
| GAME INFORMATION | |
|---|---|
| Game Name | Dragon Quest: Legacy of the Lost |
| Region | USA |
| Console | Windows |
| Category | Homebrew |
| Game Release | 2014 (12 years ago) |
| Genre | RPG |
| Publisher | Twinblake |
| Developer | Twinblake |
| Languages | English |
| Image Format | binary (.exe) |
| Downloads | 1,538 |
| Users Score | |
Game Description:
Created by: Orias Obderhode (Twinblake)
This is the latest build I could find. It didn't include a readme, so here's the readme of the previous build:
Dragon Quest: Legacy of the Lost Readme:
Thank you for choosing to download Legacy of the Lost! If you get stuck, I am working on creating a FAQ/Walkthrough of the game. There is a small list of FAQs at the bottom of this guide. A Breeding
Guide and an Alchemy Guide is posted on the game page as well.This is the updated version of the final game released on 3/4/13. All save files are 100% compatible and all the changes you see below have been made:
1. The Treasure Game has no lag at all anymore. As such, the time given to complete the task has been reduced to 25 seconds. It plays much smoother now.
2. In Erdrich Forest, the correct path of west, west, south, east, north did not work the first time. In the new version, the path will work right away. (In the old one, you had to go any direction one time and then the path would work)
3. I reduced the HP of certain monsters in Erdrich, Rhemhage, Quevi, Yu'Tolio, and Persiva regions.
4. Lowered the MP Cost of Aldain's Frizz to 1 and Frizz is now learned at level 3.
5. Drop rate on certain monster materials have increased.
6. It is now possible to purchase an Emerald Ring (prevents silence) and Iron Cuirass before facing the boss of the Quevi region.
7. Some enemies now drop more gold.
8. The password in the pyramid has been changed so that it fits 100% on the screen.
9. A npc has been added that mentions what you should do in Yardrick.
10. The requirements on getting the Rhemhage Mayor to acknowledge your help and let you recruit Oruba have been lowered.
11. The weapon, Trident, poisoned enemies. It wasn't supposed to, so this has been removed. Now the high end spears (Slender and Holy Lance) now have additional effects on them.
12. It is now easier to find the battle with the dragon for the legendary quest for Ragnarok.
13. If you die to Kingsquid, your game is not messed up. Now it doesn't.
14. Aqua Rings reduced ice damage by mistake. It now reduces water damage.
15. There was a glitch involving Cardial Cove in past time when you re-enter it for a third time. All issues have been solved.
16. An issue involving warp locations you've reached if you open a current file then start a new game has been fixed.
17. It is no longer possible to re-fight the boss of Bariden.
18. Wicked Wizards in the legendary quest for Tuspimati have been weakened slightly.
19. Issues revolving around revisiting Cardial Cove have been solved.
20. The Queen not recognizing one tinymedal (from the House of the Legendary) has been fixed. An extra tinymedal has been removed.
21. Issues involving NPCs mistakenly calling the hero "Aldain" even if you named him something else have been solved.
22. The breeding combination "WATER + Taileater" now results in the correct monster.
23. The "Last Rite" Trial is now slightly easier to complete.
24. Aldain now learns "Taunt" at level 20. To coincide with this change, "Aggravate" has been strengthened and does damage.
25. Woman in Wyuto now awards the correct number of honesty/dishonesty points.
26. The abilities "True Will", "Empower", and "EerieLite" now function as intended.
27. The effects of the abilities "Drain Dance", "Magic Dance", and "Thor's Blade" have been strengthened.
28. All elemental slashes now cost 3 MP instead of 8.
29. The following abilities cost less MP: MouthShut, Numboff, Drain HP, Drain MP.
30. Fixed an issue with the battle background in Cardial Region.
31. Slowdown (on some machines) in Onyu (present time) has been fixed.*
32. Notorious Monsters (NMs) have been added to every region.* *PREVIOUS VERSIONS:
Version: Final
-All animations have been finalized.
-Bestiary has been added.
-Player accuracy has been increased significantly.
-The psychic/fortune teller of Rhemhage will now tell your fortune to help you locate the next region.
-Issues involving "Honesty" meter has been fixed.
-All regions are complete.
-Warp tiles that don't take you to a region play a faster animation.
-Quests for Legendary Weapons, Accessories and Relic Techniques have been added.
-Arena has been finished.
-Town Rebuilding Quest has been added.
-All monsters have been implemented in breeding.
-Some skill effects have been adjusted.
-Some monster stats and EXP/Gold rate have been increased. In addition, most monster material drop rates increased.
-Achievements have been added.
-Ability list for all characters have been altered slightly.
-Graphical glitches have been fixed.
-Many spelling mistakes/eventing issues have been fixed.Changes from previous version (1.5) to 2.0:
- Three new regions: Illae, Esrarch and Onyu have been added.
- Monster Breeding is now available.
- Tons of new sidequests were added.
- Based on the answers to the questions at the beginning of the game, Aldain now starts with a special skill.
- Drop rates on monster materials have increased.
- Heal is no longer "holy" based.
- The process for getting information to get through Erdrich Forest has changed.*
- Expansion of Arena.
- Arena no longer only revives Aldain upon defeat.
- Arena victory music is fixed.
- Changed Olian's sprite.
- Changed Aldain's sprite from the side.
- RobMagic now steals enemy's MP instead of just decreasing it.
- Sap and Slow now work with much higher accuracy.
- Removed the "!" warping you to Cardial (was present in version 1.5).
- Exit Bells no longer stop working after the Cardial Region.
- EXP earned from monsters in Rhemhage, Cardial, Yardrick, and Bariden has increased.
- It is no longer possible to get stuck if you die in Sea Devil's Lair before facing the Sea Devil.
- Several actions have been adjusted - in accordance with this change, the stats of certain enemies and bosses have been changed.*Dr. Rothberg will now simply tell you the route through the forest without having to retrieve the Holy Water first. Now you can get both in any order.
Changes from previous version (1.2) to 1.5:
- Two new regions, Yardrick and Bariden, have been added.
- Arena and Treasure Chest game have been added.
- Icons for items and equipment have been added.
- Alchemy is introduced.
- New sidequests.
- Adjustments to enemy EXP and gold.
- Music now loops correctly.
- Warp Wings and Exit Bells now work as intended. It is no longer possible to
lose an item by using it in the wrong place.
- Some animations have been changed.
- Design of certain interior areas have been changed.
- A fully functional game over system has been added.
- The menu system is now working 100% correctly.
- You now can actually name your monsters.
- Poison no longer damages you with every 1 step you take. It now takes
15 steps on the map to recieve 1 point of damage.
- The graphics for inland water has been changed.
- Basilisk battle has been adjusted.
- It is no longer possible to get stuck in Poison Marsh Cave.
- Various graphical fixes and improvements have been made.
- Fixed grammatical errors.I think that encompasses all of the major changes I made from the
previous version! Please note, that the reason the game over system is
faulty is because it allows you to lose major boss battles and continue the
game as if you had won. If you end up loosing a battle, I would prefer you
quit game and retry, but you are certainly welcome to continue. I plan to have this
fixed before finally releasing the demo.Some FAQs:
Q: All I see is a black screen with no font! Help!
A: Install the font, PressStart2P, that came with the game.Q: Do the beginning questions mean anything?
A: They determine the inital starting items, starting spell/spell learned at 25, and influence certain choices/events in the game.Q: The beginning is too hard! Why is it so grindy?
A: I made adjustments to enemy EXP and gold slightly, but to remain true to the Dragon Quest series, I don't plan to adjust it any further.Q: How do I get through the forest maze in Erdrich?
A: As of version 2.0, the forest maze should be relativley easy.Q: Where do I go after Cardial?
A: When you clear a region. new islands appear. It would be wise to seek a way to navigate to the islands in the present. If you are stuck, the fortune teller in Rhemhage can help too!Q: Treasure Game is laggy!
A: I plan on changing it up a little bit so that it is less laggy! It shouldn't be way too slow as it is now, but there is a noticeable increase in lag on most machines.Q: [X] boss is too hard!
A: No boss is intended to be insanely difficult. With the right strategy you should be able to take down any boss. All games treat status effects against bosses differently. Like most DQ games, a
general rule of thumb is that mage-like bosses can never be silenced and the demon lord bosses are immune to everything. Status effects such as poison/paralysis/blind will work on a a good many bosses.
They do have a decent hit rate, so if you cast it more than 3 times, it is probably immune. Also, early bosses tend to be way less resistant to status effects than late bosses (Quevi region and beyond).Q: Is there anything to do after I clear the game?
A: A special challenge awaits players who return to the arenas...