PS5 Adaptive Triggers

Ikagura Ikagura

Phantasmal traveller
Phantasmal traveller
Level 7
100%
Joined
Dec 3, 2024
Messages
6,155
Reaction score
8,893
Points
10,977
Good idea fundamentally for gaming or just another gimmick that would get barely used by third party devs?
 
It's an amazing feature, one of the many reasons the PS5 controller is my favorite controller. I also use it for PC games. Best way to play Cyberpunk 2077, game feel from the controller adds so much to the experience for me.

Then again I absolutely love (and collect) controllers, I'm fascinated by the way they change the way you interact with a game. It feels significantly less impactful now to pull a standard trigger to fire a gun or to not have resistance when pulling back a bow string. I wish every game implemented the features.
 
Every time I used adaptive triggers in games it felt great. Unfortunately, the springs in the triggers of earlier Dualsense models have a habit of giving up the ghost early, leaving the controller with no adaptive function, beyond feeling like a "hair trigger"
 
It's an amazing feature, one of the many reasons the PS5 controller is my favorite controller. I also use it for PC games. Best way to play Cyberpunk 2077, game feel from the controller adds so much to the experience for me.

Then again I absolutely love (and collect) controllers, I'm fascinated by the way they change the way you interact with a game. It feels significantly less impactful now to pull a standard trigger to fire a gun or to not have resistance when pulling back a bow string. I wish every game implemented the features.
The bigger issue is that in the future, emulating that feature may be harder to do. Same with the mic on the pad.

There are PS2 games with analog face buttons (like MGS 1&2 used) so maybe we'll never see accurate emulation.

The DualSense having a mic almost made me feel like it's something Nintendo could've done back in the Wii/Wii U days in a way.
 
The bigger issue is that in the future, emulating that feature may be harder to do. Same with the mic on the pad.

There are PS2 games with analog face buttons (like MGS 1&2 used) so maybe we'll never see accurate emulation.

The DualSense having a mic almost made me feel like it's something Nintendo could've done back in the Wii/Wii U days in a way.
So? Because features may be hard to emulate in the future devs should just stop experimenting with them now? I can't think of a single game that uses dualsense specific features where they aren't optional bonuses. Examples being... every playstation 5 game that has been ported to PC.

I guess I'm just not understanding the argument. Like... The Nintendo DS should never have existed because it wouldn't be easy to emulate touch screen controled games in the future?
 
I’ll be the devils advocate, as it’s my favorite hardware feature the system has. Or, rather, the controller. It’s pretty brilliant for giving a little immersion! But it came at the wrong time. If this happened on the PS2, the feature would last about a decade plus on each controller, but we are in the midst of the “en-shittening” of everything, so it gets a bad reputation as yet another thing that can break in your $80 controller. Like your breaks wearing down.

Against all odds, I still live for how they feel in shooters or games with Rocket engines or whatever else! I think they aren’t good in Doom Eternal, but that’s because that game is so fast and intense that it doesn’t need it. It needs a keyboard and mouse, frankly. And, of course, Team Asobi are the gods of this feature. They use it SPECTACTULARLY, and show off how it can be both immersive and also make the analogue feature of the controller more of a thing, as you can use the different resistance levels to get more accurate measurements of how hard you’re pressing. Imagine how MGS3 will be with this feature! I assume it’ll be much easier to not accidentally kill in that game.


But, yeah, it’s a sick feature that is handicapped by how much it wears down a controller that is infamous for breaking.
Post automatically merged:

An addendum: it would also be something that could make exclusive games for the system stand out. However, that is only wishful thinking, as most of the high end AAA industry is PC focused anyway, so there aren’t enough exclusives to justify it being a feature we pay for in EVERY PS CONTROLLER WE BUY. It’s the kind of feature you’d get a smaller game to show off back in the day, but modern PlayStation….sucks, so we don’t get that courtesy.
 
I really like them in some games (Astro Bot, for example). However, games where you're constantly shooting, like a Control or something, I had to turn them off. When they're used in a creative way, they're good, when it's just to squeeze a trigger, it gets old real quick. Overall, I like the idea when they're used right. Just wish more devs did creative things with them.
 
Beware: There have been no replies in this thread for 90 days.
Keep that in mind when expecting a reply from the people on it,
You can also start a new thread instead. This is just a heads-up, bumping is allowed in this forum.

Users who are viewing this thread

Connect with us

Support this Site

RGT relies on you to stay afloat. Help covering the site costs and get some pretty Level 7 perks too.

Featured Video

Latest Threads

Suikoden III Mod ?

Hello everyone,


Lately I’ve been thinking a lot about Suikoden III, and one thing...
Read more

So what are you are up to for Xmas

What are your plans for Xmas
Seeing family and celebrating or just having a quiet one

Sorry if...
Read more

who up thinking bout five star stories

possibly one of the most beautiful and elegant designs id seen in any japanimation ever... and...
Read more

strangest find while collecting?

hi hi hi hi how are you all i haven't been around these parts in a million years

recently i was...
Read more

Online statistics

Members online
45
Guests online
1,331
Total visitors
1,376

Forum statistics

Threads
15,445
Messages
373,813
Members
896,691
Latest member
tripp01

Today's birthdays

Advertisers

Back
Top