3d modeling!

happymasksalesman happymasksalesman

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I always say this "2d is easier a lot for people know how to use it,but 3d is something else!"
I want to learn more ways to make,3d models and share my tips an tricks for them. I don't know much but I think it would help!
By the way I hope you share your journey, tips for beginners or thoughts about 3d modeling too.

I start with a simple method:REDISGN
a lot of great works start from small starts. Start is important.
Instead start with great things start with small changes on a simple object like a cube. Change faces and let your imagination show you the way.
Hope it helps.
 
Here's the character I made today, I've shrunk her body a little and added a head accessory. I used subdivision, you can read more about it on my recent status.

1747111392207.png


I'll be making more changes, adding color and then display her on a OpenGL C app.
 
Blender has a script part itself but it use python. For OpenGL use it's better to export your model in formats like obj or formats work better with C and OpenGL.
This is a valid suggestion, but I make games in a very from scratchey way.

In my last model I was using traditional polygons, and the way I imported it to C was to write a Python script to construct C arrays containing the geometry.

Using conventional formats cut time when there's already a importer ready for them. In my case, it was just more straight forward to do it my way.

I did try N64's LibDragon's blender exporter once though. And it worked!


Now, for the current model, I plan on importing the base geometry without the modifier applied, so I can recreate the model on the program itself using my own Subdivision algorithm. I might even add sliders to change the characters proportions on the fly. So it's gonna be unconventional as it can get, but I like doing stuff this way.
 
As both @happymasksalesman and @ciro64 mentioned, starting modeling using simple objects is a great way!
I always create my models the same way.
We can eventually add more details to it, and shape it up.

Using subdivision on top of very simple 3d objects such as cube is a good way to quickly create some amazing models!

However, just like any other art, 3d modelling needs practice.
Each method of design has it's own cons and pros.
The above method is no exception either.

For example, sometimes shaping some curves or sharp edges might be harder than it looks!

There might be cases where you feel you need to refine the model AFTER subdivision step too!

It's a lot of fun, and there's a lot to discover, and different ways to achieve a good result!
Different people might feel more at home with different methods... so go wild!
Try different ways and experience different things, and most importantly... have fun! 🌟
 
@ciro64 you want use model for n64?if you want to add texture on it, don't forget unwarp models. Best way I know is using steam edge.
If you export your model in OBJ you can export textures with mlt format. You can use C for using OBJ file in different ways.
C example for 3d modeling. You can find new ways for 3dmodeling in c in the site.
Note:This a froum for c users
 
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@ciro64 you want use model for n64?if you want to add texture on it, don't forget unwarp models.
Yeah, it had textures. Not sure if I still have the n64 project files or the rom though. Might check later.
 
When I used to 3D model for games, I used to draw a sketch 2D and transfer it over to Blender. After that I basically modelled over it and made everything align. I think the hardest part of modelling is rigging, IF you do that or course. Mine almost always came messed up on the first few tries.
Just remember, don't get discouraged if it doesn't work out right the first time around, or the second, or third. Any artform has its process, gotta be patient and good to yourself.
 
3D really is harder than 2D, and there isn't as much software that makes it more accessible while also having enough features to do something cooler. I've started about a year and a half ago, making models the old way: Starting with a low polly shapen and stretching it until it looks like a feature of what I'm making then combining all of them and subdiving it (if I do want to make it high-polly). I even managed to make a short animation for Satellaview's 30th anniversary.
I really enjoy making 3D models and I wish I could contribute to more projects in the future.
 
I've recently started 3D modelling just to develop outfit mods in certain video games like Zelda BOTW, Astral Chain and Persona 5. So I jumped into a complex mess without even able to actually create a model of what I want before, however by realizing the outfit mods I have in mind I've realized modelling is not so hard as it seems, especially when you learn all the fundamental tricks of Blender. Blender sometimes seems like rocket science, but as I learn Blender the more I realize how simple it's because how straightforward it's. You just gotta learn shortcuts, the few technical terms and what all they do. For example the hardest topic I suffered from was the logic of rigging bones, logic of weight painting and assigning them to the model and then using a texture to wrap your model but now as I'm more experienced they rather became "easy but boring to do bothersome long processes" but in the end all the hard works pays a lot with great satisfaction. In the end lately I could create my own character in Persona 5 by surprisingly not having any hard time as I did when I started all these.

So anyone who wants to start modelling, yes you can start with simple manipulation of a human model like making the model have way more limbs than it should lol. Turn their t-shirt into sleeves or something. Blender is really an easy program to learn and use.
 

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