MASTERWORK; YOU CAN'T GO WRONG.

 

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Morality systems: how do you design an engaging mechanic?

This post is inspired by my retrospection of Dishonored (2012), an Arkane Studios...
Read more

Millennial writing in video games

I'm curious if there are many video games written in a millennial style—I haven’t seen any...
Read more

Current WIP

I’m just really proud with how this one is turning out 🤷🏿‍♂️
Read more

Some wild as heck school stories that I’ve experienced this year and years prior (trust me, it gets werid)

School, we’ve all been there at some point in our lives before (unless your a murderous robot...
Read more

Voxel Nukem 3D is out

As it happened a while back with Doom, Duke Nukem 3D with sprites substituted by voxel models...
Read more

Online statistics

Members online
56
Guests online
1,224
Total visitors
1,280

Forum statistics

Threads
14,931
Messages
359,955
Members
895,890
Latest member
thatmyhotel

Today's birthdays

Advertisers

Back
Top