Arcade Ports

Kannibal

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For those of us who don't have arcade hardware (which is kind of funny to say, considering how common it is now), what are your favorite console ports of arcade games? Feel free to discuss what you think is the definitive console port of a game, or why it's superior to other versions. To make it interesting, arcade ports of console games are welcome.

Capcom vs SNK 2 on the Dreamcast is probably my favorite port since it's nearly 1:1 as I don't know if they had to make any compromises from Naomi to Dreamcast. The PlayStation 2 version might be more accessible though since the Japanese copy goes for decently cheap, but it was $10 on PSN for PS2 Classics at one point. One of my favorite ports, just because, is Street Fighter II Championship Edition on the Genesis because it let you increase the turbo to ridiculous speeds.
 
i think i would have to agree with you on this game, but i played it on OG xbox instead! very good port!
I think EO is a fair version to start with, specially if you play against player who have been exploiting glitches in the arcade version. It fixes several things to make it more fair, but it's sadly disregarded in the competitive community.
 
I know there's a lot of beatemups that never got home ports. Violent Storm is one that I read about recently.
 
I know there's a lot of beatemups that never got home ports. Violent Storm is one that I read about recently.
I've never heard of this game before. Hoping it's at least playable on MAME or something.
 
I don't know if they had to make any compromises from Naomi to Dreamcast.
They didn't

TL;DR, Naomi shares the same architecture as the Dreamcast, which is why it was so easy to port it there
but it's sadly disregarded in the competitive community.
That's only because of Roll Canceling getting patched out, which really says more about their "skills" if they need to heavily rely on a bug to win, but that's an entirely different story.
 
It's a bit obvious, but the one I had the most fun with was Marvel vs. Capcom 2 on the DC.

spiderman-vs-ryu-marvel-vs-capcom.gif


We used to go over to my friend's older brother's place and play in big ol' tournaments and stuff.

The best!
 
They didn't

TL;DR, Naomi shares the same architecture as the Dreamcast, which is why it was so easy to port it there

That's only because of Roll Canceling getting patched out, which really says more about their "skills" if they need to heavily rely on a bug to win, but that's an entirely different story.
well, when the global standard revolves around the arcade version, you can't really afford to get used to a version that departs from it's balancing if you plan to stay in practice at home.
 
Probably the MVC2 Dreamcast port. The extremely flawed PS2 version was my first experience with the game, which was fine for a while till my local got a board in and I finally tried the unchanged version. I got a Dreamcast the same week just for that game and never looked back
 
Under Night In-Birth for the PS3 was a complete joy for me to play.

It might even be my favorite port ever, as it reaaaally gives you that arcade vibe.
 
I liked the ms-dos ports of Mortal Kombat 1-3 and Primal Rage, which were better than the console versions at that time.

MK4 lacked the details of the arcade but if you had a decent 3d card, it was very good.

Also the DOS version of sf2t, based on the 3do version, if you exclude the keyboard simultaneous press issue.
 
Slap Fight MD
Most of Toaplan's arcade shmups saw great ports on the Mega Drive, but Slap Fight MD went above and beyond with an entire second campaign, revised mechanics, and a soundtrack by Yuzo Koshiro.
 
Teenage Mutant Ninja Turtles IV: Turtles in Time on the SNES is actually better than the arcade version IMO
 
Street Fighter Ex Plus Alpha (PS1)
Street Fighter Ex 2 Plus (Ps1)

The first game has Sakura and Dhalsim as extra characters that the arcade version didn't have. Sakura's EX theme is still being used by Maximillan Dood in his videos. Street Fighter EX 2 Plus also has improvements over it's arcade counterpart like Hayate's inclusion and all the changes of the upgraded EX 2 Plus arcade version.

I swear...if Capcom brings us the arcade versions again of the above 2 and not the PS1 version in a Capcom Fighting Collection 3, they can keep it. I'm already playing the PS1 versions in my mac right now.

Or even if they do and they nerf the save states again...forget it. It's really difficult to get to Garuda in SFEX Plus Alpha without a proper save state option.

Street Fighter Alpha 3 Max - Has the best single player modes and the most additional characters when compared to the original arcade version.

Even though the new Capcom Fighting Collection 2 added the Max characters in an update, the real appeal of SFA3 Max for me was the free battle mode that lets you edit your own Dramatic and Reverse Dramatic battles. And for me personally, the Variable Survival mode (Tag Team Marvel vs. style) which is my most played mode. Neither modes are available in CFC2 yet...
 

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