Deleted member 2175
New Challenger
- Joined
- Dec 1, 2024
- Messages
- 15
- Reaction score
- 32
- Points
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I believe the first cabinet I ever played was Super Street Fighter II. Next to it were The King of Fighters '94 and Street Fighter Alpha: Warriors Dreams.
I attended many arcades, huge vibrant ones with 50-inch Megalo cabinets, 8 player manx tt superbike etc, but this small place was my favourite, a Mediterranean Cafe, serving espresso, pistachio ice cream and rose sorbet glinting frostily in the ice cream cabinet, warm baklava and other pastry desserts. When I entered there, the wave of the combined smell of cigarettes, strong coffee and buttery, syrupy pastries intoxicated me and made a lasting impression on my 8-year-old self.
At the back near the machines, there was the usual crowd, guys older than me, 18-20 or so. They played pool, smoked and played with their Nokias, they were the only people I noticed with phones at that time besides businessmen. Looking back I consider the possibility that the pool guys WERE in fact "BUSINESS men!" of sorts .
Whilst these are happy memories and this is a retro game forum, I must say that personally, I never delve into nostalgia so to speak, I enjoy my memories but keep my focus on what's in front of me in the present and future.
This is purely my own opinion and mindset.
For example, If I choose to play KOF '94 or street fighter alpha, I don't approach playing them by dint of them being "retro" I play them because I perceive them to be games that stand on their own merit and playability to this day. No-one refers to Chess as a "retro" game, despite being 1400 years old or Olympic/Greco Roman/freestyle wrestling as a "retro" sport that is "old hat". Nostalgia is a powerful emotion, even a suggestion of a hint of it it can be used to sell classic shoes/sneakers, games, even motorcycles which now have editions with white, pink and blue stripes just like the 90's. I don't hold the term "retro" in contempt in any regard, but I note it's usage in modern life.
Now whilst that cafe wasn't a fully-fledged arcade, at that time (Circa '96) arcade's on the whole were in decline from their peak.
There are many contributing factors to all of this, online gaming, the rise of consoles, etc. Whilst arcades are diminished, which is entirely understandable and simply a matter of fact, they have not been wiped from existence completely and I find this interesting. Is this because they are "retro" and an oddity today? Or is it because the younger generation who didn't grow up with arcades are attracted to the CONCEPT of an arcade type space and the fact is I do NOT know; I can only hypothesise.
Whether it's an "e-sports centre" or a place with modern and new arcade machines, I believe that there will always be a place for them in a certain context and I believe that is of being a "special place" and uncommon. Games and their technology increase relentlessly and before I sound like some foolish, idealistic n00b standing on a soapbox, dressed like a tech geek using the word "communities" ten thousand times, I wonder at what point face to face human interaction is considered IF AT ALL in the current gaming industry and its future.
Looking at the future and some of the challenges young people face in a highly technological world where some people are simultaneously more hyperconnected and yet with others, disconnected I consider what "modern gaming hubs" (to term whatever may or may not be the successor to "arcades") could be like, perhaps providing great gaming experiences and social interaction for people. I also consider the fact that I could be entirely off the mark and that an insufficient amount of people would want to play games with others or even god forbid "strangers”(every person we have ever met was a stranger before we first spoke to them) on a scale to even make such venues profitable or viable.
I don't believe anyone out there genuinely want all of us to be on a trajectory towards vr pods, playing games with our minds, online like something out of a dystopian future like "Observer" by Team Bloober, however likely or unlikely it may come to be.
I welcome any thoughts on these topics.
I attended many arcades, huge vibrant ones with 50-inch Megalo cabinets, 8 player manx tt superbike etc, but this small place was my favourite, a Mediterranean Cafe, serving espresso, pistachio ice cream and rose sorbet glinting frostily in the ice cream cabinet, warm baklava and other pastry desserts. When I entered there, the wave of the combined smell of cigarettes, strong coffee and buttery, syrupy pastries intoxicated me and made a lasting impression on my 8-year-old self.
At the back near the machines, there was the usual crowd, guys older than me, 18-20 or so. They played pool, smoked and played with their Nokias, they were the only people I noticed with phones at that time besides businessmen. Looking back I consider the possibility that the pool guys WERE in fact "BUSINESS men!" of sorts .
Whilst these are happy memories and this is a retro game forum, I must say that personally, I never delve into nostalgia so to speak, I enjoy my memories but keep my focus on what's in front of me in the present and future.
This is purely my own opinion and mindset.
For example, If I choose to play KOF '94 or street fighter alpha, I don't approach playing them by dint of them being "retro" I play them because I perceive them to be games that stand on their own merit and playability to this day. No-one refers to Chess as a "retro" game, despite being 1400 years old or Olympic/Greco Roman/freestyle wrestling as a "retro" sport that is "old hat". Nostalgia is a powerful emotion, even a suggestion of a hint of it it can be used to sell classic shoes/sneakers, games, even motorcycles which now have editions with white, pink and blue stripes just like the 90's. I don't hold the term "retro" in contempt in any regard, but I note it's usage in modern life.
Now whilst that cafe wasn't a fully-fledged arcade, at that time (Circa '96) arcade's on the whole were in decline from their peak.
There are many contributing factors to all of this, online gaming, the rise of consoles, etc. Whilst arcades are diminished, which is entirely understandable and simply a matter of fact, they have not been wiped from existence completely and I find this interesting. Is this because they are "retro" and an oddity today? Or is it because the younger generation who didn't grow up with arcades are attracted to the CONCEPT of an arcade type space and the fact is I do NOT know; I can only hypothesise.
Whether it's an "e-sports centre" or a place with modern and new arcade machines, I believe that there will always be a place for them in a certain context and I believe that is of being a "special place" and uncommon. Games and their technology increase relentlessly and before I sound like some foolish, idealistic n00b standing on a soapbox, dressed like a tech geek using the word "communities" ten thousand times, I wonder at what point face to face human interaction is considered IF AT ALL in the current gaming industry and its future.
Looking at the future and some of the challenges young people face in a highly technological world where some people are simultaneously more hyperconnected and yet with others, disconnected I consider what "modern gaming hubs" (to term whatever may or may not be the successor to "arcades") could be like, perhaps providing great gaming experiences and social interaction for people. I also consider the fact that I could be entirely off the mark and that an insufficient amount of people would want to play games with others or even god forbid "strangers”(every person we have ever met was a stranger before we first spoke to them) on a scale to even make such venues profitable or viable.
I don't believe anyone out there genuinely want all of us to be on a trajectory towards vr pods, playing games with our minds, online like something out of a dystopian future like "Observer" by Team Bloober, however likely or unlikely it may come to be.
I welcome any thoughts on these topics.