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FAX!Both games are great and have their pros and cons, but I honestly prefer Banjo-Kazooie, especially because it was a better worked platformer in its time, both in its exploration and as well as its game mechanics and especially the use of Kazooie throughout the adventure. because instead, the sequel follows in the footsteps of the original both playably and mechanically speaking but the biggest weakness of the game is that it suffers from Slowdowns when there are many elements on the screen and that hinders the fluidity of the game.
My big gripe with Kazooie would be that some of the notes are found in or past the dangerous sections of the levels with fast-moving or tiny footholds over instant death hazards. I would love to just hunt down most of the notes as secrets in an environment in which you're less likely to die from one minor mistake. Tooie certainly is somewhat emptier despite its content variety and greater boss polish.Kazooie IMO
Tooie has a lot of pros; The boss fights, the more atmospheric music (still Grant Kirkhope's best soundtrack IMO), The sprawling hubworld, etc.
But what it has in spades it also severely lacks in one crucial element: platforming. for being a so called 3d PLATFORMER, there is so little jumping and maneuvering around in that game it's kinda shocking, even for a collectathon. Most of the Jiggies in that game are obtained by talking to npcs, interacting with objects in the levels, beating minigames, beating combat challenges, but like. None of them almost ever involve actual platforming, and throw in the fact a lot of the minigames are kinda booty buttcheeks (THE VEHICLE SEGMENTS ESPECIALLY) and you just get a game that feels kinda empty and boring most of the time.
Kazooie on the other hand, is almost purely about moving around and platforming. Stages are smaller, but they also take more advantage of your actual moveset, and Jiggies are found by exploring the levels and hopping and bopping rather than playing Goldeneye if it was coded by a goldfish or putting a hole through your hand so Canary Mary can get her daily steps in. It's a more engaging experience start to finish IMO and it helps it's also a shorter one.
But what if you've played through the entire game again up until Grunty Industries and just unlocked it? Surely there must be a drive to press onward in such a context.As someone that 100% both...
I am never playing Grunty Industries again. That's all.
I'll just mod it out of the game!!But what if you've played through the entire game again up until Grunty Industries and just unlocked it? Surely there must be a drive to press onward in such a context.
Oh. Consider playing the Kurko mods of Kazooie. Jiggies of Time especially is a complete, full-length experience and good shit.I'll just mod it out of the game!!