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I have tried some racing games throughout the last 3 years. Of course, aside of the car/machines you used, sometimes, the track itself can be the main issue. Either it's being technically hard, or it's because of the skill issue. Even though I forgot some others to list it off, I will try my best to make one.
(Before that, most of the images my be really low quality as I take it from other sources, I hope you can understand)
1. Citta Nuova - WipEout Pure
This track is more known as being the hardest track in the game, and I absolutely agree with that. This track is straight up outrageous for me because unlike Blue Ridge, this one straight up throwing you with so many tight turns with so little time to react due to elevation that blocks the camera.
2. Twin Course - F-Zero Climax.
While I'm absolutely fine with the track itself, this track is being quite annoying by the jumps. If you played the game, every machines gets their speed lowered mid-air, which is not really a problem as long as you can use the booster. But with the amount of the jumps from the track, it can be really annoying as you can easily being bumped from the back by the computers (or at least that is what I experienced throughout the game). I can even see lots of computers struggled a lot, from 24 racers in total can be cutted down to 18-10 in a single race.
3. Coal Cuts - Rumble Racing
Even though I still haven't gotten myself back to PS2 games yet, I still completely remember how annoying this track was. Sure, the track gives the player with so many shortcuts to go, sometimes I get confused and losing the 1st place most of the times. Perhaps it's just my skill issue, but comparing of Surf and Turf (the other track of the same game), this one is much more annoying while the others are more technical like Citta Nuova, in exception it's way better.
4. Sebenco Climb - WipEout Pure
At first, I'm completely okay with this one, but as soon I played on the Rapier and Phantom class, it becomes more annoying to take a momentum to take the sharp turn, specially in higher speed. In my opinion, Übermall is far more easier than this one. Then again, it could be my skill issue.
As I mentioned I played some racing games few years prior, I can safely assume it's still considered on small amount of total game I played. You can leave your thoughts about the hard/annoying racing track you ever played, and I think it's the best to put the fanmade tracks away from the thread, since community-made tracks can be brutal at times, depending of who made it. Then again, I don't really prohibited it.
Thank you for reading this up to this point. I hope you have a nice day out there.
(Before that, most of the images my be really low quality as I take it from other sources, I hope you can understand)
1. Citta Nuova - WipEout Pure
This track is more known as being the hardest track in the game, and I absolutely agree with that. This track is straight up outrageous for me because unlike Blue Ridge, this one straight up throwing you with so many tight turns with so little time to react due to elevation that blocks the camera.
2. Twin Course - F-Zero Climax.
While I'm absolutely fine with the track itself, this track is being quite annoying by the jumps. If you played the game, every machines gets their speed lowered mid-air, which is not really a problem as long as you can use the booster. But with the amount of the jumps from the track, it can be really annoying as you can easily being bumped from the back by the computers (or at least that is what I experienced throughout the game). I can even see lots of computers struggled a lot, from 24 racers in total can be cutted down to 18-10 in a single race.
3. Coal Cuts - Rumble Racing
Even though I still haven't gotten myself back to PS2 games yet, I still completely remember how annoying this track was. Sure, the track gives the player with so many shortcuts to go, sometimes I get confused and losing the 1st place most of the times. Perhaps it's just my skill issue, but comparing of Surf and Turf (the other track of the same game), this one is much more annoying while the others are more technical like Citta Nuova, in exception it's way better.
4. Sebenco Climb - WipEout Pure
At first, I'm completely okay with this one, but as soon I played on the Rapier and Phantom class, it becomes more annoying to take a momentum to take the sharp turn, specially in higher speed. In my opinion, Übermall is far more easier than this one. Then again, it could be my skill issue.
As I mentioned I played some racing games few years prior, I can safely assume it's still considered on small amount of total game I played. You can leave your thoughts about the hard/annoying racing track you ever played, and I think it's the best to put the fanmade tracks away from the thread, since community-made tracks can be brutal at times, depending of who made it. Then again, I don't really prohibited it.
Thank you for reading this up to this point. I hope you have a nice day out there.