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BadGamerYutaka

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I Think people who make patches that lower the difficulty of games are really COOL and awesome! ? ?

Some older games are great but they have some flaws like platformers with low timers, or not enough continues, or waaay too many enemies!! Games which are ported from Arcade to Console tend to bring with it the arcade difficulty which is brutal and not a whole lot of fun for people who like to take it easy. folks who fix these flaws are doing good work and should be encouraged to do it more. ::dkapproves
 
I tend to prefer the 10x exp/gold combo, as that's high enough to remove the grind without being overboard. Though might have to consider per game, some games it might be too little (or not enough).
 
Lowering difficulty doesn't make sense to me because it defeats the purpose of game design completely, much like how gaming became less about stealing your quarters and a couple of hours out of your afternoon into becoming an entire replacement job

Early arcade titles receiving ports to home consoles should somewhat retain its arcadey difficulty because there's this golden ratio of a game being easy to pick up and hard to master. It's unfortunate that so many gamers have essentially been conditioned into thinking a game having roadblocks, stress or even a moment of frustration or confusion is an error on the developer's part. But at the same time many developers have also started to think this way, including indie developers as well. "low timers, not enough continues, too many enemies" that's the point. That's a factor of the game that you're meant to deal with as apart of the experience. Even generally easy to deal with "timers" like the heat system in Lost Planet, The timers in Dead Rising, Majora's Mask or even Crazy Taxi can be stressful, the school calendar of Persona 3-4-5. that's the point, it helps creating unique stories and experiences for each player to make it more personal rather than everyone just doing everything at a leisurely pace. Limiting how much a player can do creates more interesting choices and pressure that in the end makes a much more compelling experience at times, rather than just moseying around
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I usually use cheats for this instead of romhacks, easier to find. And if you know how to work your way around a memory editor (like Cheat-Engine, but most emulators have memory editors build-in) you can relatively easily make your own cheats.
 
Adrenaline System in Nightmare Creatures is probably one of those design choices that made no sense. It prevents the player from exploring some of the levels. And that game has secret areas.

Removing it wouldn't make the game any easier - it's still brutal already hard enough :D
 
Lower the difficulty might be a double edge sword but i'm more of prefer games hard but fair, like instead of you losing bc level design orrr enemies you lose bc it was your fault, i want to die bc it was my fault rather than dying to a bug tbh lmao

still... do romhacks like that it's kinda unnecesary for me since u have the all powerful save state, it's so easy as to press F1 orrr navigate in the menu of the emulator to save in a specific area
 
I like ROM hacks that make my life easier by removing features that shouldn't have been part of the game at all (like unskippable text boxes that trigger when doing certain things and the like).
 
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