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Hello. Greetings. I am translating the Amaranth KH Windows version into Spanish.
All the dialogue for the first episode is finished. The introduction. And the character names. Most of the menus. Except for the unit action menu buttons. I still can't find where they are.
I'm still having trouble with horizontal scrolling during the game's cutscenes. The scrolling animation doesn't display all the text if left to continue. However, this is fixed by clicking to show all the text, which stops the text box animation. This issue doesn't affect the intro; it only affects the text within the text box during cutscenes.
I don't know how long it will take me to finish. But then I'll see if I can modify the main window, which is 640 x 480. The game uses GDI entirely. It's not compatible with DirectDraw. Wrappers like Dxwnd don't work with it.
The main differences compared to the DOS version are: a complete overhaul of all graphics and images, now with higher quality and a more polished look. They are the same graphics, but more refined; and some changes in the design of certain cinematic scenes.
All the dialogue for the first episode is finished. The introduction. And the character names. Most of the menus. Except for the unit action menu buttons. I still can't find where they are.
I'm still having trouble with horizontal scrolling during the game's cutscenes. The scrolling animation doesn't display all the text if left to continue. However, this is fixed by clicking to show all the text, which stops the text box animation. This issue doesn't affect the intro; it only affects the text within the text box during cutscenes.
I don't know how long it will take me to finish. But then I'll see if I can modify the main window, which is 640 x 480. The game uses GDI entirely. It's not compatible with DirectDraw. Wrappers like Dxwnd don't work with it.
The main differences compared to the DOS version are: a complete overhaul of all graphics and images, now with higher quality and a more polished look. They are the same graphics, but more refined; and some changes in the design of certain cinematic scenes.
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