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We all know that cameras have been the thorn on gaming's side for as long as we started playing, but can you think of a truly horrendous example where the camera has truly hurt the overall experience?
Being a huge baseball fan, I have always hated how pitching used to always happen from the batter's perspective, even as you were the pitcher. It felt super unnatural and awkward (and it's not like they had a reason to, as even some NES games tried to do things right on that department by placing the camera behind the pitcher... it mostly worked).
I also hated the idea of keeping the camera locked outside of certain "designated areas" on early 3D games.
What about you?
Being a huge baseball fan, I have always hated how pitching used to always happen from the batter's perspective, even as you were the pitcher. It felt super unnatural and awkward (and it's not like they had a reason to, as even some NES games tried to do things right on that department by placing the camera behind the pitcher... it mostly worked).
I also hated the idea of keeping the camera locked outside of certain "designated areas" on early 3D games.
What about you?